webgl_trails.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - trails</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <!-- Import maps polyfill -->
  11. <!-- Remove this when import maps will be widely supported -->
  12. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import Stats from 'three/addons/libs/stats.module.js';
  24. THREE.ColorManagement.enabled = false; // TODO: Confirm correct color management.
  25. let stats;
  26. let camera, scene, renderer, clock;
  27. init();
  28. animate();
  29. function init() {
  30. const container = document.createElement( 'div' );
  31. document.body.appendChild( container );
  32. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 10 );
  33. camera.position.set( 0, 0, 1 );
  34. clock = new THREE.Clock();
  35. scene = new THREE.Scene();
  36. const colorArray = [ new THREE.Color( 0xff0080 ), new THREE.Color( 0xffffff ), new THREE.Color( 0x8000ff ) ];
  37. const positions = [];
  38. const colors = [];
  39. for ( let i = 0; i < 100; i ++ ) {
  40. positions.push( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 );
  41. const clr = colorArray[ Math.floor( Math.random() * colorArray.length ) ];
  42. colors.push( clr.r, clr.g, clr.b );
  43. }
  44. const geometry = new THREE.BufferGeometry();
  45. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  46. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  47. const material = new THREE.PointsMaterial( { size: 4, vertexColors: true, depthTest: false, sizeAttenuation: false } );
  48. const mesh = new THREE.Points( geometry, material );
  49. scene.add( mesh );
  50. renderer = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
  51. renderer.setPixelRatio( window.devicePixelRatio );
  52. renderer.setSize( window.innerWidth, window.innerHeight );
  53. renderer.outputColorSpace = THREE.LinearSRGBColorSpace;
  54. renderer.autoClearColor = false;
  55. container.appendChild( renderer.domElement );
  56. stats = new Stats();
  57. container.appendChild( stats.dom );
  58. //
  59. window.addEventListener( 'resize', onWindowResize );
  60. }
  61. function onWindowResize() {
  62. camera.aspect = window.innerWidth / window.innerHeight;
  63. camera.updateProjectionMatrix();
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. }
  66. //
  67. function animate() {
  68. requestAnimationFrame( animate );
  69. render();
  70. stats.update();
  71. }
  72. function render() {
  73. const elapsedTime = clock.getElapsedTime();
  74. scene.rotation.y = elapsedTime * 0.5;
  75. renderer.render( scene, camera );
  76. }
  77. </script>
  78. </body>
  79. </html>