webgl_loader_vrml.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - VRML loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - VRML loader
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import Stats from 'three/addons/libs/stats.module.js';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { VRMLLoader } from 'three/addons/loaders/VRMLLoader.js';
  29. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  30. THREE.ColorManagement.enabled = false; // TODO: Confirm correct color management.
  31. let camera, scene, renderer, stats, controls, loader;
  32. const params = {
  33. asset: 'house'
  34. };
  35. const assets = [
  36. 'creaseAngle',
  37. 'crystal',
  38. 'house',
  39. 'elevationGrid1',
  40. 'elevationGrid2',
  41. 'extrusion1',
  42. 'extrusion2',
  43. 'extrusion3',
  44. 'lines',
  45. 'meshWithLines',
  46. 'meshWithTexture',
  47. 'pixelTexture',
  48. 'points',
  49. ];
  50. let vrmlScene;
  51. init();
  52. animate();
  53. function init() {
  54. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 1e10 );
  55. camera.position.set( - 10, 5, 10 );
  56. scene = new THREE.Scene();
  57. scene.add( camera );
  58. // light
  59. const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x000000, 1 );
  60. scene.add( hemiLight );
  61. const dirLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
  62. dirLight.position.set( 200, 200, 200 );
  63. scene.add( dirLight );
  64. loader = new VRMLLoader();
  65. loadAsset( params.asset );
  66. // renderer
  67. renderer = new THREE.WebGLRenderer();
  68. renderer.outputColorSpace = THREE.LinearSRGBColorSpace;
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. document.body.appendChild( renderer.domElement );
  72. // controls
  73. controls = new OrbitControls( camera, renderer.domElement );
  74. controls.minDistance = 1;
  75. controls.maxDistance = 200;
  76. controls.enableDamping = true;
  77. //
  78. stats = new Stats();
  79. document.body.appendChild( stats.dom );
  80. //
  81. window.addEventListener( 'resize', onWindowResize );
  82. //
  83. const gui = new GUI();
  84. gui.add( params, 'asset', assets ).onChange( function ( value ) {
  85. if ( vrmlScene ) {
  86. vrmlScene.traverse( function ( object ) {
  87. if ( object.material ) object.material.dispose();
  88. if ( object.material && object.material.map ) object.material.map.dispose();
  89. if ( object.geometry ) object.geometry.dispose();
  90. } );
  91. scene.remove( vrmlScene );
  92. }
  93. loadAsset( value );
  94. } );
  95. }
  96. function loadAsset( asset ) {
  97. loader.load( 'models/vrml/' + asset + '.wrl', function ( object ) {
  98. vrmlScene = object;
  99. scene.add( object );
  100. controls.reset();
  101. } );
  102. }
  103. function onWindowResize() {
  104. camera.aspect = window.innerWidth / window.innerHeight;
  105. camera.updateProjectionMatrix();
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. }
  108. function animate() {
  109. requestAnimationFrame( animate );
  110. controls.update(); // to support damping
  111. renderer.render( scene, camera );
  112. stats.update();
  113. }
  114. </script>
  115. </body>
  116. </html>