lots-of-objects-merged.html 6.1 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Lots of Objects - Merged</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
  37. import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
  38. function main() {
  39. const canvas = document.querySelector('#c');
  40. const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
  41. const fov = 60;
  42. const aspect = 2; // the canvas default
  43. const near = 0.1;
  44. const far = 10;
  45. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  46. camera.position.z = 2.5;
  47. const controls = new OrbitControls(camera, canvas);
  48. controls.enableDamping = true;
  49. controls.enablePan = false;
  50. controls.minDistance = 1.2;
  51. controls.maxDistance = 4;
  52. controls.update();
  53. const scene = new THREE.Scene();
  54. scene.background = new THREE.Color('black');
  55. {
  56. const loader = new THREE.TextureLoader();
  57. const texture = loader.load('resources/images/world.jpg', render);
  58. const geometry = new THREE.SphereGeometry(1, 64, 32);
  59. const material = new THREE.MeshBasicMaterial({map: texture});
  60. scene.add(new THREE.Mesh(geometry, material));
  61. }
  62. async function loadFile(url) {
  63. const req = await fetch(url);
  64. return req.text();
  65. }
  66. function parseData(text) {
  67. const data = [];
  68. const settings = {data};
  69. let max;
  70. let min;
  71. // split into lines
  72. text.split('\n').forEach((line) => {
  73. // split the line by whitespace
  74. const parts = line.trim().split(/\s+/);
  75. if (parts.length === 2) {
  76. // only 2 parts, must be a key/value pair
  77. settings[parts[0]] = parseFloat(parts[1]);
  78. } else if (parts.length > 2) {
  79. // more than 2 parts, must be data
  80. const values = parts.map((v) => {
  81. const value = parseFloat(v);
  82. if (value === settings.NODATA_value) {
  83. return undefined;
  84. }
  85. max = Math.max(max === undefined ? value : max, value);
  86. min = Math.min(min === undefined ? value : min, value);
  87. return value;
  88. });
  89. data.push(values);
  90. }
  91. });
  92. return Object.assign(settings, {min, max});
  93. }
  94. function addBoxes(file) {
  95. const {min, max, data} = file;
  96. const range = max - min;
  97. // these helpers will make it easy to position the boxes
  98. // We can rotate the lon helper on its Y axis to the longitude
  99. const lonHelper = new THREE.Object3D();
  100. scene.add(lonHelper);
  101. // We rotate the latHelper on its X axis to the latitude
  102. const latHelper = new THREE.Object3D();
  103. lonHelper.add(latHelper);
  104. // The position helper moves the object to the edge of the sphere
  105. const positionHelper = new THREE.Object3D();
  106. positionHelper.position.z = 1;
  107. latHelper.add(positionHelper);
  108. // Used to move the center of the cube so it scales from the position Z axis
  109. const originHelper = new THREE.Object3D();
  110. originHelper.position.z = 0.5;
  111. positionHelper.add(originHelper);
  112. const lonFudge = Math.PI * .5;
  113. const latFudge = Math.PI * -0.135;
  114. const geometries = [];
  115. data.forEach((row, latNdx) => {
  116. row.forEach((value, lonNdx) => {
  117. if (value === undefined) {
  118. return;
  119. }
  120. const amount = (value - min) / range;
  121. const boxWidth = 1;
  122. const boxHeight = 1;
  123. const boxDepth = 1;
  124. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  125. // adjust the helpers to point to the latitude and longitude
  126. lonHelper.rotation.y = THREE.MathUtils.degToRad(lonNdx + file.xllcorner) + lonFudge;
  127. latHelper.rotation.x = THREE.MathUtils.degToRad(latNdx + file.yllcorner) + latFudge;
  128. // use the world matrix of the origin helper to
  129. // position this geometry
  130. positionHelper.scale.set(0.005, 0.005, THREE.MathUtils.lerp(0.01, 0.5, amount));
  131. originHelper.updateWorldMatrix(true, false);
  132. geometry.applyMatrix4(originHelper.matrixWorld);
  133. geometries.push(geometry);
  134. });
  135. });
  136. const mergedGeometry = BufferGeometryUtils.mergeGeometries(
  137. geometries, false);
  138. const material = new THREE.MeshBasicMaterial({color:'red'});
  139. const mesh = new THREE.Mesh(mergedGeometry, material);
  140. scene.add(mesh);
  141. }
  142. loadFile('resources/data/gpw/gpw_v4_basic_demographic_characteristics_rev10_a000_014mt_2010_cntm_1_deg.asc')
  143. .then(parseData)
  144. .then(addBoxes)
  145. .then(render);
  146. function resizeRendererToDisplaySize(renderer) {
  147. const canvas = renderer.domElement;
  148. const width = canvas.clientWidth;
  149. const height = canvas.clientHeight;
  150. const needResize = canvas.width !== width || canvas.height !== height;
  151. if (needResize) {
  152. renderer.setSize(width, height, false);
  153. }
  154. return needResize;
  155. }
  156. let renderRequested = false;
  157. function render() {
  158. renderRequested = undefined;
  159. if (resizeRendererToDisplaySize(renderer)) {
  160. const canvas = renderer.domElement;
  161. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  162. camera.updateProjectionMatrix();
  163. }
  164. controls.update();
  165. renderer.render(scene, camera);
  166. }
  167. render();
  168. function requestRenderIfNotRequested() {
  169. if (!renderRequested) {
  170. renderRequested = true;
  171. requestAnimationFrame(render);
  172. }
  173. }
  174. controls.addEventListener('change', requestRenderIfNotRequested);
  175. window.addEventListener('resize', requestRenderIfNotRequested);
  176. }
  177. main();
  178. </script>
  179. </html>