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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>Three.js - postprocessing - 3DLUT w/loader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- html, body {
- min-height: 100%;
- font-family: monospace;
- background: #222;
- color: white;
- }
- canvas {
- min-width: 512px;
- min-height: 64px;
- image-rendering: pixelated;
- }
- #cube {
- max-width: calc(100% - 20px);
- overflow: auto;
- }
- </style>
- </head>
- <body>
- <h1>Adobe LUT to PNG converter</h1>
- <p>Drag and drop a LUT file here</p>
- <div>size:<input id="size" type="number" value="8" min="2" max="64"/></div>
- <p id="result"></p>
- <p><button type="button">Save...</button></p>
- <div id="cube"><canvas id="c"></canvas></div>
- </body>
- <script type="importmap">
- {
- "imports": {
- "three": "../../build/three.module.js",
- "three/addons/": "../../examples/jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import * as lutParser from './resources/lut-reader.js';
- import * as dragAndDrop from './resources/drag-and-drop.js';
- import {EffectComposer} from 'three/addons/postprocessing/EffectComposer.js';
- import {RenderPass} from 'three/addons/postprocessing/RenderPass.js';
- import {ShaderPass} from 'three/addons/postprocessing/ShaderPass.js';
- function main() {
- const canvas = document.querySelector('#c');
- const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
- const makeIdentityLutTexture = function() {
- const identityLUT = new Uint8Array([
- 0, 0, 0, 255, // black
- 255, 0, 0, 255, // red
- 0, 0, 255, 255, // blue
- 255, 0, 255, 255, // magenta
- 0, 255, 0, 255, // green
- 255, 255, 0, 255, // yellow
- 0, 255, 255, 255, // cyan
- 255, 255, 255, 255, // white
- ]);
- return function(filter) {
- const texture = new THREE.DataTexture(identityLUT, 4, 2);
- texture.minFilter = filter;
- texture.magFilter = filter;
- texture.needsUpdate = true;
- texture.flipY = false;
- return texture;
- };
- }();
- const sceneBG = new THREE.Scene();
- const cameraBG = new THREE.OrthographicCamera(-1, 1, 1, -1, -1, 1);
- const ctx = document.createElement('canvas').getContext('2d');
- function drawColorCubeImage(ctx, size) {
- const canvas = ctx.canvas;
- canvas.width = size * size;
- canvas.height = size;
- for (let zz = 0; zz < size; ++zz) {
- for (let yy = 0; yy < size; ++yy) {
- for (let xx = 0; xx < size; ++xx) {
- const r = Math.floor(xx / (size - 1) * 255);
- const g = Math.floor(yy / (size - 1) * 255);
- const b = Math.floor(zz / (size - 1) * 255);
- ctx.fillStyle = `rgb(${r},${g},${b})`;
- ctx.fillRect(zz * size + xx, yy, 1, 1);
- }
- }
- }
- }
- const idTexture = new THREE.CanvasTexture(ctx.canvas);
- idTexture.magFilter = THREE.NearestFilter;
- idTexture.minFilter = THREE.NearestFilter;
- {
- const planeGeo = new THREE.PlaneGeometry(2, 2);
- const planeMat = new THREE.MeshBasicMaterial({
- map: idTexture,
- depthTest: false,
- });
- sceneBG.add(new THREE.Mesh(planeGeo, planeMat));
- }
- const lutShader = {
- uniforms: {
- tDiffuse: { value: null },
- lutMap: { value: null },
- lutMapSize: { value: 1, },
- },
- vertexShader: `
- varying vec2 vUv;
- void main() {
- vUv = uv;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }
- `,
- fragmentShader: `
- #include <common>
- #define FILTER_LUT true
- uniform sampler2D tDiffuse;
- uniform sampler2D lutMap;
- uniform float lutMapSize;
- varying vec2 vUv;
- vec4 sampleAs3DTexture(sampler2D tex, vec3 texCoord, float size) {
- float sliceSize = 1.0 / size; // space of 1 slice
- float slicePixelSize = sliceSize / size; // space of 1 pixel
- float width = size - 1.0;
- float sliceInnerSize = slicePixelSize * width; // space of size pixels
- float zSlice0 = floor( texCoord.z * width);
- float zSlice1 = min( zSlice0 + 1.0, width);
- float xOffset = slicePixelSize * 0.5 + texCoord.x * sliceInnerSize;
- float yRange = (texCoord.y * width + 0.5) / size;
- float s0 = xOffset + (zSlice0 * sliceSize);
- #ifdef FILTER_LUT
- float s1 = xOffset + (zSlice1 * sliceSize);
- vec4 slice0Color = texture2D(tex, vec2(s0, yRange));
- vec4 slice1Color = texture2D(tex, vec2(s1, yRange));
- float zOffset = mod(texCoord.z * width, 1.0);
- return mix(slice0Color, slice1Color, zOffset);
- #else
- return texture2D(tex, vec2( s0, yRange));
- #endif
- }
- void main() {
- vec4 originalColor = texture2D(tDiffuse, vUv);
- gl_FragColor = sampleAs3DTexture(lutMap, originalColor.xyz, lutMapSize);
- }
- `,
- };
- const effectLUT = new ShaderPass(lutShader);
- effectLUT.renderToScreen = true;
- const renderBG = new RenderPass(sceneBG, cameraBG);
- const rtParameters = {
- minFilter: THREE.NearestFilter,
- magFilter: THREE.NearestFilter
- };
- const composer = new EffectComposer(renderer, new THREE.WebGLRenderTarget(1, 1, rtParameters));
- composer.addPass(renderBG);
- composer.addPass(effectLUT);
- let name = 'identity';
- const lutTexture = makeIdentityLutTexture(THREE.LinearFilter);
- effectLUT.uniforms.lutMap.value = lutTexture;
- effectLUT.uniforms.lutMapSize.value = 2;
- const sizeElem = document.querySelector('#size');
- sizeElem.addEventListener('change', render);
- function render() {
- const size = parseInt(sizeElem.value);
- renderer.setSize(size * size, size, false);
- composer.setSize(size * size, size);
- drawColorCubeImage(ctx, size);
- idTexture.needsUpdate = true;
- composer.render(0);
- }
- render();
- dragAndDrop.setup({msg: 'Drop LUT File here'});
- dragAndDrop.onDropFile(readLUTFile);
- function ext(s) {
- const period = s.lastIndexOf('.');
- return s.slice(period + 1);
- }
- function readLUTFile(file) {
- const reader = new FileReader();
- reader.onload = (e) => {
- const type = ext(file.name);
- const lut = lutParser.lutTo2D3Drgba8(lutParser.parse(e.target.result, type));
- effectLUT.uniforms.lutMapSize.value = lut.size;
- lutTexture.image.data = lut.data;
- lutTexture.image.width = lut.size * lut.size;
- lutTexture.image.height = lut.size;
- lutTexture.needsUpdate = true;
- render();
- name = `${file.name || lut.name || 'untitled'}`;
- document.querySelector('#result').textContent = `loaded: ${name}`;
- };
- reader.readAsText(file);
- }
- const saveData = (function() {
- const a = document.createElement('a');
- document.body.appendChild(a);
- a.style.display = 'none';
- return function saveData(blob, fileName) {
- const url = window.URL.createObjectURL(blob);
- a.href = url;
- a.download = fileName;
- a.click();
- };
- }());
- document.querySelector('button').addEventListener('click', () => {
- render();
- renderer.domElement.toBlob((blob) => {
- saveData(blob, `${name}-s${renderer.domElement.height}.png`);
- });
- });
- }
- main();
- </script>
- </html>
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