webgl_loader_usdz.html 2.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - USDZLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #eee;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - USDZLoader
  21. </div>
  22. <!-- Import maps polyfill -->
  23. <!-- Remove this when import maps will be widely supported -->
  24. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  25. <script type="importmap">
  26. {
  27. "imports": {
  28. "three": "../build/three.module.js",
  29. "three/addons/": "./jsm/"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  36. import { USDZLoader } from 'three/addons/loaders/USDZLoader.js';
  37. let camera, scene, renderer;
  38. init();
  39. animate();
  40. function init() {
  41. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
  42. camera.position.set( 0, 0.75, - 1 );
  43. scene = new THREE.Scene();
  44. scene.background = new THREE.Color( 0xeeeeee );
  45. scene.add( new THREE.GridHelper( 2, 4, 0xc1c1c1, 0x8d8d8d ) );
  46. const light = new THREE.DirectionalLight( 0xffffff );
  47. light.position.set( 1, 1, 1 );
  48. scene.add( light );
  49. const light2 = new THREE.HemisphereLight( 0xffffff, 0xc1c1c1 );
  50. scene.add( light2 );
  51. // renderer
  52. renderer = new THREE.WebGLRenderer( { antialias: true } );
  53. renderer.setPixelRatio( window.devicePixelRatio );
  54. renderer.setSize( window.innerWidth, window.innerHeight );
  55. document.body.appendChild( renderer.domElement );
  56. const controls = new OrbitControls( camera, renderer.domElement );
  57. controls.minDistance = 1;
  58. controls.maxDistance = 8;
  59. const loader = new USDZLoader();
  60. loader.load( 'models/usdz/saeukkang.usdz', function ( usd ) {
  61. scene.add( usd );
  62. } );
  63. window.addEventListener( 'resize', onWindowResize );
  64. }
  65. function onWindowResize() {
  66. camera.aspect = window.innerWidth / window.innerHeight;
  67. camera.updateProjectionMatrix();
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. }
  70. function animate() {
  71. requestAnimationFrame( animate );
  72. renderer.render( scene, camera );
  73. }
  74. </script>
  75. </body>
  76. </html>