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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - material instance uniform</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl material instance uniform
- </div>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/",
- "three/nodes": "./jsm/nodes/Nodes.js"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { MeshStandardNodeMaterial, Node, NodeUpdateType, nodeObject, uniform, cubeTexture } from 'three/nodes';
- import Stats from 'three/addons/libs/stats.module.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { nodeFrame } from 'three/addons/renderers/webgl/nodes/WebGLNodes.js';
- class InstanceUniformNode extends Node {
- constructor() {
- super( 'vec3' );
- this.updateType = NodeUpdateType.OBJECT;
- this.uniformNode = uniform( new THREE.Color() );
- }
- update( frame ) {
- this.uniformNode.value.copy( frame.object.color );
- }
- generate( builder, output ) {
- return this.uniformNode.build( builder, output );
- }
- }
- let stats;
- let camera, scene, renderer;
- let controls;
- let pointLight;
- const objects = [];
- init();
- animate();
- function init() {
- const container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 4000 );
- camera.position.set( 0, 200, 1200 );
- scene = new THREE.Scene();
- // Grid
- const helper = new THREE.GridHelper( 1000, 40, 0x303030, 0x303030 );
- helper.position.y = - 75;
- scene.add( helper );
- // CubeMap
- const path = 'textures/cube/SwedishRoyalCastle/';
- const format = '.jpg';
- const urls = [
- path + 'px' + format, path + 'nx' + format,
- path + 'py' + format, path + 'ny' + format,
- path + 'pz' + format, path + 'nz' + format
- ];
- const cubeMap = new THREE.CubeTextureLoader().load( urls );
- cubeMap.colorSpace = THREE.SRGBColorSpace;
- // Material
- const instanceUniform = nodeObject( new InstanceUniformNode() );
- const cubeTextureNode = cubeTexture( cubeMap );
- const material = new MeshStandardNodeMaterial();
- material.colorNode = instanceUniform.add( cubeTextureNode );
- material.emissiveNode = instanceUniform.mul( cubeTextureNode );
- // Spheres geometry
- const geometry = new THREE.SphereGeometry( 70, 32, 16 );
- for ( let i = 0, l = 12; i < l; i ++ ) {
- addMesh( geometry, material );
- }
- // Lights
- scene.add( new THREE.AmbientLight( 0x111111 ) );
- const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
- directionalLight.position.x = Math.random() - 0.5;
- directionalLight.position.y = Math.random() - 0.5;
- directionalLight.position.z = Math.random() - 0.5;
- directionalLight.position.normalize();
- scene.add( directionalLight );
- pointLight = new THREE.PointLight( 0xffffff, 1 );
- scene.add( pointLight );
- pointLight.add( new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) ) );
- //
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- //
- controls = new OrbitControls( camera, renderer.domElement );
- controls.minDistance = 400;
- controls.maxDistance = 2000;
- //
- stats = new Stats();
- container.appendChild( stats.dom );
- //
- window.addEventListener( 'resize', onWindowResize );
- }
- function addMesh( geometry, material ) {
- const mesh = new THREE.Mesh( geometry, material );
- mesh.color = new THREE.Color( Math.random() * 0xffffff );
- mesh.position.x = ( objects.length % 4 ) * 200 - 300;
- mesh.position.z = Math.floor( objects.length / 4 ) * 200 - 200;
- mesh.rotation.x = Math.random() * 200 - 100;
- mesh.rotation.y = Math.random() * 200 - 100;
- mesh.rotation.z = Math.random() * 200 - 100;
- objects.push( mesh );
- scene.add( mesh );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- nodeFrame.update();
- render();
- stats.update();
- }
- function render() {
- const timer = 0.0001 * Date.now();
- for ( let i = 0, l = objects.length; i < l; i ++ ) {
- const object = objects[ i ];
- object.rotation.x += 0.01;
- object.rotation.y += 0.005;
- }
- pointLight.position.x = Math.sin( timer * 7 ) * 300;
- pointLight.position.y = Math.cos( timer * 5 ) * 400;
- pointLight.position.z = Math.cos( timer * 3 ) * 300;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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