sunag 517ce63ecc WebGPURenderer: CubeRenderTarget and CubeCamera (#26152) %!s(int64=2) %!d(string=hai) anos
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AONode.js 71c70a81b0 Nodes: Rework ShaderNodeElements and make some other refactorings (#25498) %!s(int64=2) %!d(string=hai) anos
AmbientLightNode.js 71c70a81b0 Nodes: Rework ShaderNodeElements and make some other refactorings (#25498) %!s(int64=2) %!d(string=hai) anos
AnalyticLightNode.js 129635bdb5 Nodes: Fix circular dependency (#26163) %!s(int64=2) %!d(string=hai) anos
DirectionalLightNode.js b1fa158cd6 WebGPURenderer: Shadows Node-Based (#25822) %!s(int64=2) %!d(string=hai) anos
EnvironmentNode.js 517ce63ecc WebGPURenderer: CubeRenderTarget and CubeCamera (#26152) %!s(int64=2) %!d(string=hai) anos
HemisphereLightNode.js 60f307f603 Universal Renderer and WebGPUBackend (#26079) %!s(int64=2) %!d(string=hai) anos
IESSpotLightNode.js 71c70a81b0 Nodes: Rework ShaderNodeElements and make some other refactorings (#25498) %!s(int64=2) %!d(string=hai) anos
LightNode.js b1fa158cd6 WebGPURenderer: Shadows Node-Based (#25822) %!s(int64=2) %!d(string=hai) anos
LightUtils.js b1fa158cd6 WebGPURenderer: Shadows Node-Based (#25822) %!s(int64=2) %!d(string=hai) anos
LightingContextNode.js 2d1621f76a WebGPURenderer: Backdrop Node - Part 1/3 (#25903) %!s(int64=2) %!d(string=hai) anos
LightingNode.js 71c70a81b0 Nodes: Rework ShaderNodeElements and make some other refactorings (#25498) %!s(int64=2) %!d(string=hai) anos
LightsNode.js 7cd532e32b Nodes: Refactor examples to use node chaining (#25539) %!s(int64=2) %!d(string=hai) anos
PointLightNode.js b1fa158cd6 WebGPURenderer: Shadows Node-Based (#25822) %!s(int64=2) %!d(string=hai) anos
SpotLightNode.js b1fa158cd6 WebGPURenderer: Shadows Node-Based (#25822) %!s(int64=2) %!d(string=hai) anos