debug-js-params.html 4.9 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Debug - Params</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. #debug {
  19. position: absolute;
  20. left: 1em;
  21. top: 1em;
  22. padding: 1em;
  23. background: rgba(0, 0, 0, 0.9);
  24. color: white;
  25. font-family: monospace;
  26. pointer-events: none;
  27. }
  28. #info {
  29. position: absolute;
  30. right: 1em;
  31. bottom: 1em;
  32. padding: 1em;
  33. background: rgba(0, 0, 0, 0.9);
  34. color: white;
  35. font-family: monospace;
  36. pointer-events: none;
  37. }
  38. </style>
  39. </head>
  40. <body>
  41. <canvas id="c"></canvas>
  42. <div id="debug" style="display: none;">
  43. <pre></pre>
  44. </div>
  45. <div id="info">click to launch</div>
  46. </body>
  47. <!-- Import maps polyfill -->
  48. <!-- Remove this when import maps will be widely supported -->
  49. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  50. <script type="importmap">
  51. {
  52. "imports": {
  53. "three": "../../build/three.module.js"
  54. }
  55. }
  56. </script>
  57. <script type="module">
  58. import * as THREE from 'three';
  59. /**
  60. * Returns the query parameters as a key/value object.
  61. * Example: If the query parameters are
  62. *
  63. * abc=123&def=456&name=gman
  64. *
  65. * Then `getQuery()` will return an object like
  66. *
  67. * {
  68. * abc: '123',
  69. * def: '456',
  70. * name: 'gman',
  71. * }
  72. */
  73. function getQuery() {
  74. const params = {};
  75. const q = (window.location.search || '').substring(1);
  76. q.split('&').forEach((pair) => {
  77. const keyValue = pair.split('=').map(decodeURIComponent);
  78. params[keyValue[0]] = keyValue[1];
  79. });
  80. return params;
  81. }
  82. class DummyLogger {
  83. log() {}
  84. render() {}
  85. }
  86. class ClearingLogger {
  87. constructor(elem) {
  88. this.elem = elem;
  89. this.lines = [];
  90. }
  91. log(...args) {
  92. this.lines.push([...args].join(' '));
  93. }
  94. render() {
  95. this.elem.textContent = this.lines.join('\n');
  96. this.lines = [];
  97. }
  98. }
  99. const query = getQuery();
  100. const debug = query.debug === 'true';
  101. const logger = debug
  102. ? new ClearingLogger(document.querySelector('#debug pre'))
  103. : new DummyLogger();
  104. if (debug) {
  105. document.querySelector('#debug').style.display = '';
  106. }
  107. function main() {
  108. const canvas = document.querySelector('#c');
  109. const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
  110. const fov = 75;
  111. const aspect = 2; // the canvas default
  112. const near = 0.1;
  113. const far = 50;
  114. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  115. camera.position.z = 20;
  116. const scene = new THREE.Scene();
  117. scene.background = new THREE.Color('cyan');
  118. const geometry = new THREE.SphereGeometry();
  119. const material = new THREE.MeshBasicMaterial({color: 'red'});
  120. const things = [];
  121. function rand(min, max) {
  122. if (max === undefined) {
  123. max = min;
  124. min = 0;
  125. }
  126. return Math.random() * (max - min) + min;
  127. }
  128. function createThing() {
  129. const mesh = new THREE.Mesh(geometry, material);
  130. scene.add(mesh);
  131. things.push({
  132. mesh,
  133. timer: 2,
  134. velocity: new THREE.Vector3(rand(-5, 5), rand(-5, 5), rand(-5, 5)),
  135. });
  136. }
  137. canvas.addEventListener('click', createThing);
  138. function resizeRendererToDisplaySize(renderer) {
  139. const canvas = renderer.domElement;
  140. const width = canvas.clientWidth;
  141. const height = canvas.clientHeight;
  142. const needResize = canvas.width !== width || canvas.height !== height;
  143. if (needResize) {
  144. renderer.setSize(width, height, false);
  145. }
  146. return needResize;
  147. }
  148. let then = 0;
  149. function render(now) {
  150. now *= 0.001; // convert to seconds
  151. const deltaTime = now - then;
  152. then = now;
  153. if (resizeRendererToDisplaySize(renderer)) {
  154. const canvas = renderer.domElement;
  155. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  156. camera.updateProjectionMatrix();
  157. }
  158. if (things.length === 0) {
  159. createThing();
  160. }
  161. logger.log('fps:', (1 / deltaTime).toFixed(1));
  162. logger.log('num things:', things.length);
  163. for (let i = 0; i < things.length;) {
  164. const thing = things[i];
  165. const mesh = thing.mesh;
  166. const pos = mesh.position;
  167. logger.log(
  168. 'timer:', thing.timer.toFixed(3),
  169. 'pos:', pos.x.toFixed(3), pos.y.toFixed(3), pos.z.toFixed(3));
  170. thing.timer -= deltaTime;
  171. if (thing.timer <= 0) {
  172. // remove this thing. Note we don't advance `i`
  173. things.splice(i, 1);
  174. scene.remove(mesh);
  175. } else {
  176. mesh.position.addScaledVector(thing.velocity, deltaTime);
  177. ++i;
  178. }
  179. }
  180. renderer.render(scene, camera);
  181. logger.render();
  182. requestAnimationFrame(render);
  183. }
  184. requestAnimationFrame(render);
  185. }
  186. main();
  187. </script>
  188. </html>