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- <!-- Licensed under a BSD license. See license.html for license -->
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
- <title>Three.js - Align HTML Elements to 3D Globe</title>
- <style>
- html, body {
- margin: 0;
- font-family: sans-serif;
- height: 100%;
- }
- #c {
- width: 100%; /* let our container decide our size */
- height: 100%;
- display: block;
- }
- #container {
- position: relative; /* makes this the origin of its children */
- width: 100%;
- height: 100%;
- overflow: hidden;
- }
- #labels {
- position: absolute; /* let us position ourself inside the container */
- z-index: 0; /* make a new stacking context so children don't sort with rest of page */
- left: 0; /* make our position the top left of the container */
- top: 0;
- color: white;
- }
- #labels>div {
- position: absolute; /* let us position them inside the container */
- left: 0; /* make their default position the top left of the container */
- top: 0;
- cursor: pointer; /* change the cursor to a hand when over us */
- font-size: small;
- user-select: none; /* don't let the text get selected */
- pointer-events: none; /* make us invisible to the pointer */
- text-shadow: /* create a black outline */
- -1px -1px 0 #000,
- 0 -1px 0 #000,
- 1px -1px 0 #000,
- 1px 0 0 #000,
- 1px 1px 0 #000,
- 0 1px 0 #000,
- -1px 1px 0 #000,
- -1px 0 0 #000;
- }
- #labels>div:hover {
- color: red;
- }
- </style>
- </head>
- <body>
- <div id="container">
- <canvas id="c"></canvas>
- <div id="labels"></div>
- </div>
- </body>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../../build/three.module.js",
- "three/addons/": "../../examples/jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
- import {GUI} from 'three/addons/libs/lil-gui.module.min.js';
- function main() {
- const canvas = document.querySelector('#c');
- const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
- const fov = 60;
- const aspect = 2; // the canvas default
- const near = 0.1;
- const far = 10;
- const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
- camera.position.z = 2.5;
- const controls = new OrbitControls(camera, canvas);
- controls.enableDamping = true;
- controls.enablePan = false;
- controls.minDistance = 1.2;
- controls.maxDistance = 4;
- controls.update();
- const scene = new THREE.Scene();
- scene.background = new THREE.Color('#246');
- {
- const loader = new THREE.TextureLoader();
- const texture = loader.load('resources/data/world/country-outlines-4k.png', render);
- const geometry = new THREE.SphereGeometry(1, 64, 32);
- const material = new THREE.MeshBasicMaterial({map: texture});
- scene.add(new THREE.Mesh(geometry, material));
- }
- async function loadJSON(url) {
- const req = await fetch(url);
- return req.json();
- }
- let countryInfos;
- async function loadCountryData() {
- countryInfos = await loadJSON('resources/data/world/country-info.json'); /* threejs.org: url */
- const lonFudge = Math.PI * 1.5;
- const latFudge = Math.PI;
- // these helpers will make it easy to position the boxes
- // We can rotate the lon helper on its Y axis to the longitude
- const lonHelper = new THREE.Object3D();
- // We rotate the latHelper on its X axis to the latitude
- const latHelper = new THREE.Object3D();
- lonHelper.add(latHelper);
- // The position helper moves the object to the edge of the sphere
- const positionHelper = new THREE.Object3D();
- positionHelper.position.z = 1;
- latHelper.add(positionHelper);
- const labelParentElem = document.querySelector('#labels');
- for (const countryInfo of countryInfos) {
- const {lat, lon, min, max, name} = countryInfo;
- // adjust the helpers to point to the latitude and longitude
- lonHelper.rotation.y = THREE.MathUtils.degToRad(lon) + lonFudge;
- latHelper.rotation.x = THREE.MathUtils.degToRad(lat) + latFudge;
- // get the position of the lat/lon
- positionHelper.updateWorldMatrix(true, false);
- const position = new THREE.Vector3();
- positionHelper.getWorldPosition(position);
- countryInfo.position = position;
- // compute the area for each country
- const width = max[0] - min[0];
- const height = max[1] - min[1];
- const area = width * height;
- countryInfo.area = area;
- // add an element for each country
- const elem = document.createElement('div');
- elem.textContent = name;
- labelParentElem.appendChild(elem);
- countryInfo.elem = elem;
- }
- requestRenderIfNotRequested();
- }
- loadCountryData();
- const tempV = new THREE.Vector3();
- const cameraToPoint = new THREE.Vector3();
- const cameraPosition = new THREE.Vector3();
- const normalMatrix = new THREE.Matrix3();
- const settings = {
- minArea: 20,
- maxVisibleDot: -0.2,
- };
- const gui = new GUI({width: 300});
- gui.add(settings, 'minArea', 0, 50).onChange(requestRenderIfNotRequested);
- gui.add(settings, 'maxVisibleDot', -1, 1, 0.01).onChange(requestRenderIfNotRequested);
- function updateLabels() {
- if (!countryInfos) {
- return;
- }
- const large = settings.minArea * settings.minArea;
- // get a matrix that represents a relative orientation of the camera
- normalMatrix.getNormalMatrix(camera.matrixWorldInverse);
- // get the camera's position
- camera.getWorldPosition(cameraPosition);
- for (const countryInfo of countryInfos) {
- const {position, elem, area} = countryInfo;
- // large enough?
- if (area < large) {
- elem.style.display = 'none';
- continue;
- }
- // Orient the position based on the camera's orientation.
- // Since the sphere is at the origin and the sphere is a unit sphere
- // this gives us a camera relative direction vector for the position.
- tempV.copy(position);
- tempV.applyMatrix3(normalMatrix);
- // compute the direction to this position from the camera
- cameraToPoint.copy(position);
- cameraToPoint.applyMatrix4(camera.matrixWorldInverse).normalize();
- // get the dot product of camera relative direction to this position
- // on the globe with the direction from the camera to that point.
- // -1 = facing directly towards the camera
- // 0 = exactly on tangent of the sphere from the camera
- // > 0 = facing away
- const dot = tempV.dot(cameraToPoint);
- // if the orientation is not facing us hide it.
- if (dot > settings.maxVisibleDot) {
- elem.style.display = 'none';
- continue;
- }
- // restore the element to its default display style
- elem.style.display = '';
- // get the normalized screen coordinate of that position
- // x and y will be in the -1 to +1 range with x = -1 being
- // on the left and y = -1 being on the bottom
- tempV.copy(position);
- tempV.project(camera);
- // convert the normalized position to CSS coordinates
- const x = (tempV.x * .5 + .5) * canvas.clientWidth;
- const y = (tempV.y * -.5 + .5) * canvas.clientHeight;
- // move the elem to that position
- elem.style.transform = `translate(-50%, -50%) translate(${x}px,${y}px)`;
- // set the zIndex for sorting
- elem.style.zIndex = (-tempV.z * .5 + .5) * 100000 | 0;
- }
- }
- function resizeRendererToDisplaySize(renderer) {
- const canvas = renderer.domElement;
- const width = canvas.clientWidth;
- const height = canvas.clientHeight;
- const needResize = canvas.width !== width || canvas.height !== height;
- if (needResize) {
- renderer.setSize(width, height, false);
- }
- return needResize;
- }
- let renderRequested = false;
- function render() {
- renderRequested = undefined;
- if (resizeRendererToDisplaySize(renderer)) {
- const canvas = renderer.domElement;
- camera.aspect = canvas.clientWidth / canvas.clientHeight;
- camera.updateProjectionMatrix();
- }
- controls.update();
- updateLabels();
- renderer.render(scene, camera);
- }
- render();
- function requestRenderIfNotRequested() {
- if (!renderRequested) {
- renderRequested = true;
- requestAnimationFrame(render);
- }
- }
- controls.addEventListener('change', requestRenderIfNotRequested);
- window.addEventListener('resize', requestRenderIfNotRequested);
- }
- main();
- </script>
- </html>
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