OrbitControls.js 25 KB

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  1. import {
  2. EventDispatcher,
  3. MOUSE,
  4. Quaternion,
  5. Spherical,
  6. TOUCH,
  7. Vector2,
  8. Vector3
  9. } from 'three';
  10. // OrbitControls performs orbiting, dollying (zooming), and panning.
  11. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  12. //
  13. // Orbit - left mouse / touch: one-finger move
  14. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  15. // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
  16. const _changeEvent = { type: 'change' };
  17. const _startEvent = { type: 'start' };
  18. const _endEvent = { type: 'end' };
  19. class OrbitControls extends EventDispatcher {
  20. constructor( object, domElement ) {
  21. super();
  22. this.object = object;
  23. this.domElement = domElement;
  24. this.domElement.style.touchAction = 'none'; // disable touch scroll
  25. // Set to false to disable this control
  26. this.enabled = true;
  27. // "target" sets the location of focus, where the object orbits around
  28. this.target = new Vector3();
  29. // How far you can dolly in and out ( PerspectiveCamera only )
  30. this.minDistance = 0;
  31. this.maxDistance = Infinity;
  32. // How far you can zoom in and out ( OrthographicCamera only )
  33. this.minZoom = 0;
  34. this.maxZoom = Infinity;
  35. // How far you can orbit vertically, upper and lower limits.
  36. // Range is 0 to Math.PI radians.
  37. this.minPolarAngle = 0; // radians
  38. this.maxPolarAngle = Math.PI; // radians
  39. // How far you can orbit horizontally, upper and lower limits.
  40. // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
  41. this.minAzimuthAngle = - Infinity; // radians
  42. this.maxAzimuthAngle = Infinity; // radians
  43. // Set to true to enable damping (inertia)
  44. // If damping is enabled, you must call controls.update() in your animation loop
  45. this.enableDamping = false;
  46. this.dampingFactor = 0.05;
  47. // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
  48. // Set to false to disable zooming
  49. this.enableZoom = true;
  50. this.zoomSpeed = 1.0;
  51. // Set to false to disable rotating
  52. this.enableRotate = true;
  53. this.rotateSpeed = 1.0;
  54. // Set to false to disable panning
  55. this.enablePan = true;
  56. this.panSpeed = 1.0;
  57. this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
  58. this.keyPanSpeed = 7.0; // pixels moved per arrow key push
  59. // Set to true to automatically rotate around the target
  60. // If auto-rotate is enabled, you must call controls.update() in your animation loop
  61. this.autoRotate = false;
  62. this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
  63. // The four arrow keys
  64. this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };
  65. // Mouse buttons
  66. this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
  67. // Touch fingers
  68. this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
  69. // for reset
  70. this.target0 = this.target.clone();
  71. this.position0 = this.object.position.clone();
  72. this.zoom0 = this.object.zoom;
  73. // the target DOM element for key events
  74. this._domElementKeyEvents = null;
  75. //
  76. // public methods
  77. //
  78. this.getPolarAngle = function () {
  79. return spherical.phi;
  80. };
  81. this.getAzimuthalAngle = function () {
  82. return spherical.theta;
  83. };
  84. this.getDistance = function () {
  85. return this.object.position.distanceTo( this.target );
  86. };
  87. this.listenToKeyEvents = function ( domElement ) {
  88. domElement.addEventListener( 'keydown', onKeyDown );
  89. this._domElementKeyEvents = domElement;
  90. };
  91. this.stopListenToKeyEvents = function () {
  92. this._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
  93. this._domElementKeyEvents = null;
  94. };
  95. this.saveState = function () {
  96. scope.target0.copy( scope.target );
  97. scope.position0.copy( scope.object.position );
  98. scope.zoom0 = scope.object.zoom;
  99. };
  100. this.reset = function () {
  101. scope.target.copy( scope.target0 );
  102. scope.object.position.copy( scope.position0 );
  103. scope.object.zoom = scope.zoom0;
  104. scope.object.updateProjectionMatrix();
  105. scope.dispatchEvent( _changeEvent );
  106. scope.update();
  107. state = STATE.NONE;
  108. };
  109. // this method is exposed, but perhaps it would be better if we can make it private...
  110. this.update = function () {
  111. const offset = new Vector3();
  112. // so camera.up is the orbit axis
  113. const quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
  114. const quatInverse = quat.clone().invert();
  115. const lastPosition = new Vector3();
  116. const lastQuaternion = new Quaternion();
  117. const lastTargetPosition = new Vector3();
  118. const twoPI = 2 * Math.PI;
  119. return function update() {
  120. const position = scope.object.position;
  121. offset.copy( position ).sub( scope.target );
  122. // rotate offset to "y-axis-is-up" space
  123. offset.applyQuaternion( quat );
  124. // angle from z-axis around y-axis
  125. spherical.setFromVector3( offset );
  126. if ( scope.autoRotate && state === STATE.NONE ) {
  127. rotateLeft( getAutoRotationAngle() );
  128. }
  129. if ( scope.enableDamping ) {
  130. spherical.theta += sphericalDelta.theta * scope.dampingFactor;
  131. spherical.phi += sphericalDelta.phi * scope.dampingFactor;
  132. } else {
  133. spherical.theta += sphericalDelta.theta;
  134. spherical.phi += sphericalDelta.phi;
  135. }
  136. // restrict theta to be between desired limits
  137. let min = scope.minAzimuthAngle;
  138. let max = scope.maxAzimuthAngle;
  139. if ( isFinite( min ) && isFinite( max ) ) {
  140. if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
  141. if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
  142. if ( min <= max ) {
  143. spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
  144. } else {
  145. spherical.theta = ( spherical.theta > ( min + max ) / 2 ) ?
  146. Math.max( min, spherical.theta ) :
  147. Math.min( max, spherical.theta );
  148. }
  149. }
  150. // restrict phi to be between desired limits
  151. spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
  152. spherical.makeSafe();
  153. spherical.radius *= scale;
  154. // restrict radius to be between desired limits
  155. spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
  156. // move target to panned location
  157. if ( scope.enableDamping === true ) {
  158. scope.target.addScaledVector( panOffset, scope.dampingFactor );
  159. } else {
  160. scope.target.add( panOffset );
  161. }
  162. offset.setFromSpherical( spherical );
  163. // rotate offset back to "camera-up-vector-is-up" space
  164. offset.applyQuaternion( quatInverse );
  165. position.copy( scope.target ).add( offset );
  166. scope.object.lookAt( scope.target );
  167. if ( scope.enableDamping === true ) {
  168. sphericalDelta.theta *= ( 1 - scope.dampingFactor );
  169. sphericalDelta.phi *= ( 1 - scope.dampingFactor );
  170. panOffset.multiplyScalar( 1 - scope.dampingFactor );
  171. } else {
  172. sphericalDelta.set( 0, 0, 0 );
  173. panOffset.set( 0, 0, 0 );
  174. }
  175. scale = 1;
  176. // update condition is:
  177. // min(camera displacement, camera rotation in radians)^2 > EPS
  178. // using small-angle approximation cos(x/2) = 1 - x^2 / 8
  179. if ( zoomChanged ||
  180. lastPosition.distanceToSquared( scope.object.position ) > EPS ||
  181. 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ||
  182. lastTargetPosition.distanceToSquared( scope.target ) > 0 ) {
  183. scope.dispatchEvent( _changeEvent );
  184. lastPosition.copy( scope.object.position );
  185. lastQuaternion.copy( scope.object.quaternion );
  186. lastTargetPosition.copy( scope.target );
  187. zoomChanged = false;
  188. return true;
  189. }
  190. return false;
  191. };
  192. }();
  193. this.dispose = function () {
  194. scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
  195. scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
  196. scope.domElement.removeEventListener( 'pointercancel', onPointerUp );
  197. scope.domElement.removeEventListener( 'wheel', onMouseWheel );
  198. scope.domElement.removeEventListener( 'pointermove', onPointerMove );
  199. scope.domElement.removeEventListener( 'pointerup', onPointerUp );
  200. if ( scope._domElementKeyEvents !== null ) {
  201. scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
  202. scope._domElementKeyEvents = null;
  203. }
  204. //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
  205. };
  206. //
  207. // internals
  208. //
  209. const scope = this;
  210. const STATE = {
  211. NONE: - 1,
  212. ROTATE: 0,
  213. DOLLY: 1,
  214. PAN: 2,
  215. TOUCH_ROTATE: 3,
  216. TOUCH_PAN: 4,
  217. TOUCH_DOLLY_PAN: 5,
  218. TOUCH_DOLLY_ROTATE: 6
  219. };
  220. let state = STATE.NONE;
  221. const EPS = 0.000001;
  222. // current position in spherical coordinates
  223. const spherical = new Spherical();
  224. const sphericalDelta = new Spherical();
  225. let scale = 1;
  226. const panOffset = new Vector3();
  227. let zoomChanged = false;
  228. const rotateStart = new Vector2();
  229. const rotateEnd = new Vector2();
  230. const rotateDelta = new Vector2();
  231. const panStart = new Vector2();
  232. const panEnd = new Vector2();
  233. const panDelta = new Vector2();
  234. const dollyStart = new Vector2();
  235. const dollyEnd = new Vector2();
  236. const dollyDelta = new Vector2();
  237. const pointers = [];
  238. const pointerPositions = {};
  239. function getAutoRotationAngle() {
  240. return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
  241. }
  242. function getZoomScale() {
  243. return Math.pow( 0.95, scope.zoomSpeed );
  244. }
  245. function rotateLeft( angle ) {
  246. sphericalDelta.theta -= angle;
  247. }
  248. function rotateUp( angle ) {
  249. sphericalDelta.phi -= angle;
  250. }
  251. const panLeft = function () {
  252. const v = new Vector3();
  253. return function panLeft( distance, objectMatrix ) {
  254. v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
  255. v.multiplyScalar( - distance );
  256. panOffset.add( v );
  257. };
  258. }();
  259. const panUp = function () {
  260. const v = new Vector3();
  261. return function panUp( distance, objectMatrix ) {
  262. if ( scope.screenSpacePanning === true ) {
  263. v.setFromMatrixColumn( objectMatrix, 1 );
  264. } else {
  265. v.setFromMatrixColumn( objectMatrix, 0 );
  266. v.crossVectors( scope.object.up, v );
  267. }
  268. v.multiplyScalar( distance );
  269. panOffset.add( v );
  270. };
  271. }();
  272. // deltaX and deltaY are in pixels; right and down are positive
  273. const pan = function () {
  274. const offset = new Vector3();
  275. return function pan( deltaX, deltaY ) {
  276. const element = scope.domElement;
  277. if ( scope.object.isPerspectiveCamera ) {
  278. // perspective
  279. const position = scope.object.position;
  280. offset.copy( position ).sub( scope.target );
  281. let targetDistance = offset.length();
  282. // half of the fov is center to top of screen
  283. targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
  284. // we use only clientHeight here so aspect ratio does not distort speed
  285. panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
  286. panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
  287. } else if ( scope.object.isOrthographicCamera ) {
  288. // orthographic
  289. panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
  290. panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
  291. } else {
  292. // camera neither orthographic nor perspective
  293. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
  294. scope.enablePan = false;
  295. }
  296. };
  297. }();
  298. function dollyOut( dollyScale ) {
  299. if ( scope.object.isPerspectiveCamera ) {
  300. scale /= dollyScale;
  301. } else if ( scope.object.isOrthographicCamera ) {
  302. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
  303. scope.object.updateProjectionMatrix();
  304. zoomChanged = true;
  305. } else {
  306. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  307. scope.enableZoom = false;
  308. }
  309. }
  310. function dollyIn( dollyScale ) {
  311. if ( scope.object.isPerspectiveCamera ) {
  312. scale *= dollyScale;
  313. } else if ( scope.object.isOrthographicCamera ) {
  314. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
  315. scope.object.updateProjectionMatrix();
  316. zoomChanged = true;
  317. } else {
  318. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  319. scope.enableZoom = false;
  320. }
  321. }
  322. //
  323. // event callbacks - update the object state
  324. //
  325. function handleMouseDownRotate( event ) {
  326. rotateStart.set( event.clientX, event.clientY );
  327. }
  328. function handleMouseDownDolly( event ) {
  329. dollyStart.set( event.clientX, event.clientY );
  330. }
  331. function handleMouseDownPan( event ) {
  332. panStart.set( event.clientX, event.clientY );
  333. }
  334. function handleMouseMoveRotate( event ) {
  335. rotateEnd.set( event.clientX, event.clientY );
  336. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  337. const element = scope.domElement;
  338. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  339. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  340. rotateStart.copy( rotateEnd );
  341. scope.update();
  342. }
  343. function handleMouseMoveDolly( event ) {
  344. dollyEnd.set( event.clientX, event.clientY );
  345. dollyDelta.subVectors( dollyEnd, dollyStart );
  346. if ( dollyDelta.y > 0 ) {
  347. dollyOut( getZoomScale() );
  348. } else if ( dollyDelta.y < 0 ) {
  349. dollyIn( getZoomScale() );
  350. }
  351. dollyStart.copy( dollyEnd );
  352. scope.update();
  353. }
  354. function handleMouseMovePan( event ) {
  355. panEnd.set( event.clientX, event.clientY );
  356. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  357. pan( panDelta.x, panDelta.y );
  358. panStart.copy( panEnd );
  359. scope.update();
  360. }
  361. function handleMouseWheel( event ) {
  362. if ( event.deltaY < 0 ) {
  363. dollyIn( getZoomScale() );
  364. } else if ( event.deltaY > 0 ) {
  365. dollyOut( getZoomScale() );
  366. }
  367. scope.update();
  368. }
  369. function handleKeyDown( event ) {
  370. let needsUpdate = false;
  371. switch ( event.code ) {
  372. case scope.keys.UP:
  373. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  374. rotateUp( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
  375. } else {
  376. pan( 0, scope.keyPanSpeed );
  377. }
  378. needsUpdate = true;
  379. break;
  380. case scope.keys.BOTTOM:
  381. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  382. rotateUp( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
  383. } else {
  384. pan( 0, - scope.keyPanSpeed );
  385. }
  386. needsUpdate = true;
  387. break;
  388. case scope.keys.LEFT:
  389. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  390. rotateLeft( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
  391. } else {
  392. pan( scope.keyPanSpeed, 0 );
  393. }
  394. needsUpdate = true;
  395. break;
  396. case scope.keys.RIGHT:
  397. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  398. rotateLeft( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
  399. } else {
  400. pan( - scope.keyPanSpeed, 0 );
  401. }
  402. needsUpdate = true;
  403. break;
  404. }
  405. if ( needsUpdate ) {
  406. // prevent the browser from scrolling on cursor keys
  407. event.preventDefault();
  408. scope.update();
  409. }
  410. }
  411. function handleTouchStartRotate() {
  412. if ( pointers.length === 1 ) {
  413. rotateStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
  414. } else {
  415. const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
  416. const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
  417. rotateStart.set( x, y );
  418. }
  419. }
  420. function handleTouchStartPan() {
  421. if ( pointers.length === 1 ) {
  422. panStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
  423. } else {
  424. const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
  425. const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
  426. panStart.set( x, y );
  427. }
  428. }
  429. function handleTouchStartDolly() {
  430. const dx = pointers[ 0 ].pageX - pointers[ 1 ].pageX;
  431. const dy = pointers[ 0 ].pageY - pointers[ 1 ].pageY;
  432. const distance = Math.sqrt( dx * dx + dy * dy );
  433. dollyStart.set( 0, distance );
  434. }
  435. function handleTouchStartDollyPan() {
  436. if ( scope.enableZoom ) handleTouchStartDolly();
  437. if ( scope.enablePan ) handleTouchStartPan();
  438. }
  439. function handleTouchStartDollyRotate() {
  440. if ( scope.enableZoom ) handleTouchStartDolly();
  441. if ( scope.enableRotate ) handleTouchStartRotate();
  442. }
  443. function handleTouchMoveRotate( event ) {
  444. if ( pointers.length == 1 ) {
  445. rotateEnd.set( event.pageX, event.pageY );
  446. } else {
  447. const position = getSecondPointerPosition( event );
  448. const x = 0.5 * ( event.pageX + position.x );
  449. const y = 0.5 * ( event.pageY + position.y );
  450. rotateEnd.set( x, y );
  451. }
  452. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  453. const element = scope.domElement;
  454. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  455. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  456. rotateStart.copy( rotateEnd );
  457. }
  458. function handleTouchMovePan( event ) {
  459. if ( pointers.length === 1 ) {
  460. panEnd.set( event.pageX, event.pageY );
  461. } else {
  462. const position = getSecondPointerPosition( event );
  463. const x = 0.5 * ( event.pageX + position.x );
  464. const y = 0.5 * ( event.pageY + position.y );
  465. panEnd.set( x, y );
  466. }
  467. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  468. pan( panDelta.x, panDelta.y );
  469. panStart.copy( panEnd );
  470. }
  471. function handleTouchMoveDolly( event ) {
  472. const position = getSecondPointerPosition( event );
  473. const dx = event.pageX - position.x;
  474. const dy = event.pageY - position.y;
  475. const distance = Math.sqrt( dx * dx + dy * dy );
  476. dollyEnd.set( 0, distance );
  477. dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
  478. dollyOut( dollyDelta.y );
  479. dollyStart.copy( dollyEnd );
  480. }
  481. function handleTouchMoveDollyPan( event ) {
  482. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  483. if ( scope.enablePan ) handleTouchMovePan( event );
  484. }
  485. function handleTouchMoveDollyRotate( event ) {
  486. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  487. if ( scope.enableRotate ) handleTouchMoveRotate( event );
  488. }
  489. //
  490. // event handlers - FSM: listen for events and reset state
  491. //
  492. function onPointerDown( event ) {
  493. if ( scope.enabled === false ) return;
  494. if ( pointers.length === 0 ) {
  495. scope.domElement.setPointerCapture( event.pointerId );
  496. scope.domElement.addEventListener( 'pointermove', onPointerMove );
  497. scope.domElement.addEventListener( 'pointerup', onPointerUp );
  498. }
  499. //
  500. addPointer( event );
  501. if ( event.pointerType === 'touch' ) {
  502. onTouchStart( event );
  503. } else {
  504. onMouseDown( event );
  505. }
  506. }
  507. function onPointerMove( event ) {
  508. if ( scope.enabled === false ) return;
  509. if ( event.pointerType === 'touch' ) {
  510. onTouchMove( event );
  511. } else {
  512. onMouseMove( event );
  513. }
  514. }
  515. function onPointerUp( event ) {
  516. removePointer( event );
  517. if ( pointers.length === 0 ) {
  518. scope.domElement.releasePointerCapture( event.pointerId );
  519. scope.domElement.removeEventListener( 'pointermove', onPointerMove );
  520. scope.domElement.removeEventListener( 'pointerup', onPointerUp );
  521. }
  522. scope.dispatchEvent( _endEvent );
  523. state = STATE.NONE;
  524. }
  525. function onMouseDown( event ) {
  526. let mouseAction;
  527. switch ( event.button ) {
  528. case 0:
  529. mouseAction = scope.mouseButtons.LEFT;
  530. break;
  531. case 1:
  532. mouseAction = scope.mouseButtons.MIDDLE;
  533. break;
  534. case 2:
  535. mouseAction = scope.mouseButtons.RIGHT;
  536. break;
  537. default:
  538. mouseAction = - 1;
  539. }
  540. switch ( mouseAction ) {
  541. case MOUSE.DOLLY:
  542. if ( scope.enableZoom === false ) return;
  543. handleMouseDownDolly( event );
  544. state = STATE.DOLLY;
  545. break;
  546. case MOUSE.ROTATE:
  547. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  548. if ( scope.enablePan === false ) return;
  549. handleMouseDownPan( event );
  550. state = STATE.PAN;
  551. } else {
  552. if ( scope.enableRotate === false ) return;
  553. handleMouseDownRotate( event );
  554. state = STATE.ROTATE;
  555. }
  556. break;
  557. case MOUSE.PAN:
  558. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  559. if ( scope.enableRotate === false ) return;
  560. handleMouseDownRotate( event );
  561. state = STATE.ROTATE;
  562. } else {
  563. if ( scope.enablePan === false ) return;
  564. handleMouseDownPan( event );
  565. state = STATE.PAN;
  566. }
  567. break;
  568. default:
  569. state = STATE.NONE;
  570. }
  571. if ( state !== STATE.NONE ) {
  572. scope.dispatchEvent( _startEvent );
  573. }
  574. }
  575. function onMouseMove( event ) {
  576. switch ( state ) {
  577. case STATE.ROTATE:
  578. if ( scope.enableRotate === false ) return;
  579. handleMouseMoveRotate( event );
  580. break;
  581. case STATE.DOLLY:
  582. if ( scope.enableZoom === false ) return;
  583. handleMouseMoveDolly( event );
  584. break;
  585. case STATE.PAN:
  586. if ( scope.enablePan === false ) return;
  587. handleMouseMovePan( event );
  588. break;
  589. }
  590. }
  591. function onMouseWheel( event ) {
  592. if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return;
  593. event.preventDefault();
  594. scope.dispatchEvent( _startEvent );
  595. handleMouseWheel( event );
  596. scope.dispatchEvent( _endEvent );
  597. }
  598. function onKeyDown( event ) {
  599. if ( scope.enabled === false || scope.enablePan === false ) return;
  600. handleKeyDown( event );
  601. }
  602. function onTouchStart( event ) {
  603. trackPointer( event );
  604. switch ( pointers.length ) {
  605. case 1:
  606. switch ( scope.touches.ONE ) {
  607. case TOUCH.ROTATE:
  608. if ( scope.enableRotate === false ) return;
  609. handleTouchStartRotate();
  610. state = STATE.TOUCH_ROTATE;
  611. break;
  612. case TOUCH.PAN:
  613. if ( scope.enablePan === false ) return;
  614. handleTouchStartPan();
  615. state = STATE.TOUCH_PAN;
  616. break;
  617. default:
  618. state = STATE.NONE;
  619. }
  620. break;
  621. case 2:
  622. switch ( scope.touches.TWO ) {
  623. case TOUCH.DOLLY_PAN:
  624. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  625. handleTouchStartDollyPan();
  626. state = STATE.TOUCH_DOLLY_PAN;
  627. break;
  628. case TOUCH.DOLLY_ROTATE:
  629. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  630. handleTouchStartDollyRotate();
  631. state = STATE.TOUCH_DOLLY_ROTATE;
  632. break;
  633. default:
  634. state = STATE.NONE;
  635. }
  636. break;
  637. default:
  638. state = STATE.NONE;
  639. }
  640. if ( state !== STATE.NONE ) {
  641. scope.dispatchEvent( _startEvent );
  642. }
  643. }
  644. function onTouchMove( event ) {
  645. trackPointer( event );
  646. switch ( state ) {
  647. case STATE.TOUCH_ROTATE:
  648. if ( scope.enableRotate === false ) return;
  649. handleTouchMoveRotate( event );
  650. scope.update();
  651. break;
  652. case STATE.TOUCH_PAN:
  653. if ( scope.enablePan === false ) return;
  654. handleTouchMovePan( event );
  655. scope.update();
  656. break;
  657. case STATE.TOUCH_DOLLY_PAN:
  658. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  659. handleTouchMoveDollyPan( event );
  660. scope.update();
  661. break;
  662. case STATE.TOUCH_DOLLY_ROTATE:
  663. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  664. handleTouchMoveDollyRotate( event );
  665. scope.update();
  666. break;
  667. default:
  668. state = STATE.NONE;
  669. }
  670. }
  671. function onContextMenu( event ) {
  672. if ( scope.enabled === false ) return;
  673. event.preventDefault();
  674. }
  675. function addPointer( event ) {
  676. pointers.push( event );
  677. }
  678. function removePointer( event ) {
  679. delete pointerPositions[ event.pointerId ];
  680. for ( let i = 0; i < pointers.length; i ++ ) {
  681. if ( pointers[ i ].pointerId == event.pointerId ) {
  682. pointers.splice( i, 1 );
  683. return;
  684. }
  685. }
  686. }
  687. function trackPointer( event ) {
  688. let position = pointerPositions[ event.pointerId ];
  689. if ( position === undefined ) {
  690. position = new Vector2();
  691. pointerPositions[ event.pointerId ] = position;
  692. }
  693. position.set( event.pageX, event.pageY );
  694. }
  695. function getSecondPointerPosition( event ) {
  696. const pointer = ( event.pointerId === pointers[ 0 ].pointerId ) ? pointers[ 1 ] : pointers[ 0 ];
  697. return pointerPositions[ pointer.pointerId ];
  698. }
  699. //
  700. scope.domElement.addEventListener( 'contextmenu', onContextMenu );
  701. scope.domElement.addEventListener( 'pointerdown', onPointerDown );
  702. scope.domElement.addEventListener( 'pointercancel', onPointerUp );
  703. scope.domElement.addEventListener( 'wheel', onMouseWheel, { passive: false } );
  704. // force an update at start
  705. this.update();
  706. }
  707. }
  708. export { OrbitControls };