load-gltf-dump-scenegraph.html 5.7 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Load .GLTF - Dump Scenegraph to Console</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
  37. import {GLTFLoader} from 'three/addons/loaders/GLTFLoader.js';
  38. function main() {
  39. const canvas = document.querySelector('#c');
  40. const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
  41. renderer.outputColorSpace = THREE.SRGBColorSpace;
  42. const fov = 45;
  43. const aspect = 2; // the canvas default
  44. const near = 0.1;
  45. const far = 100;
  46. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  47. camera.position.set(0, 10, 20);
  48. const controls = new OrbitControls(camera, canvas);
  49. controls.target.set(0, 5, 0);
  50. controls.update();
  51. const scene = new THREE.Scene();
  52. scene.background = new THREE.Color('black');
  53. {
  54. const planeSize = 40;
  55. const loader = new THREE.TextureLoader();
  56. const texture = loader.load('resources/images/checker.png');
  57. texture.wrapS = THREE.RepeatWrapping;
  58. texture.wrapT = THREE.RepeatWrapping;
  59. texture.magFilter = THREE.NearestFilter;
  60. const repeats = planeSize / 2;
  61. texture.repeat.set(repeats, repeats);
  62. const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
  63. const planeMat = new THREE.MeshPhongMaterial({
  64. map: texture,
  65. side: THREE.DoubleSide,
  66. });
  67. const mesh = new THREE.Mesh(planeGeo, planeMat);
  68. mesh.rotation.x = Math.PI * -.5;
  69. scene.add(mesh);
  70. }
  71. {
  72. const skyColor = 0xB1E1FF; // light blue
  73. const groundColor = 0xB97A20; // brownish orange
  74. const intensity = 0.6;
  75. const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
  76. scene.add(light);
  77. }
  78. {
  79. const color = 0xFFFFFF;
  80. const intensity = 0.8;
  81. const light = new THREE.DirectionalLight(color, intensity);
  82. light.position.set(5, 10, 2);
  83. scene.add(light);
  84. scene.add(light.target);
  85. }
  86. function frameArea(sizeToFitOnScreen, boxSize, boxCenter, camera) {
  87. const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5;
  88. const halfFovY = THREE.MathUtils.degToRad(camera.fov * .5);
  89. const distance = halfSizeToFitOnScreen / Math.tan(halfFovY);
  90. // compute a unit vector that points in the direction the camera is now
  91. // in the xz plane from the center of the box
  92. const direction = (new THREE.Vector3())
  93. .subVectors(camera.position, boxCenter)
  94. .multiply(new THREE.Vector3(1, 0, 1))
  95. .normalize();
  96. // move the camera to a position distance units way from the center
  97. // in whatever direction the camera was from the center already
  98. camera.position.copy(direction.multiplyScalar(distance).add(boxCenter));
  99. // pick some near and far values for the frustum that
  100. // will contain the box.
  101. camera.near = boxSize / 100;
  102. camera.far = boxSize * 100;
  103. camera.updateProjectionMatrix();
  104. // point the camera to look at the center of the box
  105. camera.lookAt(boxCenter.x, boxCenter.y, boxCenter.z);
  106. }
  107. function dumpObject(obj, lines = [], isLast = true, prefix = '') {
  108. const localPrefix = isLast ? '└─' : '├─';
  109. lines.push(`${prefix}${prefix ? localPrefix : ''}${obj.name || '*no-name*'} [${obj.type}]`);
  110. const newPrefix = prefix + (isLast ? ' ' : '│ ');
  111. const lastNdx = obj.children.length - 1;
  112. obj.children.forEach((child, ndx) => {
  113. const isLast = ndx === lastNdx;
  114. dumpObject(child, lines, isLast, newPrefix);
  115. });
  116. return lines;
  117. }
  118. {
  119. const gltfLoader = new GLTFLoader();
  120. gltfLoader.load('resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', (gltf) => {
  121. const root = gltf.scene;
  122. scene.add(root);
  123. console.log(dumpObject(root).join('\n')); // eslint-disable-line
  124. // compute the box that contains all the stuff
  125. // from root and below
  126. const box = new THREE.Box3().setFromObject(root);
  127. const boxSize = box.getSize(new THREE.Vector3()).length();
  128. const boxCenter = box.getCenter(new THREE.Vector3());
  129. // set the camera to frame the box
  130. frameArea(boxSize * 0.5, boxSize, boxCenter, camera);
  131. // update the Trackball controls to handle the new size
  132. controls.maxDistance = boxSize * 10;
  133. controls.target.copy(boxCenter);
  134. controls.update();
  135. });
  136. }
  137. function resizeRendererToDisplaySize(renderer) {
  138. const canvas = renderer.domElement;
  139. const width = canvas.clientWidth;
  140. const height = canvas.clientHeight;
  141. const needResize = canvas.width !== width || canvas.height !== height;
  142. if (needResize) {
  143. renderer.setSize(width, height, false);
  144. }
  145. return needResize;
  146. }
  147. function render() {
  148. if (resizeRendererToDisplaySize(renderer)) {
  149. const canvas = renderer.domElement;
  150. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  151. camera.updateProjectionMatrix();
  152. }
  153. renderer.render(scene, camera);
  154. requestAnimationFrame(render);
  155. }
  156. requestAnimationFrame(render);
  157. }
  158. main();
  159. </script>
  160. </html>