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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - playground</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link rel="stylesheet" href="fonts/open-sans/open-sans.css" type="text/css"/>
  8. <link rel="stylesheet" href="fonts/tabler-icons/tabler-icons.min.css" type="text/css"/>
  9. <style>
  10. body {
  11. overflow: hidden;
  12. width: 100%;
  13. height: 100%;
  14. top: 0;
  15. left: 0;
  16. margin: 0;
  17. position: fixed;
  18. overscroll-behavior: none;
  19. }
  20. .renderer {
  21. position: absolute;
  22. top: 0;
  23. left: 0;
  24. height: 100%;
  25. width: 100%;
  26. }
  27. flow {
  28. position: absolute;
  29. top: 0;
  30. left: 0;
  31. height: 100%;
  32. width: 100%;
  33. box-shadow: inset 0 0 20px 0px #000000;
  34. pointer-events: none;
  35. }
  36. flow > * {
  37. pointer-events: auto;
  38. }
  39. flow f-canvas.focusing {
  40. pointer-events: none;
  41. }
  42. flow f-canvas:not(.focusing) {
  43. background: #191919ed;
  44. }
  45. </style>
  46. </head>
  47. <body>
  48. <script src="https://cdn.jsdelivr.net/npm/monaco-editor@latest/min/vs/loader.min.js"></script>
  49. <script type="importmap">
  50. {
  51. "imports": {
  52. "three": "../build/three.module.js",
  53. "three/addons/": "../examples/jsm/",
  54. "three/nodes": "../examples/jsm/nodes/Nodes.js",
  55. "flow": "./libs/flow.module.js"
  56. }
  57. }
  58. </script>
  59. <script type="module">
  60. import * as THREE from 'three';
  61. import { nodeFrame } from 'three/addons/renderers/webgl/nodes/WebGLNodes.js';
  62. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  63. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  64. import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
  65. import { NodeEditor } from './NodeEditor.js';
  66. let camera, scene, renderer, composer;
  67. let nodeEditor;
  68. init();
  69. async function init() {
  70. const urlParams = new URLSearchParams( window.location.search );
  71. const backend = urlParams.get( 'backend' );
  72. //
  73. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.5, 60 );
  74. camera.position.set( 0.0, 3, 4 * 3 );
  75. scene = new THREE.Scene();
  76. scene.background = new THREE.Color( 0x333333 );
  77. //
  78. if ( backend === 'webgpu' ) {
  79. const { default: WebGPU } = await import( 'three/addons/capabilities/WebGPU.js' );
  80. const { default: WebGPURenderer } = await import( 'three/addons/renderers/webgpu/WebGPURenderer.js' );
  81. renderer = new WebGPURenderer();
  82. if ( WebGPU.isAvailable() === false ) {
  83. document.body.appendChild( WebGPU.getErrorMessage() );
  84. throw new Error( 'No WebGPU support' );
  85. }
  86. } else {
  87. renderer = new THREE.WebGLRenderer( { antialias: true } );
  88. renderer.useLegacyLights = false;
  89. composer = new EffectComposer( renderer );
  90. composer.addPass( new RenderPass( scene, camera ) );
  91. }
  92. //
  93. renderer.setAnimationLoop( render );
  94. renderer.outputEncoding = THREE.sRGBEncoding;
  95. renderer.toneMapping = THREE.LinearToneMapping;
  96. renderer.toneMappingExposure = 1;
  97. document.body.appendChild( renderer.domElement );
  98. renderer.domElement.className = 'renderer';
  99. //
  100. const controls = new OrbitControls( camera, renderer.domElement );
  101. controls.minDistance = 1;
  102. controls.maxDistance = 30;
  103. window.addEventListener( 'resize', onWindowResize );
  104. initEditor();
  105. onWindowResize();
  106. }
  107. function initEditor() {
  108. nodeEditor = new NodeEditor( scene, renderer, composer );
  109. nodeEditor.addEventListener( 'new', () => {
  110. //renderer.dispose();
  111. } );
  112. document.body.appendChild( nodeEditor.domElement );
  113. }
  114. function onWindowResize() {
  115. const width = window.innerWidth;
  116. const height = window.innerHeight;
  117. camera.aspect = width / height;
  118. camera.updateProjectionMatrix();
  119. renderer.setSize( width, height );
  120. if ( composer ) composer.setSize( width, height );
  121. nodeEditor.setSize( width, height );
  122. }
  123. //
  124. function animate() {
  125. requestAnimationFrame( animate );
  126. if ( renderer.isWebGLRenderer ) nodeFrame.update();
  127. render();
  128. }
  129. function render() {
  130. if ( composer && composer.passes.length > 1 ) composer.render();
  131. else renderer.render( scene, camera );
  132. }
  133. </script>
  134. </body>
  135. </html>