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- <!-- Licensed under a BSD license. See license.html for license -->
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
- <title>Three.js - Multiple Scenes - CSS Selector</title>
- <style>
- #c {
- position: absolute;
- left: 0;
- top: 0;
- width: 100%;
- height: 100%;
- display: block;
- z-index: -1;
- }
- *[data-diagram] {
- display: inline-block;
- width: 5em;
- height: 3em;
- }
- .left {
- float: left;
- margin-right: .25em;
- }
- .right {
- float: right;
- margin-left: .25em;
- }
- p {
- margin: 1em auto;
- max-width: 500px;
- font-size: xx-large;
- }
- </style>
- </head>
- <body>
- <canvas id="c"></canvas>
- <p>
- <span data-diagram="box" class="left"></span>
- I love boxes. Presents come in boxes.
- When I find a new box I'm always excited to find out what's inside.
- </p>
- <p>
- <span data-diagram="pyramid" class="right"></span>
- When I was a kid I dreamed of going on an expedition inside a pyramid
- and finding a undiscovered tomb full of mummies and treasure.
- </p>
- </body>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../../build/three.module.js"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- function main() {
- const canvas = document.querySelector('#c');
- const renderer = new THREE.WebGLRenderer({antialias: true, canvas, alpha: true});
- const sceneElements = [];
- function addScene(elem, fn) {
- sceneElements.push({elem, fn});
- }
- function makeScene() {
- const scene = new THREE.Scene();
- const fov = 45;
- const aspect = 2; // the canvas default
- const near = 0.1;
- const far = 5;
- const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
- camera.position.set(0, 1, 2);
- camera.lookAt(0, 0, 0);
- {
- const color = 0xFFFFFF;
- const intensity = 1;
- const light = new THREE.DirectionalLight(color, intensity);
- light.position.set(-1, 2, 4);
- scene.add(light);
- }
- return {scene, camera};
- }
- const sceneInitFunctionsByName = {
- 'box': () => {
- const {scene, camera} = makeScene();
- const geometry = new THREE.BoxGeometry(1, 1, 1);
- const material = new THREE.MeshPhongMaterial({color: 'red'});
- const mesh = new THREE.Mesh(geometry, material);
- scene.add(mesh);
- return (time, rect) => {
- mesh.rotation.y = time * .1;
- camera.aspect = rect.width / rect.height;
- camera.updateProjectionMatrix();
- renderer.render(scene, camera);
- };
- },
- 'pyramid': () => {
- const {scene, camera} = makeScene();
- const radius = .8;
- const widthSegments = 4;
- const heightSegments = 2;
- const geometry = new THREE.SphereGeometry(radius, widthSegments, heightSegments);
- const material = new THREE.MeshPhongMaterial({
- color: 'blue',
- flatShading: true,
- });
- const mesh = new THREE.Mesh(geometry, material);
- scene.add(mesh);
- return (time, rect) => {
- mesh.rotation.y = time * .1;
- camera.aspect = rect.width / rect.height;
- camera.updateProjectionMatrix();
- renderer.render(scene, camera);
- };
- },
- };
- document.querySelectorAll('[data-diagram]').forEach((elem) => {
- const sceneName = elem.dataset.diagram;
- const sceneInitFunction = sceneInitFunctionsByName[sceneName];
- const sceneRenderFunction = sceneInitFunction(elem);
- addScene(elem, sceneRenderFunction);
- });
- function resizeRendererToDisplaySize(renderer) {
- const canvas = renderer.domElement;
- const width = canvas.clientWidth;
- const height = canvas.clientHeight;
- const needResize = canvas.width !== width || canvas.height !== height;
- if (needResize) {
- renderer.setSize(width, height, false);
- }
- return needResize;
- }
- const clearColor = new THREE.Color('#000');
- function render(time) {
- time *= 0.001;
- resizeRendererToDisplaySize(renderer);
- renderer.setScissorTest(false);
- renderer.setClearColor(clearColor, 0);
- renderer.clear(true, true);
- renderer.setScissorTest(true);
- const transform = `translateY(${window.scrollY}px)`;
- renderer.domElement.style.transform = transform;
- for (const {elem, fn} of sceneElements) {
- // get the viewport relative position of this element
- const rect = elem.getBoundingClientRect();
- const {left, right, top, bottom, width, height} = rect;
- const isOffscreen =
- bottom < 0 ||
- top > renderer.domElement.clientHeight ||
- right < 0 ||
- left > renderer.domElement.clientWidth;
- if (!isOffscreen) {
- const positiveYUpBottom = renderer.domElement.clientHeight - bottom;
- renderer.setScissor(left, positiveYUpBottom, width, height);
- renderer.setViewport(left, positiveYUpBottom, width, height);
- fn(time, rect);
- }
- }
- requestAnimationFrame(render);
- }
- requestAnimationFrame(render);
- }
- main();
- </script>
- </html>
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