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cleanup-simple.html 3.7 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Cleanup</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. #root {
  19. position: absolute;
  20. left: 0;
  21. top: 0;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <canvas id="c"></canvas>
  27. </body>
  28. <!-- Import maps polyfill -->
  29. <!-- Remove this when import maps will be widely supported -->
  30. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  31. <script type="importmap">
  32. {
  33. "imports": {
  34. "three": "../../build/three.module.js"
  35. }
  36. }
  37. </script>
  38. <script type="module">
  39. import * as THREE from 'three';
  40. class ResourceTracker {
  41. constructor() {
  42. this.resources = new Set();
  43. }
  44. track(resource) {
  45. if (resource.dispose || resource instanceof THREE.Object3D) {
  46. this.resources.add(resource);
  47. }
  48. return resource;
  49. }
  50. untrack(resource) {
  51. this.resources.delete(resource);
  52. }
  53. dispose() {
  54. for (const resource of this.resources) {
  55. if (resource instanceof THREE.Object3D) {
  56. if (resource.parent) {
  57. resource.parent.remove(resource);
  58. }
  59. }
  60. if (resource.dispose) {
  61. resource.dispose();
  62. }
  63. }
  64. this.resources.clear();
  65. }
  66. }
  67. function main() {
  68. const canvas = document.querySelector('#c');
  69. const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
  70. const fov = 75;
  71. const aspect = 2; // the canvas default
  72. const near = 0.1;
  73. const far = 5;
  74. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  75. camera.position.z = 2;
  76. const scene = new THREE.Scene();
  77. const cubes = []; // an array we can use to rotate the cubes
  78. function addStuffToScene() {
  79. const resTracker = new ResourceTracker();
  80. const track = resTracker.track.bind(resTracker);
  81. const boxWidth = 1;
  82. const boxHeight = 1;
  83. const boxDepth = 1;
  84. const geometry = track(new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth));
  85. const loader = new THREE.TextureLoader();
  86. const material = track(new THREE.MeshBasicMaterial({
  87. map: track(loader.load('resources/images/wall.jpg')),
  88. }));
  89. const cube = track(new THREE.Mesh(geometry, material));
  90. scene.add(cube);
  91. cubes.push(cube); // add to our list of cubes to rotate
  92. return resTracker;
  93. }
  94. function waitSeconds(seconds = 0) {
  95. return new Promise(resolve => setTimeout(resolve, seconds * 1000));
  96. }
  97. async function process() {
  98. for (;;) {
  99. const resTracker = addStuffToScene();
  100. await waitSeconds(2);
  101. cubes.length = 0; // remove the cubes
  102. resTracker.dispose();
  103. await waitSeconds(1);
  104. }
  105. }
  106. process();
  107. function resizeRendererToDisplaySize(renderer) {
  108. const canvas = renderer.domElement;
  109. const width = canvas.clientWidth;
  110. const height = canvas.clientHeight;
  111. const needResize = canvas.width !== width || canvas.height !== height;
  112. if (needResize) {
  113. renderer.setSize(width, height, false);
  114. }
  115. return needResize;
  116. }
  117. function render(time) {
  118. time *= 0.001;
  119. if (resizeRendererToDisplaySize(renderer)) {
  120. const canvas = renderer.domElement;
  121. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  122. camera.updateProjectionMatrix();
  123. }
  124. cubes.forEach((cube, ndx) => {
  125. const speed = .2 + ndx * .1;
  126. const rot = time * speed;
  127. cube.rotation.x = rot;
  128. cube.rotation.y = rot;
  129. });
  130. renderer.render(scene, camera);
  131. requestAnimationFrame(render);
  132. }
  133. requestAnimationFrame(render);
  134. }
  135. main();
  136. </script>
  137. </html>