webgl_materials_texture_rotation.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - texture - rotation</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - texture rotation
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. let mesh, renderer, scene, camera;
  29. let gui;
  30. const API = {
  31. offsetX: 0,
  32. offsetY: 0,
  33. repeatX: 0.25,
  34. repeatY: 0.25,
  35. rotation: Math.PI / 4, // positive is counterclockwise
  36. centerX: 0.5,
  37. centerY: 0.5
  38. };
  39. init();
  40. function init() {
  41. renderer = new THREE.WebGLRenderer();
  42. renderer.setPixelRatio( window.devicePixelRatio );
  43. renderer.setSize( window.innerWidth, window.innerHeight );
  44. document.body.appendChild( renderer.domElement );
  45. scene = new THREE.Scene();
  46. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  47. camera.position.set( 10, 15, 25 );
  48. scene.add( camera );
  49. const controls = new OrbitControls( camera, renderer.domElement );
  50. controls.addEventListener( 'change', render );
  51. controls.minDistance = 20;
  52. controls.maxDistance = 50;
  53. controls.maxPolarAngle = Math.PI / 2;
  54. const geometry = new THREE.BoxGeometry( 10, 10, 10 );
  55. new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg', function ( texture ) {
  56. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  57. texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
  58. texture.colorSpace = THREE.SRGBColorSpace;
  59. //texture.matrixAutoUpdate = false; // default true; set to false to update texture.matrix manually
  60. const material = new THREE.MeshBasicMaterial( { map: texture } );
  61. mesh = new THREE.Mesh( geometry, material );
  62. scene.add( mesh );
  63. updateUvTransform();
  64. initGui();
  65. render();
  66. } );
  67. window.addEventListener( 'resize', onWindowResize );
  68. }
  69. function render() {
  70. renderer.render( scene, camera );
  71. }
  72. function onWindowResize() {
  73. camera.aspect = window.innerWidth / window.innerHeight;
  74. camera.updateProjectionMatrix();
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. render();
  77. }
  78. function updateUvTransform() {
  79. const texture = mesh.material.map;
  80. if ( texture.matrixAutoUpdate === true ) {
  81. texture.offset.set( API.offsetX, API.offsetY );
  82. texture.repeat.set( API.repeatX, API.repeatY );
  83. texture.center.set( API.centerX, API.centerY );
  84. texture.rotation = API.rotation; // rotation is around center
  85. } else {
  86. // setting the matrix uv transform directly
  87. //texture.matrix.setUvTransform( API.offsetX, API.offsetY, API.repeatX, API.repeatY, API.rotation, API.centerX, API.centerY );
  88. // another way...
  89. texture.matrix
  90. .identity()
  91. .translate( - API.centerX, - API.centerY )
  92. .rotate( API.rotation ) // I don't understand how rotation can preceed scale, but it seems to be required...
  93. .scale( API.repeatX, API.repeatY )
  94. .translate( API.centerX, API.centerY )
  95. .translate( API.offsetX, API.offsetY );
  96. }
  97. render();
  98. }
  99. function initGui() {
  100. gui = new GUI();
  101. gui.add( API, 'offsetX', 0.0, 1.0 ).name( 'offset.x' ).onChange( updateUvTransform );
  102. gui.add( API, 'offsetY', 0.0, 1.0 ).name( 'offset.y' ).onChange( updateUvTransform );
  103. gui.add( API, 'repeatX', 0.25, 2.0 ).name( 'repeat.x' ).onChange( updateUvTransform );
  104. gui.add( API, 'repeatY', 0.25, 2.0 ).name( 'repeat.y' ).onChange( updateUvTransform );
  105. gui.add( API, 'rotation', - 2.0, 2.0 ).name( 'rotation' ).onChange( updateUvTransform );
  106. gui.add( API, 'centerX', 0.0, 1.0 ).name( 'center.x' ).onChange( updateUvTransform );
  107. gui.add( API, 'centerY', 0.0, 1.0 ).name( 'center.y' ).onChange( updateUvTransform );
  108. }
  109. </script>
  110. </body>
  111. </html>