webxr-point-to-select.html 7.1 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - WebXR - Point to Select</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import {VRButton} from 'three/addons/webxr/VRButton.js';
  37. function main() {
  38. const canvas = document.querySelector('#c');
  39. const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
  40. renderer.xr.enabled = true;
  41. document.body.appendChild(VRButton.createButton(renderer));
  42. const fov = 75;
  43. const aspect = 2; // the canvas default
  44. const near = 0.1;
  45. const far = 50;
  46. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  47. camera.position.set(0, 1.6, 0);
  48. const scene = new THREE.Scene();
  49. // object to put pickable objects on so we can easily
  50. // separate them from non-pickable objects
  51. const pickRoot = new THREE.Object3D();
  52. scene.add(pickRoot);
  53. {
  54. const loader = new THREE.CubeTextureLoader();
  55. const texture = loader.load([
  56. 'resources/images/grid-1024.png',
  57. 'resources/images/grid-1024.png',
  58. 'resources/images/grid-1024.png',
  59. 'resources/images/grid-1024.png',
  60. 'resources/images/grid-1024.png',
  61. 'resources/images/grid-1024.png',
  62. ]);
  63. scene.background = texture;
  64. }
  65. {
  66. const color = 0xFFFFFF;
  67. const intensity = 1;
  68. const light = new THREE.DirectionalLight(color, intensity);
  69. light.position.set(-1, 2, 4);
  70. scene.add(light);
  71. }
  72. const boxWidth = 1;
  73. const boxHeight = 1;
  74. const boxDepth = 1;
  75. const boxGeometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  76. const sphereRadius = 0.5;
  77. const sphereGeometry = new THREE.SphereGeometry(sphereRadius);
  78. function makeInstance(geometry, color, x) {
  79. const material = new THREE.MeshPhongMaterial({color});
  80. const cube = new THREE.Mesh(geometry, material);
  81. pickRoot.add(cube);
  82. cube.position.x = x;
  83. cube.position.y = 1.6;
  84. cube.position.z = -2;
  85. return cube;
  86. }
  87. const meshToMeshMap = new Map();
  88. [
  89. { x: 0, boxColor: 0x44aa88, sphereColor: 0xFF4444, },
  90. { x: 2, boxColor: 0x8844aa, sphereColor: 0x44FF44, },
  91. { x: -2, boxColor: 0xaa8844, sphereColor: 0x4444FF, },
  92. ].forEach((info) => {
  93. const {x, boxColor, sphereColor} = info;
  94. const sphere = makeInstance(sphereGeometry, sphereColor, x);
  95. const box = makeInstance(boxGeometry, boxColor, x);
  96. // hide the sphere
  97. sphere.visible = false;
  98. // map the sphere to the box
  99. meshToMeshMap.set(box, sphere);
  100. // map the box to the sphere
  101. meshToMeshMap.set(sphere, box);
  102. });
  103. class ControllerPickHelper extends THREE.EventDispatcher {
  104. constructor(scene) {
  105. super();
  106. this.raycaster = new THREE.Raycaster();
  107. this.objectToColorMap = new Map();
  108. this.controllerToObjectMap = new Map();
  109. this.tempMatrix = new THREE.Matrix4();
  110. const pointerGeometry = new THREE.BufferGeometry().setFromPoints([
  111. new THREE.Vector3(0, 0, 0),
  112. new THREE.Vector3(0, 0, -1),
  113. ]);
  114. this.controllers = [];
  115. for (let i = 0; i < 2; ++i) {
  116. const controller = renderer.xr.getController(i);
  117. controller.addEventListener('select', (event) => {
  118. const controller = event.target;
  119. const selectedObject = this.controllerToObjectMap.get(controller);
  120. if (selectedObject) {
  121. this.dispatchEvent({type: 'select', controller, selectedObject});
  122. }
  123. });
  124. scene.add(controller);
  125. const line = new THREE.Line(pointerGeometry);
  126. line.scale.z = 5;
  127. controller.add(line);
  128. this.controllers.push({controller, line});
  129. }
  130. }
  131. reset() {
  132. // restore the colors
  133. this.objectToColorMap.forEach((color, object) => {
  134. object.material.emissive.setHex(color);
  135. });
  136. this.objectToColorMap.clear();
  137. this.controllerToObjectMap.clear();
  138. }
  139. update(pickablesParent, time) {
  140. this.reset();
  141. for (const {controller, line} of this.controllers) {
  142. // cast a ray through the from the controller
  143. this.tempMatrix.identity().extractRotation(controller.matrixWorld);
  144. this.raycaster.ray.origin.setFromMatrixPosition(controller.matrixWorld);
  145. this.raycaster.ray.direction.set(0, 0, -1).applyMatrix4(this.tempMatrix);
  146. // get the list of objects the ray intersected
  147. const intersections = this.raycaster.intersectObjects(pickablesParent.children);
  148. if (intersections.length) {
  149. const intersection = intersections[0];
  150. // make the line touch the object
  151. line.scale.z = intersection.distance;
  152. // pick the first object. It's the closest one
  153. const pickedObject = intersection.object;
  154. // save which object this controller picked
  155. this.controllerToObjectMap.set(controller, pickedObject);
  156. // highlight the object if we haven't already
  157. if (this.objectToColorMap.get(pickedObject) === undefined) {
  158. // save its color
  159. this.objectToColorMap.set(pickedObject, pickedObject.material.emissive.getHex());
  160. // set its emissive color to flashing red/yellow
  161. pickedObject.material.emissive.setHex((time * 8) % 2 > 1 ? 0xFF2000 : 0xFF0000);
  162. }
  163. } else {
  164. line.scale.z = 5;
  165. }
  166. }
  167. }
  168. }
  169. const pickHelper = new ControllerPickHelper(scene);
  170. pickHelper.addEventListener('select', (event) => {
  171. event.selectedObject.visible = false;
  172. const partnerObject = meshToMeshMap.get(event.selectedObject);
  173. partnerObject.visible = true;
  174. });
  175. function resizeRendererToDisplaySize(renderer) {
  176. const canvas = renderer.domElement;
  177. const width = canvas.clientWidth;
  178. const height = canvas.clientHeight;
  179. const needResize = canvas.width !== width || canvas.height !== height;
  180. if (needResize) {
  181. renderer.setSize(width, height, false);
  182. }
  183. return needResize;
  184. }
  185. function render(time) {
  186. time *= 0.001;
  187. if (resizeRendererToDisplaySize(renderer)) {
  188. const canvas = renderer.domElement;
  189. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  190. camera.updateProjectionMatrix();
  191. }
  192. let ndx = 0;
  193. for (const mesh of meshToMeshMap.keys()) {
  194. const speed = 1 + ndx * .1;
  195. const rot = time * speed;
  196. mesh.rotation.x = rot;
  197. mesh.rotation.y = rot;
  198. ++ndx;
  199. }
  200. pickHelper.update(pickRoot, time);
  201. renderer.render(scene, camera);
  202. }
  203. renderer.setAnimationLoop(render);
  204. }
  205. main();
  206. </script>
  207. </html>