billboard-trees-no-billboards.html 3.8 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Billboard Trees No Billboards</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
  37. function main() {
  38. const canvas = document.querySelector('#c');
  39. const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
  40. const fov = 75;
  41. const aspect = 2; // the canvas default
  42. const near = 0.1;
  43. const far = 1000;
  44. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  45. camera.position.set(0, 2, 5);
  46. const controls = new OrbitControls(camera, canvas);
  47. controls.target.set(0, 2, 0);
  48. controls.minPolarAngle = 0;
  49. controls.maxPolarAngle = Math.PI / 2;
  50. controls.update();
  51. const scene = new THREE.Scene();
  52. scene.background = new THREE.Color('lightblue');
  53. function addLight(position) {
  54. const color = 0xFFFFFF;
  55. const intensity = 1;
  56. const light = new THREE.DirectionalLight(color, intensity);
  57. light.position.set(...position);
  58. scene.add(light);
  59. scene.add(light.target);
  60. }
  61. addLight([-3, 1, 1]);
  62. addLight([ 2, 1, .5]);
  63. const trunkRadius = .2;
  64. const trunkHeight = 1;
  65. const trunkRadialSegments = 12;
  66. const trunkGeometry = new THREE.CylinderGeometry(
  67. trunkRadius, trunkRadius, trunkHeight, trunkRadialSegments);
  68. const topRadius = trunkRadius * 4;
  69. const topHeight = trunkHeight * 2;
  70. const topSegments = 12;
  71. const topGeometry = new THREE.ConeGeometry(
  72. topRadius, topHeight, topSegments);
  73. const trunkMaterial = new THREE.MeshPhongMaterial({color: 'brown'});
  74. const topMaterial = new THREE.MeshPhongMaterial({color: 'green'});
  75. function makeTree(x, z) {
  76. const root = new THREE.Object3D();
  77. const trunk = new THREE.Mesh(trunkGeometry, trunkMaterial);
  78. trunk.position.y = trunkHeight / 2;
  79. root.add(trunk);
  80. const top = new THREE.Mesh(topGeometry, topMaterial);
  81. top.position.y = trunkHeight + topHeight / 2;
  82. root.add(top);
  83. root.position.set(x, 0, z);
  84. scene.add(root);
  85. return root;
  86. }
  87. for (let z = -50; z <= 50; z += 10) {
  88. for (let x = -50; x <= 50; x += 10) {
  89. makeTree(x, z);
  90. }
  91. }
  92. // add ground
  93. {
  94. const size = 400;
  95. const geometry = new THREE.PlaneGeometry(size, size);
  96. const material = new THREE.MeshPhongMaterial({color: 'gray'});
  97. const mesh = new THREE.Mesh(geometry, material);
  98. mesh.rotation.x = Math.PI * -0.5;
  99. scene.add(mesh);
  100. }
  101. function resizeRendererToDisplaySize(renderer) {
  102. const canvas = renderer.domElement;
  103. const width = canvas.clientWidth;
  104. const height = canvas.clientHeight;
  105. const needResize = canvas.width !== width || canvas.height !== height;
  106. if (needResize) {
  107. renderer.setSize(width, height, false);
  108. }
  109. return needResize;
  110. }
  111. function render() {
  112. if (resizeRendererToDisplaySize(renderer)) {
  113. const canvas = renderer.domElement;
  114. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  115. camera.updateProjectionMatrix();
  116. }
  117. renderer.render(scene, camera);
  118. requestAnimationFrame(render);
  119. }
  120. requestAnimationFrame(render);
  121. }
  122. main();
  123. </script>
  124. </html>