webgl_interactive_voxelpainter.html 5.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - voxel painter - webgl<br>
  21. <strong>click</strong>: add voxel, <strong>shift + click</strong>: remove voxel
  22. </div>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../build/three.module.js",
  30. "three/addons/": "./jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. let camera, scene, renderer;
  37. let plane;
  38. let pointer, raycaster, isShiftDown = false;
  39. let rollOverMesh, rollOverMaterial;
  40. let cubeGeo, cubeMaterial;
  41. const objects = [];
  42. init();
  43. render();
  44. function init() {
  45. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  46. camera.position.set( 500, 800, 1300 );
  47. camera.lookAt( 0, 0, 0 );
  48. scene = new THREE.Scene();
  49. scene.background = new THREE.Color( 0xf0f0f0 );
  50. // roll-over helpers
  51. const rollOverGeo = new THREE.BoxGeometry( 50, 50, 50 );
  52. rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
  53. rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
  54. scene.add( rollOverMesh );
  55. // cubes
  56. const map = new THREE.TextureLoader().load( 'textures/square-outline-textured.png' );
  57. map.colorSpace = THREE.SRGBColorSpace;
  58. cubeGeo = new THREE.BoxGeometry( 50, 50, 50 );
  59. cubeMaterial = new THREE.MeshLambertMaterial( { color: 0xfeb74c, map: map } );
  60. // grid
  61. const gridHelper = new THREE.GridHelper( 1000, 20 );
  62. scene.add( gridHelper );
  63. //
  64. raycaster = new THREE.Raycaster();
  65. pointer = new THREE.Vector2();
  66. const geometry = new THREE.PlaneGeometry( 1000, 1000 );
  67. geometry.rotateX( - Math.PI / 2 );
  68. plane = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { visible: false } ) );
  69. scene.add( plane );
  70. objects.push( plane );
  71. // lights
  72. const ambientLight = new THREE.AmbientLight( 0x606060 );
  73. scene.add( ambientLight );
  74. const directionalLight = new THREE.DirectionalLight( 0xffffff );
  75. directionalLight.position.set( 1, 0.75, 0.5 ).normalize();
  76. scene.add( directionalLight );
  77. renderer = new THREE.WebGLRenderer( { antialias: true } );
  78. renderer.setPixelRatio( window.devicePixelRatio );
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. document.body.appendChild( renderer.domElement );
  81. document.addEventListener( 'pointermove', onPointerMove );
  82. document.addEventListener( 'pointerdown', onPointerDown );
  83. document.addEventListener( 'keydown', onDocumentKeyDown );
  84. document.addEventListener( 'keyup', onDocumentKeyUp );
  85. //
  86. window.addEventListener( 'resize', onWindowResize );
  87. }
  88. function onWindowResize() {
  89. camera.aspect = window.innerWidth / window.innerHeight;
  90. camera.updateProjectionMatrix();
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. render();
  93. }
  94. function onPointerMove( event ) {
  95. pointer.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
  96. raycaster.setFromCamera( pointer, camera );
  97. const intersects = raycaster.intersectObjects( objects, false );
  98. if ( intersects.length > 0 ) {
  99. const intersect = intersects[ 0 ];
  100. rollOverMesh.position.copy( intersect.point ).add( intersect.face.normal );
  101. rollOverMesh.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  102. render();
  103. }
  104. }
  105. function onPointerDown( event ) {
  106. pointer.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
  107. raycaster.setFromCamera( pointer, camera );
  108. const intersects = raycaster.intersectObjects( objects, false );
  109. if ( intersects.length > 0 ) {
  110. const intersect = intersects[ 0 ];
  111. // delete cube
  112. if ( isShiftDown ) {
  113. if ( intersect.object !== plane ) {
  114. scene.remove( intersect.object );
  115. objects.splice( objects.indexOf( intersect.object ), 1 );
  116. }
  117. // create cube
  118. } else {
  119. const voxel = new THREE.Mesh( cubeGeo, cubeMaterial );
  120. voxel.position.copy( intersect.point ).add( intersect.face.normal );
  121. voxel.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  122. scene.add( voxel );
  123. objects.push( voxel );
  124. }
  125. render();
  126. }
  127. }
  128. function onDocumentKeyDown( event ) {
  129. switch ( event.keyCode ) {
  130. case 16: isShiftDown = true; break;
  131. }
  132. }
  133. function onDocumentKeyUp( event ) {
  134. switch ( event.keyCode ) {
  135. case 16: isShiftDown = false; break;
  136. }
  137. }
  138. function render() {
  139. renderer.render( scene, camera );
  140. }
  141. </script>
  142. </body>
  143. </html>