shadertoy-prep.html 1.9 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Shadertoy Prep</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. function main() {
  36. const canvas = document.querySelector('#c');
  37. const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
  38. renderer.autoClearColor = false;
  39. const camera = new THREE.OrthographicCamera(
  40. -1, // left
  41. 1, // right
  42. 1, // top
  43. -1, // bottom
  44. -1, // near,
  45. 1, // far
  46. );
  47. const scene = new THREE.Scene();
  48. const plane = new THREE.PlaneGeometry(2, 2);
  49. const material = new THREE.MeshBasicMaterial({
  50. color: 'red',
  51. });
  52. scene.add(new THREE.Mesh(plane, material));
  53. function resizeRendererToDisplaySize(renderer) {
  54. const canvas = renderer.domElement;
  55. const width = canvas.clientWidth;
  56. const height = canvas.clientHeight;
  57. const needResize = canvas.width !== width || canvas.height !== height;
  58. if (needResize) {
  59. renderer.setSize(width, height, false);
  60. }
  61. return needResize;
  62. }
  63. function render() {
  64. resizeRendererToDisplaySize(renderer);
  65. renderer.render(scene, camera);
  66. requestAnimationFrame(render);
  67. }
  68. requestAnimationFrame(render);
  69. }
  70. main();
  71. </script>
  72. </html>