background-css.html 2.9 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Background CSS</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. background: url(resources/images/daikanyama.jpg) no-repeat center center ;
  18. background-size: cover;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <canvas id="c"></canvas>
  24. </body>
  25. <!-- Import maps polyfill -->
  26. <!-- Remove this when import maps will be widely supported -->
  27. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  28. <script type="importmap">
  29. {
  30. "imports": {
  31. "three": "../../build/three.module.js"
  32. }
  33. }
  34. </script>
  35. <script type="module">
  36. import * as THREE from 'three';
  37. function main() {
  38. const canvas = document.querySelector('#c');
  39. const renderer = new THREE.WebGLRenderer({
  40. canvas,
  41. alpha: true,
  42. antialias: true
  43. });
  44. const fov = 75;
  45. const aspect = 2; // the canvas default
  46. const near = 0.1;
  47. const far = 5;
  48. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  49. camera.position.z = 2;
  50. const scene = new THREE.Scene();
  51. {
  52. const color = 0xFFFFFF;
  53. const intensity = 1;
  54. const light = new THREE.DirectionalLight(color, intensity);
  55. light.position.set(-1, 2, 4);
  56. scene.add(light);
  57. }
  58. const boxWidth = 1;
  59. const boxHeight = 1;
  60. const boxDepth = 1;
  61. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  62. function makeInstance(geometry, color, x) {
  63. const material = new THREE.MeshPhongMaterial({color});
  64. const cube = new THREE.Mesh(geometry, material);
  65. scene.add(cube);
  66. cube.position.x = x;
  67. return cube;
  68. }
  69. const cubes = [
  70. makeInstance(geometry, 0x44aa88, 0),
  71. makeInstance(geometry, 0x8844aa, -2),
  72. makeInstance(geometry, 0xaa8844, 2),
  73. ];
  74. function resizeRendererToDisplaySize(renderer) {
  75. const canvas = renderer.domElement;
  76. const width = canvas.clientWidth;
  77. const height = canvas.clientHeight;
  78. const needResize = canvas.width !== width || canvas.height !== height;
  79. if (needResize) {
  80. renderer.setSize(width, height, false);
  81. }
  82. return needResize;
  83. }
  84. function render(time) {
  85. time *= 0.001;
  86. if (resizeRendererToDisplaySize(renderer)) {
  87. const canvas = renderer.domElement;
  88. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  89. camera.updateProjectionMatrix();
  90. }
  91. cubes.forEach((cube, ndx) => {
  92. const speed = 1 + ndx * .1;
  93. const rot = time * speed;
  94. cube.rotation.x = rot;
  95. cube.rotation.y = rot;
  96. });
  97. renderer.render(scene, camera);
  98. requestAnimationFrame(render);
  99. }
  100. requestAnimationFrame(render);
  101. }
  102. main();
  103. </script>
  104. </html>