multiple-scenes-selector.html 5.2 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Multiple Scenes - CSS Selector</title>
  8. <style>
  9. #c {
  10. position: absolute;
  11. left: 0;
  12. top: 0;
  13. width: 100%;
  14. height: 100%;
  15. display: block;
  16. z-index: -1;
  17. }
  18. *[data-diagram] {
  19. display: inline-block;
  20. width: 5em;
  21. height: 3em;
  22. }
  23. .left {
  24. float: left;
  25. margin-right: .25em;
  26. }
  27. .right {
  28. float: right;
  29. margin-left: .25em;
  30. }
  31. p {
  32. margin: 1em auto;
  33. max-width: 500px;
  34. font-size: xx-large;
  35. }
  36. </style>
  37. </head>
  38. <body>
  39. <canvas id="c"></canvas>
  40. <p>
  41. <span data-diagram="box" class="left"></span>
  42. I love boxes. Presents come in boxes.
  43. When I find a new box I'm always excited to find out what's inside.
  44. </p>
  45. <p>
  46. <span data-diagram="pyramid" class="right"></span>
  47. When I was a kid I dreamed of going on an expedition inside a pyramid
  48. and finding a undiscovered tomb full of mummies and treasure.
  49. </p>
  50. </body>
  51. <!-- Import maps polyfill -->
  52. <!-- Remove this when import maps will be widely supported -->
  53. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  54. <script type="importmap">
  55. {
  56. "imports": {
  57. "three": "../../build/three.module.js"
  58. }
  59. }
  60. </script>
  61. <script type="module">
  62. import * as THREE from 'three';
  63. function main() {
  64. const canvas = document.querySelector('#c');
  65. const renderer = new THREE.WebGLRenderer({antialias: true, canvas, alpha: true});
  66. const sceneElements = [];
  67. function addScene(elem, fn) {
  68. sceneElements.push({elem, fn});
  69. }
  70. function makeScene() {
  71. const scene = new THREE.Scene();
  72. const fov = 45;
  73. const aspect = 2; // the canvas default
  74. const near = 0.1;
  75. const far = 5;
  76. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  77. camera.position.set(0, 1, 2);
  78. camera.lookAt(0, 0, 0);
  79. {
  80. const color = 0xFFFFFF;
  81. const intensity = 1;
  82. const light = new THREE.DirectionalLight(color, intensity);
  83. light.position.set(-1, 2, 4);
  84. scene.add(light);
  85. }
  86. return {scene, camera};
  87. }
  88. const sceneInitFunctionsByName = {
  89. 'box': () => {
  90. const {scene, camera} = makeScene();
  91. const geometry = new THREE.BoxGeometry(1, 1, 1);
  92. const material = new THREE.MeshPhongMaterial({color: 'red'});
  93. const mesh = new THREE.Mesh(geometry, material);
  94. scene.add(mesh);
  95. return (time, rect) => {
  96. mesh.rotation.y = time * .1;
  97. camera.aspect = rect.width / rect.height;
  98. camera.updateProjectionMatrix();
  99. renderer.render(scene, camera);
  100. };
  101. },
  102. 'pyramid': () => {
  103. const {scene, camera} = makeScene();
  104. const radius = .8;
  105. const widthSegments = 4;
  106. const heightSegments = 2;
  107. const geometry = new THREE.SphereGeometry(radius, widthSegments, heightSegments);
  108. const material = new THREE.MeshPhongMaterial({
  109. color: 'blue',
  110. flatShading: true,
  111. });
  112. const mesh = new THREE.Mesh(geometry, material);
  113. scene.add(mesh);
  114. return (time, rect) => {
  115. mesh.rotation.y = time * .1;
  116. camera.aspect = rect.width / rect.height;
  117. camera.updateProjectionMatrix();
  118. renderer.render(scene, camera);
  119. };
  120. },
  121. };
  122. document.querySelectorAll('[data-diagram]').forEach((elem) => {
  123. const sceneName = elem.dataset.diagram;
  124. const sceneInitFunction = sceneInitFunctionsByName[sceneName];
  125. const sceneRenderFunction = sceneInitFunction(elem);
  126. addScene(elem, sceneRenderFunction);
  127. });
  128. function resizeRendererToDisplaySize(renderer) {
  129. const canvas = renderer.domElement;
  130. const width = canvas.clientWidth;
  131. const height = canvas.clientHeight;
  132. const needResize = canvas.width !== width || canvas.height !== height;
  133. if (needResize) {
  134. renderer.setSize(width, height, false);
  135. }
  136. return needResize;
  137. }
  138. const clearColor = new THREE.Color('#000');
  139. function render(time) {
  140. time *= 0.001;
  141. resizeRendererToDisplaySize(renderer);
  142. renderer.setScissorTest(false);
  143. renderer.setClearColor(clearColor, 0);
  144. renderer.clear(true, true);
  145. renderer.setScissorTest(true);
  146. const transform = `translateY(${window.scrollY}px)`;
  147. renderer.domElement.style.transform = transform;
  148. for (const {elem, fn} of sceneElements) {
  149. // get the viewport relative position of this element
  150. const rect = elem.getBoundingClientRect();
  151. const {left, right, top, bottom, width, height} = rect;
  152. const isOffscreen =
  153. bottom < 0 ||
  154. top > renderer.domElement.clientHeight ||
  155. right < 0 ||
  156. left > renderer.domElement.clientWidth;
  157. if (!isOffscreen) {
  158. const positiveYUpBottom = renderer.domElement.clientHeight - bottom;
  159. renderer.setScissor(left, positiveYUpBottom, width, height);
  160. renderer.setViewport(left, positiveYUpBottom, width, height);
  161. fn(time, rect);
  162. }
  163. }
  164. requestAnimationFrame(render);
  165. }
  166. requestAnimationFrame(render);
  167. }
  168. main();
  169. </script>
  170. </html>