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- <!-- Licensed under a BSD license. See license.html for license -->
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
- <title>Three.js - WebXR - Point to Select</title>
- <style>
- html, body {
- height: 100%;
- margin: 0;
- }
- #c {
- width: 100%;
- height: 100%;
- display: block;
- }
- </style>
- </head>
- <body>
- <canvas id="c"></canvas>
- </body>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../../build/three.module.js",
- "three/addons/": "../../examples/jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import {VRButton} from 'three/addons/webxr/VRButton.js';
- function main() {
- const canvas = document.querySelector('#c');
- const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
- renderer.xr.enabled = true;
- document.body.appendChild(VRButton.createButton(renderer));
- const fov = 75;
- const aspect = 2; // the canvas default
- const near = 0.1;
- const far = 50;
- const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
- camera.position.set(0, 1.6, 0);
- const scene = new THREE.Scene();
- // object to put pickable objects on so we can easily
- // separate them from non-pickable objects
- const pickRoot = new THREE.Object3D();
- scene.add(pickRoot);
- {
- const loader = new THREE.CubeTextureLoader();
- const texture = loader.load([
- 'resources/images/grid-1024.png',
- 'resources/images/grid-1024.png',
- 'resources/images/grid-1024.png',
- 'resources/images/grid-1024.png',
- 'resources/images/grid-1024.png',
- 'resources/images/grid-1024.png',
- ]);
- scene.background = texture;
- }
- {
- const color = 0xFFFFFF;
- const intensity = 1;
- const light = new THREE.DirectionalLight(color, intensity);
- light.position.set(-1, 2, 4);
- scene.add(light);
- }
- const boxWidth = 1;
- const boxHeight = 1;
- const boxDepth = 1;
- const boxGeometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
- const sphereRadius = 0.5;
- const sphereGeometry = new THREE.SphereGeometry(sphereRadius);
- function makeInstance(geometry, color, x) {
- const material = new THREE.MeshPhongMaterial({color});
- const cube = new THREE.Mesh(geometry, material);
- pickRoot.add(cube);
- cube.position.x = x;
- cube.position.y = 1.6;
- cube.position.z = -2;
- return cube;
- }
- const meshToMeshMap = new Map();
- [
- { x: 0, boxColor: 0x44aa88, sphereColor: 0xFF4444, },
- { x: 2, boxColor: 0x8844aa, sphereColor: 0x44FF44, },
- { x: -2, boxColor: 0xaa8844, sphereColor: 0x4444FF, },
- ].forEach((info) => {
- const {x, boxColor, sphereColor} = info;
- const sphere = makeInstance(sphereGeometry, sphereColor, x);
- const box = makeInstance(boxGeometry, boxColor, x);
- // hide the sphere
- sphere.visible = false;
- // map the sphere to the box
- meshToMeshMap.set(box, sphere);
- // map the box to the sphere
- meshToMeshMap.set(sphere, box);
- });
- class ControllerPickHelper extends THREE.EventDispatcher {
- constructor(scene) {
- super();
- this.raycaster = new THREE.Raycaster();
- this.objectToColorMap = new Map();
- this.controllerToObjectMap = new Map();
- this.tempMatrix = new THREE.Matrix4();
- const pointerGeometry = new THREE.BufferGeometry().setFromPoints([
- new THREE.Vector3(0, 0, 0),
- new THREE.Vector3(0, 0, -1),
- ]);
- this.controllers = [];
- for (let i = 0; i < 2; ++i) {
- const controller = renderer.xr.getController(i);
- controller.addEventListener('select', (event) => {
- const controller = event.target;
- const selectedObject = this.controllerToObjectMap.get(controller);
- if (selectedObject) {
- this.dispatchEvent({type: 'select', controller, selectedObject});
- }
- });
- scene.add(controller);
- const line = new THREE.Line(pointerGeometry);
- line.scale.z = 5;
- controller.add(line);
- this.controllers.push({controller, line});
- }
- }
- reset() {
- // restore the colors
- this.objectToColorMap.forEach((color, object) => {
- object.material.emissive.setHex(color);
- });
- this.objectToColorMap.clear();
- this.controllerToObjectMap.clear();
- }
- update(pickablesParent, time) {
- this.reset();
- for (const {controller, line} of this.controllers) {
- // cast a ray through the from the controller
- this.tempMatrix.identity().extractRotation(controller.matrixWorld);
- this.raycaster.ray.origin.setFromMatrixPosition(controller.matrixWorld);
- this.raycaster.ray.direction.set(0, 0, -1).applyMatrix4(this.tempMatrix);
- // get the list of objects the ray intersected
- const intersections = this.raycaster.intersectObjects(pickablesParent.children);
- if (intersections.length) {
- const intersection = intersections[0];
- // make the line touch the object
- line.scale.z = intersection.distance;
- // pick the first object. It's the closest one
- const pickedObject = intersection.object;
- // save which object this controller picked
- this.controllerToObjectMap.set(controller, pickedObject);
- // highlight the object if we haven't already
- if (this.objectToColorMap.get(pickedObject) === undefined) {
- // save its color
- this.objectToColorMap.set(pickedObject, pickedObject.material.emissive.getHex());
- // set its emissive color to flashing red/yellow
- pickedObject.material.emissive.setHex((time * 8) % 2 > 1 ? 0xFF2000 : 0xFF0000);
- }
- } else {
- line.scale.z = 5;
- }
- }
- }
- }
- const pickHelper = new ControllerPickHelper(scene);
- pickHelper.addEventListener('select', (event) => {
- event.selectedObject.visible = false;
- const partnerObject = meshToMeshMap.get(event.selectedObject);
- partnerObject.visible = true;
- });
- function resizeRendererToDisplaySize(renderer) {
- const canvas = renderer.domElement;
- const width = canvas.clientWidth;
- const height = canvas.clientHeight;
- const needResize = canvas.width !== width || canvas.height !== height;
- if (needResize) {
- renderer.setSize(width, height, false);
- }
- return needResize;
- }
- function render(time) {
- time *= 0.001;
- if (resizeRendererToDisplaySize(renderer)) {
- const canvas = renderer.domElement;
- camera.aspect = canvas.clientWidth / canvas.clientHeight;
- camera.updateProjectionMatrix();
- }
- let ndx = 0;
- for (const mesh of meshToMeshMap.keys()) {
- const speed = 1 + ndx * .1;
- const rot = time * speed;
- mesh.rotation.x = rot;
- mesh.rotation.y = rot;
- ++ndx;
- }
- pickHelper.update(pickRoot, time);
- renderer.render(scene, camera);
- }
- renderer.setAnimationLoop(render);
- }
- main();
- </script>
- </html>
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