custom-geometry-cube-texcoords.html 4.8 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Custom Geometry - Cube - Texture Coordinates</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. function main() {
  36. const canvas = document.querySelector('#c');
  37. const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
  38. const fov = 75;
  39. const aspect = 2; // the canvas default
  40. const near = 0.1;
  41. const far = 100;
  42. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  43. camera.position.z = 5;
  44. const scene = new THREE.Scene();
  45. {
  46. const color = 0xFFFFFF;
  47. const intensity = 1;
  48. const light = new THREE.DirectionalLight(color, intensity);
  49. light.position.set(-1, 2, 4);
  50. scene.add(light);
  51. }
  52. const geometry = new THREE.Geometry();
  53. geometry.vertices.push(
  54. new THREE.Vector3(-1, -1, 1), // 0
  55. new THREE.Vector3( 1, -1, 1), // 1
  56. new THREE.Vector3(-1, 1, 1), // 2
  57. new THREE.Vector3( 1, 1, 1), // 3
  58. new THREE.Vector3(-1, -1, -1), // 4
  59. new THREE.Vector3( 1, -1, -1), // 5
  60. new THREE.Vector3(-1, 1, -1), // 6
  61. new THREE.Vector3( 1, 1, -1), // 7
  62. );
  63. /*
  64. 6----7
  65. /| /|
  66. 2----3 |
  67. | | | |
  68. | 4--|-5
  69. |/ |/
  70. 0----1
  71. */
  72. geometry.faces.push(
  73. // front
  74. new THREE.Face3(0, 3, 2),
  75. new THREE.Face3(0, 1, 3),
  76. // right
  77. new THREE.Face3(1, 7, 3),
  78. new THREE.Face3(1, 5, 7),
  79. // back
  80. new THREE.Face3(5, 6, 7),
  81. new THREE.Face3(5, 4, 6),
  82. // left
  83. new THREE.Face3(4, 2, 6),
  84. new THREE.Face3(4, 0, 2),
  85. // top
  86. new THREE.Face3(2, 7, 6),
  87. new THREE.Face3(2, 3, 7),
  88. // bottom
  89. new THREE.Face3(4, 1, 0),
  90. new THREE.Face3(4, 5, 1),
  91. );
  92. geometry.faceVertexUvs[0].push(
  93. // front
  94. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
  95. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
  96. // right
  97. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
  98. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
  99. // back
  100. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
  101. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
  102. // left
  103. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
  104. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
  105. // top
  106. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
  107. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
  108. // bottom
  109. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
  110. [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
  111. );
  112. geometry.computeFaceNormals();
  113. const loader = new THREE.TextureLoader();
  114. const texture = loader.load('resources/images/star.png');
  115. function makeInstance(geometry, color, x) {
  116. const material = new THREE.MeshPhongMaterial({color, map: texture});
  117. const cube = new THREE.Mesh(geometry, material);
  118. scene.add(cube);
  119. cube.position.x = x;
  120. return cube;
  121. }
  122. const cubes = [
  123. makeInstance(geometry, 0x88FF88, 0),
  124. makeInstance(geometry, 0x8888FF, -4),
  125. makeInstance(geometry, 0xFF8888, 4),
  126. ];
  127. function resizeRendererToDisplaySize(renderer) {
  128. const canvas = renderer.domElement;
  129. const width = canvas.clientWidth;
  130. const height = canvas.clientHeight;
  131. const needResize = canvas.width !== width || canvas.height !== height;
  132. if (needResize) {
  133. renderer.setSize(width, height, false);
  134. }
  135. return needResize;
  136. }
  137. function render(time) {
  138. time *= 0.001;
  139. if (resizeRendererToDisplaySize(renderer)) {
  140. const canvas = renderer.domElement;
  141. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  142. camera.updateProjectionMatrix();
  143. }
  144. cubes.forEach((cube, ndx) => {
  145. const speed = 1 + ndx * .1;
  146. const rot = time * speed;
  147. cube.rotation.x = rot;
  148. cube.rotation.y = rot;
  149. });
  150. renderer.render(scene, camera);
  151. requestAnimationFrame(render);
  152. }
  153. requestAnimationFrame(render);
  154. }
  155. main();
  156. </script>
  157. </html>