postprocessing-gui.html 4.3 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - PostProcessing - GUI</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import {EffectComposer} from 'three/addons/postprocessing/EffectComposer.js';
  37. import {RenderPass} from 'three/addons/postprocessing/RenderPass.js';
  38. import {BloomPass} from 'three/addons/postprocessing/BloomPass.js';
  39. import {FilmPass} from 'three/addons/postprocessing/FilmPass.js';
  40. import {GUI} from 'three/addons/libs/lil-gui.module.min.js';
  41. function main() {
  42. const canvas = document.querySelector('#c');
  43. const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
  44. const fov = 75;
  45. const aspect = 2; // the canvas default
  46. const near = 0.1;
  47. const far = 5;
  48. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  49. camera.position.z = 2;
  50. const scene = new THREE.Scene();
  51. {
  52. const color = 0xFFFFFF;
  53. const intensity = 2;
  54. const light = new THREE.DirectionalLight(color, intensity);
  55. light.position.set(-1, 2, 4);
  56. scene.add(light);
  57. }
  58. const boxWidth = 1;
  59. const boxHeight = 1;
  60. const boxDepth = 1;
  61. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  62. function makeInstance(geometry, color, x) {
  63. const material = new THREE.MeshPhongMaterial({color});
  64. const cube = new THREE.Mesh(geometry, material);
  65. scene.add(cube);
  66. cube.position.x = x;
  67. return cube;
  68. }
  69. const cubes = [
  70. makeInstance(geometry, 0x44aa88, 0),
  71. makeInstance(geometry, 0x8844aa, -2),
  72. makeInstance(geometry, 0xaa8844, 2),
  73. ];
  74. const composer = new EffectComposer(renderer);
  75. composer.addPass(new RenderPass(scene, camera));
  76. const bloomPass = new BloomPass(
  77. 1, // strength
  78. 25, // kernel size
  79. 4, // sigma ?
  80. 256, // blur render target resolution
  81. );
  82. composer.addPass(bloomPass);
  83. const filmPass = new FilmPass(
  84. 0.35, // noise intensity
  85. 0.025, // scanline intensity
  86. 648, // scanline count
  87. false, // grayscale
  88. );
  89. filmPass.renderToScreen = true;
  90. composer.addPass(filmPass);
  91. function resizeRendererToDisplaySize(renderer) {
  92. const canvas = renderer.domElement;
  93. const width = canvas.clientWidth;
  94. const height = canvas.clientHeight;
  95. const needResize = canvas.width !== width || canvas.height !== height;
  96. if (needResize) {
  97. renderer.setSize(width, height, false);
  98. }
  99. return needResize;
  100. }
  101. const gui = new GUI();
  102. {
  103. const folder = gui.addFolder('BloomPass');
  104. folder.add(bloomPass.combineUniforms.strength, 'value', 0, 2).name('strength');
  105. folder.open();
  106. }
  107. {
  108. const folder = gui.addFolder('FilmPass');
  109. folder.add(filmPass.uniforms.grayscale, 'value').name('grayscale');
  110. folder.add(filmPass.uniforms.nIntensity, 'value', 0, 1).name('noise intensity');
  111. folder.add(filmPass.uniforms.sIntensity, 'value', 0, 1).name('scanline intensity');
  112. folder.add(filmPass.uniforms.sCount, 'value', 0, 1000).name('scanline count');
  113. folder.open();
  114. }
  115. let then = 0;
  116. function render(now) {
  117. now *= 0.001; // convert to seconds
  118. const deltaTime = now - then;
  119. then = now;
  120. if (resizeRendererToDisplaySize(renderer)) {
  121. const canvas = renderer.domElement;
  122. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  123. camera.updateProjectionMatrix();
  124. composer.setSize(canvas.width, canvas.height);
  125. }
  126. cubes.forEach((cube, ndx) => {
  127. const speed = 1 + ndx * .1;
  128. const rot = now * speed;
  129. cube.rotation.x = rot;
  130. cube.rotation.y = rot;
  131. });
  132. composer.render(deltaTime);
  133. requestAnimationFrame(render);
  134. }
  135. requestAnimationFrame(render);
  136. }
  137. main();
  138. </script>
  139. </html>