postprocessing.html 3.7 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - PostProcessing</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import {EffectComposer} from 'three/addons/postprocessing/EffectComposer.js';
  37. import {RenderPass} from 'three/addons/postprocessing/RenderPass.js';
  38. import {BloomPass} from 'three/addons/postprocessing/BloomPass.js';
  39. import {FilmPass} from 'three/addons/postprocessing/FilmPass.js';
  40. function main() {
  41. const canvas = document.querySelector('#c');
  42. const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
  43. const fov = 75;
  44. const aspect = 2; // the canvas default
  45. const near = 0.1;
  46. const far = 5;
  47. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  48. camera.position.z = 2;
  49. const scene = new THREE.Scene();
  50. {
  51. const color = 0xFFFFFF;
  52. const intensity = 2;
  53. const light = new THREE.DirectionalLight(color, intensity);
  54. light.position.set(-1, 2, 4);
  55. scene.add(light);
  56. }
  57. const boxWidth = 1;
  58. const boxHeight = 1;
  59. const boxDepth = 1;
  60. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  61. function makeInstance(geometry, color, x) {
  62. const material = new THREE.MeshPhongMaterial({color});
  63. const cube = new THREE.Mesh(geometry, material);
  64. scene.add(cube);
  65. cube.position.x = x;
  66. return cube;
  67. }
  68. const cubes = [
  69. makeInstance(geometry, 0x44aa88, 0),
  70. makeInstance(geometry, 0x8844aa, -2),
  71. makeInstance(geometry, 0xaa8844, 2),
  72. ];
  73. const composer = new EffectComposer(renderer);
  74. composer.addPass(new RenderPass(scene, camera));
  75. const bloomPass = new BloomPass(
  76. 1, // strength
  77. 25, // kernel size
  78. 4, // sigma ?
  79. 256, // blur render target resolution
  80. );
  81. composer.addPass(bloomPass);
  82. const filmPass = new FilmPass(
  83. 0.35, // noise intensity
  84. 0.025, // scanline intensity
  85. 648, // scanline count
  86. false, // grayscale
  87. );
  88. filmPass.renderToScreen = true;
  89. composer.addPass(filmPass);
  90. function resizeRendererToDisplaySize(renderer) {
  91. const canvas = renderer.domElement;
  92. const width = canvas.clientWidth;
  93. const height = canvas.clientHeight;
  94. const needResize = canvas.width !== width || canvas.height !== height;
  95. if (needResize) {
  96. renderer.setSize(width, height, false);
  97. }
  98. return needResize;
  99. }
  100. let then = 0;
  101. function render(now) {
  102. now *= 0.001; // convert to seconds
  103. const deltaTime = now - then;
  104. then = now;
  105. if (resizeRendererToDisplaySize(renderer)) {
  106. const canvas = renderer.domElement;
  107. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  108. camera.updateProjectionMatrix();
  109. composer.setSize(canvas.width, canvas.height);
  110. }
  111. cubes.forEach((cube, ndx) => {
  112. const speed = 1 + ndx * .1;
  113. const rot = now * speed;
  114. cube.rotation.x = rot;
  115. cube.rotation.y = rot;
  116. });
  117. composer.render(deltaTime);
  118. requestAnimationFrame(render);
  119. }
  120. requestAnimationFrame(render);
  121. }
  122. main();
  123. </script>
  124. </html>