canvas-textured-labels-one-canvas.html 5.9 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Canvas Textured Labels One Canvas</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
  37. function main() {
  38. const canvas = document.querySelector('#c');
  39. const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
  40. const fov = 75;
  41. const aspect = 2; // the canvas default
  42. const near = 0.1;
  43. const far = 50;
  44. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  45. camera.position.set(0, 2, 5);
  46. const controls = new OrbitControls(camera, canvas);
  47. controls.target.set(0, 2, 0);
  48. controls.update();
  49. const scene = new THREE.Scene();
  50. scene.background = new THREE.Color('white');
  51. function addLight(position) {
  52. const color = 0xFFFFFF;
  53. const intensity = 1;
  54. const light = new THREE.DirectionalLight(color, intensity);
  55. light.position.set(...position);
  56. scene.add(light);
  57. scene.add(light.target);
  58. }
  59. addLight([-3, 1, 1]);
  60. addLight([ 2, 1, .5]);
  61. const bodyRadiusTop = .4;
  62. const bodyRadiusBottom = .2;
  63. const bodyHeight = 2;
  64. const bodyRadialSegments = 6;
  65. const bodyGeometry = new THREE.CylinderGeometry(
  66. bodyRadiusTop, bodyRadiusBottom, bodyHeight, bodyRadialSegments);
  67. const headRadius = bodyRadiusTop * 0.8;
  68. const headLonSegments = 12;
  69. const headLatSegments = 5;
  70. const headGeometry = new THREE.SphereGeometry(
  71. headRadius, headLonSegments, headLatSegments);
  72. const labelGeometry = new THREE.PlaneGeometry(1, 1);
  73. const ctx = document.createElement('canvas').getContext('2d');
  74. function makeLabelCanvas(baseWidth, size, name) {
  75. const borderSize = 2;
  76. const font = `${size}px bold sans-serif`;
  77. ctx.font = font;
  78. // measure how long the name will be
  79. const textWidth = ctx.measureText(name).width;
  80. const doubleBorderSize = borderSize * 2;
  81. const width = baseWidth + doubleBorderSize;
  82. const height = size + doubleBorderSize;
  83. ctx.canvas.width = width;
  84. ctx.canvas.height = height;
  85. // need to set font again after resizing canvas
  86. ctx.font = font;
  87. ctx.textBaseline = 'middle';
  88. ctx.textAlign = 'center';
  89. ctx.fillStyle = 'blue';
  90. ctx.fillRect(0, 0, width, height);
  91. // scale to fit but don't stretch
  92. const scaleFactor = Math.min(1, baseWidth / textWidth);
  93. ctx.translate(width / 2, height / 2);
  94. ctx.scale(scaleFactor, 1);
  95. ctx.fillStyle = 'white';
  96. ctx.fillText(name, 0, 0);
  97. return ctx.canvas;
  98. }
  99. const forceTextureInitialization = function() {
  100. const material = new THREE.MeshBasicMaterial();
  101. const geometry = new THREE.PlaneGeometry();
  102. const scene = new THREE.Scene();
  103. scene.add(new THREE.Mesh(geometry, material));
  104. const camera = new THREE.Camera();
  105. return function forceTextureInitialization(texture) {
  106. material.map = texture;
  107. renderer.render(scene, camera);
  108. };
  109. }();
  110. function makePerson(x, labelWidth, size, name, color) {
  111. const canvas = makeLabelCanvas(labelWidth, size, name);
  112. const texture = new THREE.CanvasTexture(canvas);
  113. // because our canvas is likely not a power of 2
  114. // in both dimensions set the filtering appropriately.
  115. texture.minFilter = THREE.LinearFilter;
  116. texture.wrapS = THREE.ClampToEdgeWrapping;
  117. texture.wrapT = THREE.ClampToEdgeWrapping;
  118. forceTextureInitialization(texture);
  119. const labelMaterial = new THREE.MeshBasicMaterial({
  120. map: texture,
  121. side: THREE.DoubleSide,
  122. transparent: true,
  123. });
  124. const bodyMaterial = new THREE.MeshPhongMaterial({
  125. color,
  126. flatShading: true,
  127. });
  128. const root = new THREE.Object3D();
  129. root.position.x = x;
  130. const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
  131. root.add(body);
  132. body.position.y = bodyHeight / 2;
  133. const head = new THREE.Mesh(headGeometry, bodyMaterial);
  134. root.add(head);
  135. head.position.y = bodyHeight + headRadius * 1.1;
  136. const label = new THREE.Mesh(labelGeometry, labelMaterial);
  137. root.add(label);
  138. label.position.y = bodyHeight * 4 / 5;
  139. label.position.z = bodyRadiusTop * 1.01;
  140. // if units are meters then 0.01 here makes size
  141. // of the label into centimeters.
  142. const labelBaseScale = 0.01;
  143. label.scale.x = canvas.width * labelBaseScale;
  144. label.scale.y = canvas.height * labelBaseScale;
  145. scene.add(root);
  146. return root;
  147. }
  148. makePerson(-3, 150, 32, 'Purple People Eater', 'purple');
  149. makePerson(-0, 150, 32, 'Green Machine', 'green');
  150. makePerson(+3, 150, 32, 'Red Menace', 'red');
  151. function resizeRendererToDisplaySize(renderer) {
  152. const canvas = renderer.domElement;
  153. const width = canvas.clientWidth;
  154. const height = canvas.clientHeight;
  155. const needResize = canvas.width !== width || canvas.height !== height;
  156. if (needResize) {
  157. renderer.setSize(width, height, false);
  158. }
  159. return needResize;
  160. }
  161. function render() {
  162. if (resizeRendererToDisplaySize(renderer)) {
  163. const canvas = renderer.domElement;
  164. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  165. camera.updateProjectionMatrix();
  166. }
  167. renderer.render(scene, camera);
  168. requestAnimationFrame(render);
  169. }
  170. requestAnimationFrame(render);
  171. }
  172. main();
  173. </script>
  174. </html>