webxr_ar_cones.html 2.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js ar - cones</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> ar - cones<br/>(Chrome Android 81+)
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { ARButton } from 'three/addons/webxr/ARButton.js';
  27. let camera, scene, renderer;
  28. let controller;
  29. init();
  30. animate();
  31. function init() {
  32. const container = document.createElement( 'div' );
  33. document.body.appendChild( container );
  34. scene = new THREE.Scene();
  35. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 20 );
  36. const light = new THREE.HemisphereLight( 0xffffff, 0xbbbbff, 1 );
  37. light.position.set( 0.5, 1, 0.25 );
  38. scene.add( light );
  39. //
  40. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. renderer.xr.enabled = true;
  44. container.appendChild( renderer.domElement );
  45. //
  46. document.body.appendChild( ARButton.createButton( renderer ) );
  47. //
  48. const geometry = new THREE.CylinderGeometry( 0, 0.05, 0.2, 32 ).rotateX( Math.PI / 2 );
  49. function onSelect() {
  50. const material = new THREE.MeshPhongMaterial( { color: 0xffffff * Math.random() } );
  51. const mesh = new THREE.Mesh( geometry, material );
  52. mesh.position.set( 0, 0, - 0.3 ).applyMatrix4( controller.matrixWorld );
  53. mesh.quaternion.setFromRotationMatrix( controller.matrixWorld );
  54. scene.add( mesh );
  55. }
  56. controller = renderer.xr.getController( 0 );
  57. controller.addEventListener( 'select', onSelect );
  58. scene.add( controller );
  59. //
  60. window.addEventListener( 'resize', onWindowResize );
  61. }
  62. function onWindowResize() {
  63. camera.aspect = window.innerWidth / window.innerHeight;
  64. camera.updateProjectionMatrix();
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. }
  67. //
  68. function animate() {
  69. renderer.setAnimationLoop( render );
  70. }
  71. function render() {
  72. renderer.render( scene, camera );
  73. }
  74. </script>
  75. </body>
  76. </html>