webxr_vr_panorama.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <!-- Import maps polyfill -->
  11. <!-- Remove this when import maps will be widely supported -->
  12. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { VRButton } from 'three/addons/webxr/VRButton.js';
  24. let camera;
  25. let renderer;
  26. let scene;
  27. init();
  28. animate();
  29. function init() {
  30. renderer = new THREE.WebGLRenderer();
  31. renderer.setPixelRatio( window.devicePixelRatio );
  32. renderer.setSize( window.innerWidth, window.innerHeight );
  33. renderer.xr.enabled = true;
  34. renderer.xr.setReferenceSpaceType( 'local' );
  35. document.body.appendChild( renderer.domElement );
  36. document.body.appendChild( VRButton.createButton( renderer ) );
  37. //
  38. scene = new THREE.Scene();
  39. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  40. camera.layers.enable( 1 );
  41. const geometry = new THREE.BoxGeometry( 100, 100, 100 );
  42. geometry.scale( 1, 1, - 1 );
  43. const textures = getTexturesFromAtlasFile( 'textures/cube/sun_temple_stripe_stereo.jpg', 12 );
  44. const materials = [];
  45. for ( let i = 0; i < 6; i ++ ) {
  46. materials.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
  47. }
  48. const skyBox = new THREE.Mesh( geometry, materials );
  49. skyBox.layers.set( 1 );
  50. scene.add( skyBox );
  51. const materialsR = [];
  52. for ( let i = 6; i < 12; i ++ ) {
  53. materialsR.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
  54. }
  55. const skyBoxR = new THREE.Mesh( geometry, materialsR );
  56. skyBoxR.layers.set( 2 );
  57. scene.add( skyBoxR );
  58. window.addEventListener( 'resize', onWindowResize );
  59. }
  60. function getTexturesFromAtlasFile( atlasImgUrl, tilesNum ) {
  61. const textures = [];
  62. for ( let i = 0; i < tilesNum; i ++ ) {
  63. textures[ i ] = new THREE.Texture();
  64. }
  65. const loader = new THREE.ImageLoader();
  66. loader.load( atlasImgUrl, function ( imageObj ) {
  67. let canvas, context;
  68. const tileWidth = imageObj.height;
  69. for ( let i = 0; i < textures.length; i ++ ) {
  70. canvas = document.createElement( 'canvas' );
  71. context = canvas.getContext( '2d' );
  72. canvas.height = tileWidth;
  73. canvas.width = tileWidth;
  74. context.drawImage( imageObj, tileWidth * i, 0, tileWidth, tileWidth, 0, 0, tileWidth, tileWidth );
  75. textures[ i ].colorSpace = THREE.SRGBColorSpace;
  76. textures[ i ].image = canvas;
  77. textures[ i ].needsUpdate = true;
  78. }
  79. } );
  80. return textures;
  81. }
  82. function onWindowResize() {
  83. camera.aspect = window.innerWidth / window.innerHeight;
  84. camera.updateProjectionMatrix();
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. }
  87. function animate() {
  88. renderer.setAnimationLoop( render );
  89. }
  90. function render() {
  91. renderer.render( scene, camera );
  92. }
  93. </script>
  94. </body>
  95. </html>