webxr_xr_dragging.html 7.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js xr - dragging</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> xr - dragging
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  27. import { XRButton } from 'three/addons/webxr/XRButton.js';
  28. import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
  29. THREE.ColorManagement.enabled = false; // TODO: Consider enabling color management.
  30. let container;
  31. let camera, scene, renderer;
  32. let controller1, controller2;
  33. let controllerGrip1, controllerGrip2;
  34. let raycaster;
  35. const intersected = [];
  36. const tempMatrix = new THREE.Matrix4();
  37. let controls, group;
  38. init();
  39. animate();
  40. function init() {
  41. container = document.createElement( 'div' );
  42. document.body.appendChild( container );
  43. scene = new THREE.Scene();
  44. scene.background = new THREE.Color( 0x808080 );
  45. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  46. camera.position.set( 0, 1.6, 3 );
  47. controls = new OrbitControls( camera, container );
  48. controls.target.set( 0, 1.6, 0 );
  49. controls.update();
  50. const floorGeometry = new THREE.PlaneGeometry( 6, 6 );
  51. const floorMaterial = new THREE.ShadowMaterial( { opacity: 0.25, blending: THREE.CustomBlending, transparent: false } );
  52. const floor = new THREE.Mesh( floorGeometry, floorMaterial );
  53. floor.rotation.x = - Math.PI / 2;
  54. floor.receiveShadow = true;
  55. scene.add( floor );
  56. scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
  57. const light = new THREE.DirectionalLight( 0xffffff );
  58. light.position.set( 0, 6, 0 );
  59. light.castShadow = true;
  60. light.shadow.camera.top = 3;
  61. light.shadow.camera.bottom = - 3;
  62. light.shadow.camera.right = 3;
  63. light.shadow.camera.left = - 3;
  64. light.shadow.mapSize.set( 4096, 4096 );
  65. scene.add( light );
  66. group = new THREE.Group();
  67. scene.add( group );
  68. const geometries = [
  69. new THREE.BoxGeometry( 0.2, 0.2, 0.2 ),
  70. new THREE.ConeGeometry( 0.2, 0.2, 64 ),
  71. new THREE.CylinderGeometry( 0.2, 0.2, 0.2, 64 ),
  72. new THREE.IcosahedronGeometry( 0.2, 8 ),
  73. new THREE.TorusGeometry( 0.2, 0.04, 64, 32 )
  74. ];
  75. for ( let i = 0; i < 50; i ++ ) {
  76. const geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
  77. const material = new THREE.MeshStandardMaterial( {
  78. color: Math.random() * 0xffffff,
  79. roughness: 0.7,
  80. metalness: 0.0
  81. } );
  82. const object = new THREE.Mesh( geometry, material );
  83. object.position.x = Math.random() * 4 - 2;
  84. object.position.y = Math.random() * 2;
  85. object.position.z = Math.random() * 4 - 2;
  86. object.rotation.x = Math.random() * 2 * Math.PI;
  87. object.rotation.y = Math.random() * 2 * Math.PI;
  88. object.rotation.z = Math.random() * 2 * Math.PI;
  89. object.scale.setScalar( Math.random() + 0.5 );
  90. object.castShadow = true;
  91. object.receiveShadow = true;
  92. group.add( object );
  93. }
  94. //
  95. renderer = new THREE.WebGLRenderer( { antialias: true } );
  96. renderer.setPixelRatio( window.devicePixelRatio );
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. renderer.shadowMap.enabled = true;
  99. renderer.xr.enabled = true;
  100. container.appendChild( renderer.domElement );
  101. document.body.appendChild( XRButton.createButton( renderer ) );
  102. // controllers
  103. controller1 = renderer.xr.getController( 0 );
  104. controller1.addEventListener( 'selectstart', onSelectStart );
  105. controller1.addEventListener( 'selectend', onSelectEnd );
  106. scene.add( controller1 );
  107. controller2 = renderer.xr.getController( 1 );
  108. controller2.addEventListener( 'selectstart', onSelectStart );
  109. controller2.addEventListener( 'selectend', onSelectEnd );
  110. scene.add( controller2 );
  111. const controllerModelFactory = new XRControllerModelFactory();
  112. controllerGrip1 = renderer.xr.getControllerGrip( 0 );
  113. controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
  114. scene.add( controllerGrip1 );
  115. controllerGrip2 = renderer.xr.getControllerGrip( 1 );
  116. controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
  117. scene.add( controllerGrip2 );
  118. //
  119. const geometry = new THREE.BufferGeometry().setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 1 ) ] );
  120. const line = new THREE.Line( geometry );
  121. line.name = 'line';
  122. line.scale.z = 5;
  123. controller1.add( line.clone() );
  124. controller2.add( line.clone() );
  125. raycaster = new THREE.Raycaster();
  126. //
  127. window.addEventListener( 'resize', onWindowResize );
  128. }
  129. function onWindowResize() {
  130. camera.aspect = window.innerWidth / window.innerHeight;
  131. camera.updateProjectionMatrix();
  132. renderer.setSize( window.innerWidth, window.innerHeight );
  133. }
  134. function onSelectStart( event ) {
  135. const controller = event.target;
  136. const intersections = getIntersections( controller );
  137. if ( intersections.length > 0 ) {
  138. const intersection = intersections[ 0 ];
  139. const object = intersection.object;
  140. object.material.emissive.b = 1;
  141. controller.attach( object );
  142. controller.userData.selected = object;
  143. }
  144. controller.userData.targetRayMode = event.data.targetRayMode;
  145. }
  146. function onSelectEnd( event ) {
  147. const controller = event.target;
  148. if ( controller.userData.selected !== undefined ) {
  149. const object = controller.userData.selected;
  150. object.material.emissive.b = 0;
  151. group.attach( object );
  152. controller.userData.selected = undefined;
  153. }
  154. }
  155. function getIntersections( controller ) {
  156. controller.updateMatrixWorld();
  157. tempMatrix.identity().extractRotation( controller.matrixWorld );
  158. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  159. raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
  160. return raycaster.intersectObjects( group.children, false );
  161. }
  162. function intersectObjects( controller ) {
  163. // Do not highlight in mobile-ar
  164. if ( controller.userData.targetRayMode === 'screen' ) return;
  165. // Do not highlight when already selected
  166. if ( controller.userData.selected !== undefined ) return;
  167. const line = controller.getObjectByName( 'line' );
  168. const intersections = getIntersections( controller );
  169. if ( intersections.length > 0 ) {
  170. const intersection = intersections[ 0 ];
  171. const object = intersection.object;
  172. object.material.emissive.r = 1;
  173. intersected.push( object );
  174. line.scale.z = intersection.distance;
  175. } else {
  176. line.scale.z = 5;
  177. }
  178. }
  179. function cleanIntersected() {
  180. while ( intersected.length ) {
  181. const object = intersected.pop();
  182. object.material.emissive.r = 0;
  183. }
  184. }
  185. //
  186. function animate() {
  187. renderer.setAnimationLoop( render );
  188. }
  189. function render() {
  190. cleanIntersected();
  191. intersectObjects( controller1 );
  192. intersectObjects( controller2 );
  193. renderer.render( scene, camera );
  194. }
  195. </script>
  196. </body>
  197. </html>