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AONode.js
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71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
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%!s(int64=2) %!d(string=hai) anos |
AmbientLightNode.js
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71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
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%!s(int64=2) %!d(string=hai) anos |
AnalyticLightNode.js
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129635bdb5
Nodes: Fix circular dependency (#26163)
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%!s(int64=2) %!d(string=hai) anos |
DirectionalLightNode.js
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b1fa158cd6
WebGPURenderer: Shadows Node-Based (#25822)
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%!s(int64=2) %!d(string=hai) anos |
EnvironmentNode.js
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517ce63ecc
WebGPURenderer: CubeRenderTarget and CubeCamera (#26152)
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%!s(int64=2) %!d(string=hai) anos |
HemisphereLightNode.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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%!s(int64=2) %!d(string=hai) anos |
IESSpotLightNode.js
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71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
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%!s(int64=2) %!d(string=hai) anos |
LightNode.js
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b1fa158cd6
WebGPURenderer: Shadows Node-Based (#25822)
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%!s(int64=2) %!d(string=hai) anos |
LightUtils.js
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b1fa158cd6
WebGPURenderer: Shadows Node-Based (#25822)
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%!s(int64=2) %!d(string=hai) anos |
LightingContextNode.js
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2d1621f76a
WebGPURenderer: Backdrop Node - Part 1/3 (#25903)
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%!s(int64=2) %!d(string=hai) anos |
LightingNode.js
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71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
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%!s(int64=2) %!d(string=hai) anos |
LightsNode.js
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7cd532e32b
Nodes: Refactor examples to use node chaining (#25539)
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%!s(int64=2) %!d(string=hai) anos |
PointLightNode.js
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b1fa158cd6
WebGPURenderer: Shadows Node-Based (#25822)
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%!s(int64=2) %!d(string=hai) anos |
SpotLightNode.js
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b1fa158cd6
WebGPURenderer: Shadows Node-Based (#25822)
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%!s(int64=2) %!d(string=hai) anos |