webgl_points_dynamic.html 9.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - particles - dynamic - postprocessing</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl dynamic particles + postprocessing<br/>
  13. models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1" target="_blank" rel="noopener">Reallusion</a>
  14. <a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255" target="_blank" rel="noopener">iClone</a>
  15. </div>
  16. <!-- Import maps polyfill -->
  17. <!-- Remove this when import maps will be widely supported -->
  18. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.module.js",
  23. "three/addons/": "./jsm/"
  24. }
  25. }
  26. </script>
  27. <script type="module">
  28. import * as THREE from 'three';
  29. import Stats from 'three/addons/libs/stats.module.js';
  30. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  31. import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
  32. import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
  33. import { BloomPass } from 'three/addons/postprocessing/BloomPass.js';
  34. import { FilmPass } from 'three/addons/postprocessing/FilmPass.js';
  35. import { FocusShader } from 'three/addons/shaders/FocusShader.js';
  36. import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
  37. THREE.ColorManagement.enabled = false; // TODO: Consider enabling color management.
  38. let camera, scene, renderer, mesh;
  39. let parent;
  40. const meshes = [], clonemeshes = [];
  41. let composer, effectFocus;
  42. const clock = new THREE.Clock();
  43. let stats;
  44. init();
  45. animate();
  46. function init() {
  47. const container = document.querySelector( '#container' );
  48. camera = new THREE.PerspectiveCamera( 20, window.innerWidth / window.innerHeight, 1, 50000 );
  49. camera.position.set( 0, 700, 7000 );
  50. scene = new THREE.Scene();
  51. scene.background = new THREE.Color( 0x000104 );
  52. scene.fog = new THREE.FogExp2( 0x000104, 0.0000675 );
  53. camera.lookAt( scene.position );
  54. const loader = new OBJLoader();
  55. loader.load( 'models/obj/male02/male02.obj', function ( object ) {
  56. const positions = combineBuffer( object, 'position' );
  57. createMesh( positions, scene, 4.05, - 500, - 350, 600, 0xff7744 );
  58. createMesh( positions, scene, 4.05, 500, - 350, 0, 0xff5522 );
  59. createMesh( positions, scene, 4.05, - 250, - 350, 1500, 0xff9922 );
  60. createMesh( positions, scene, 4.05, - 250, - 350, - 1500, 0xff99ff );
  61. } );
  62. loader.load( 'models/obj/female02/female02.obj', function ( object ) {
  63. const positions = combineBuffer( object, 'position' );
  64. createMesh( positions, scene, 4.05, - 1000, - 350, 0, 0xffdd44 );
  65. createMesh( positions, scene, 4.05, 0, - 350, 0, 0xffffff );
  66. createMesh( positions, scene, 4.05, 1000, - 350, 400, 0xff4422 );
  67. createMesh( positions, scene, 4.05, 250, - 350, 1500, 0xff9955 );
  68. createMesh( positions, scene, 4.05, 250, - 350, 2500, 0xff77dd );
  69. } );
  70. renderer = new THREE.WebGLRenderer();
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. renderer.autoClear = false;
  74. container.appendChild( renderer.domElement );
  75. parent = new THREE.Object3D();
  76. scene.add( parent );
  77. const grid = new THREE.Points( new THREE.PlaneGeometry( 15000, 15000, 64, 64 ), new THREE.PointsMaterial( { color: 0xff0000, size: 10 } ) );
  78. grid.position.y = - 400;
  79. grid.rotation.x = - Math.PI / 2;
  80. parent.add( grid );
  81. // postprocessing
  82. const renderModel = new RenderPass( scene, camera );
  83. const effectBloom = new BloomPass( 0.75 );
  84. const effectFilm = new FilmPass( 0.5, 0.5, 1448, false );
  85. effectFocus = new ShaderPass( FocusShader );
  86. effectFocus.uniforms[ 'screenWidth' ].value = window.innerWidth * window.devicePixelRatio;
  87. effectFocus.uniforms[ 'screenHeight' ].value = window.innerHeight * window.devicePixelRatio;
  88. composer = new EffectComposer( renderer );
  89. composer.addPass( renderModel );
  90. composer.addPass( effectBloom );
  91. composer.addPass( effectFilm );
  92. composer.addPass( effectFocus );
  93. //stats
  94. stats = new Stats();
  95. container.appendChild( stats.dom );
  96. window.addEventListener( 'resize', onWindowResize );
  97. }
  98. function onWindowResize() {
  99. camera.aspect = window.innerWidth / window.innerHeight;
  100. camera.updateProjectionMatrix();
  101. camera.lookAt( scene.position );
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. composer.setSize( window.innerWidth, window.innerHeight );
  104. effectFocus.uniforms[ 'screenWidth' ].value = window.innerWidth * window.devicePixelRatio;
  105. effectFocus.uniforms[ 'screenHeight' ].value = window.innerHeight * window.devicePixelRatio;
  106. }
  107. function combineBuffer( model, bufferName ) {
  108. let count = 0;
  109. model.traverse( function ( child ) {
  110. if ( child.isMesh ) {
  111. const buffer = child.geometry.attributes[ bufferName ];
  112. count += buffer.array.length;
  113. }
  114. } );
  115. const combined = new Float32Array( count );
  116. let offset = 0;
  117. model.traverse( function ( child ) {
  118. if ( child.isMesh ) {
  119. const buffer = child.geometry.attributes[ bufferName ];
  120. combined.set( buffer.array, offset );
  121. offset += buffer.array.length;
  122. }
  123. } );
  124. return new THREE.BufferAttribute( combined, 3 );
  125. }
  126. function createMesh( positions, scene, scale, x, y, z, color ) {
  127. const geometry = new THREE.BufferGeometry();
  128. geometry.setAttribute( 'position', positions.clone() );
  129. geometry.setAttribute( 'initialPosition', positions.clone() );
  130. geometry.attributes.position.setUsage( THREE.DynamicDrawUsage );
  131. const clones = [
  132. [ 6000, 0, - 4000 ],
  133. [ 5000, 0, 0 ],
  134. [ 1000, 0, 5000 ],
  135. [ 1000, 0, - 5000 ],
  136. [ 4000, 0, 2000 ],
  137. [ - 4000, 0, 1000 ],
  138. [ - 5000, 0, - 5000 ],
  139. [ 0, 0, 0 ]
  140. ];
  141. for ( let i = 0; i < clones.length; i ++ ) {
  142. const c = ( i < clones.length - 1 ) ? 0x252525 : color;
  143. mesh = new THREE.Points( geometry, new THREE.PointsMaterial( { size: 30, color: c } ) );
  144. mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
  145. mesh.position.x = x + clones[ i ][ 0 ];
  146. mesh.position.y = y + clones[ i ][ 1 ];
  147. mesh.position.z = z + clones[ i ][ 2 ];
  148. parent.add( mesh );
  149. clonemeshes.push( { mesh: mesh, speed: 0.5 + Math.random() } );
  150. }
  151. meshes.push( {
  152. mesh: mesh, verticesDown: 0, verticesUp: 0, direction: 0, speed: 15, delay: Math.floor( 200 + 200 * Math.random() ),
  153. start: Math.floor( 100 + 200 * Math.random() ),
  154. } );
  155. }
  156. function animate() {
  157. requestAnimationFrame( animate );
  158. render();
  159. stats.update();
  160. }
  161. function render() {
  162. let delta = 10 * clock.getDelta();
  163. delta = delta < 2 ? delta : 2;
  164. parent.rotation.y += - 0.02 * delta;
  165. for ( let j = 0; j < clonemeshes.length; j ++ ) {
  166. const cm = clonemeshes[ j ];
  167. cm.mesh.rotation.y += - 0.1 * delta * cm.speed;
  168. }
  169. for ( let j = 0; j < meshes.length; j ++ ) {
  170. const data = meshes[ j ];
  171. const positions = data.mesh.geometry.attributes.position;
  172. const initialPositions = data.mesh.geometry.attributes.initialPosition;
  173. const count = positions.count;
  174. if ( data.start > 0 ) {
  175. data.start -= 1;
  176. } else {
  177. if ( data.direction === 0 ) {
  178. data.direction = - 1;
  179. }
  180. }
  181. for ( let i = 0; i < count; i ++ ) {
  182. const px = positions.getX( i );
  183. const py = positions.getY( i );
  184. const pz = positions.getZ( i );
  185. // falling down
  186. if ( data.direction < 0 ) {
  187. if ( py > 0 ) {
  188. positions.setXYZ(
  189. i,
  190. px + 1.5 * ( 0.50 - Math.random() ) * data.speed * delta,
  191. py + 3.0 * ( 0.25 - Math.random() ) * data.speed * delta,
  192. pz + 1.5 * ( 0.50 - Math.random() ) * data.speed * delta
  193. );
  194. } else {
  195. data.verticesDown += 1;
  196. }
  197. }
  198. // rising up
  199. if ( data.direction > 0 ) {
  200. const ix = initialPositions.getX( i );
  201. const iy = initialPositions.getY( i );
  202. const iz = initialPositions.getZ( i );
  203. const dx = Math.abs( px - ix );
  204. const dy = Math.abs( py - iy );
  205. const dz = Math.abs( pz - iz );
  206. const d = dx + dy + dx;
  207. if ( d > 1 ) {
  208. positions.setXYZ(
  209. i,
  210. px - ( px - ix ) / dx * data.speed * delta * ( 0.85 - Math.random() ),
  211. py - ( py - iy ) / dy * data.speed * delta * ( 1 + Math.random() ),
  212. pz - ( pz - iz ) / dz * data.speed * delta * ( 0.85 - Math.random() )
  213. );
  214. } else {
  215. data.verticesUp += 1;
  216. }
  217. }
  218. }
  219. // all vertices down
  220. if ( data.verticesDown >= count ) {
  221. if ( data.delay <= 0 ) {
  222. data.direction = 1;
  223. data.speed = 5;
  224. data.verticesDown = 0;
  225. data.delay = 320;
  226. } else {
  227. data.delay -= 1;
  228. }
  229. }
  230. // all vertices up
  231. if ( data.verticesUp >= count ) {
  232. if ( data.delay <= 0 ) {
  233. data.direction = - 1;
  234. data.speed = 15;
  235. data.verticesUp = 0;
  236. data.delay = 120;
  237. } else {
  238. data.delay -= 1;
  239. }
  240. }
  241. positions.needsUpdate = true;
  242. }
  243. composer.render( 0.01 );
  244. }
  245. </script>
  246. </body>
  247. </html>