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- import {
- ShaderMaterial,
- UniformsUtils,
- NoToneMapping,
- LinearToneMapping,
- ReinhardToneMapping,
- CineonToneMapping,
- ACESFilmicToneMapping
- } from 'three';
- import { Pass, FullScreenQuad } from './Pass.js';
- import { OutputShader } from '../shaders/OutputShader.js';
- class OutputPass extends Pass {
- constructor( toneMapping = NoToneMapping, toneMappingExposure = 1 ) {
- super();
- this.toneMapping = toneMapping;
- this.toneMappingExposure = toneMappingExposure;
- //
- const shader = OutputShader;
- this.uniforms = UniformsUtils.clone( shader.uniforms );
- this.material = new ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- } );
- if ( toneMapping === LinearToneMapping ) this.material.defines.LINEAR_TONE_MAPPING = '';
- else if ( toneMapping === ReinhardToneMapping ) this.material.defines.REINHARD_TONE_MAPPING = '';
- else if ( toneMapping === CineonToneMapping ) this.material.defines.CINEON_TONE_MAPPING = '';
- else if ( toneMapping === ACESFilmicToneMapping ) this.material.defines.ACES_FILMIC_TONE_MAPPING = '';
- this.fsQuad = new FullScreenQuad( this.material );
- }
- render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive */ ) {
- this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
- this.uniforms[ 'toneMappingExposure' ].value = this.toneMappingExposure;
- if ( this.renderToScreen === true ) {
- renderer.setRenderTarget( null );
- this.fsQuad.render( renderer );
- } else {
- renderer.setRenderTarget( writeBuffer );
- if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
- this.fsQuad.render( renderer );
- }
- }
- dispose() {
- this.material.dispose();
- this.fsQuad.dispose();
- }
- }
- export { OutputPass };
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