webgl_loader_gltf_iridescence.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - GLTFloader + Iridescence</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence" target="_blank" rel="noopener">KHR_materials_iridescence</a><br />
  12. Iridescence Lamp from <a href="https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/IridescenceLamp" target="_blank" rel="noopener">glTF-Sample-Models</a><br />
  13. <a href="https://hdrihaven.com/hdri/?h=venice_sunset" target="_blank" rel="noopener">Venice Sunset</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  14. </div>
  15. <!-- Import maps polyfill -->
  16. <!-- Remove this when import maps will be widely supported -->
  17. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js",
  22. "three/addons/": "./jsm/"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  29. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  30. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  31. let renderer, scene, camera, controls;
  32. init().catch( function ( err ) {
  33. console.error( err );
  34. } );
  35. async function init() {
  36. renderer = new THREE.WebGLRenderer( { antialias: true } );
  37. renderer.setAnimationLoop( render );
  38. renderer.setPixelRatio( window.devicePixelRatio );
  39. renderer.setSize( window.innerWidth, window.innerHeight );
  40. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  41. document.body.appendChild( renderer.domElement );
  42. scene = new THREE.Scene();
  43. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.05, 20 );
  44. camera.position.set( 0.35, 0.05, 0.35 );
  45. controls = new OrbitControls( camera, renderer.domElement );
  46. controls.autoRotate = true;
  47. controls.autoRotateSpeed = - 0.5;
  48. controls.target.set( 0, 0.2, 0 );
  49. controls.update();
  50. const rgbeLoader = new RGBELoader()
  51. .setPath( 'textures/equirectangular/' );
  52. const gltfLoader = new GLTFLoader().setPath( 'models/gltf/' );
  53. const [ texture, gltf ] = await Promise.all( [
  54. rgbeLoader.loadAsync( 'venice_sunset_1k.hdr' ),
  55. gltfLoader.loadAsync( 'IridescenceLamp.glb' ),
  56. ] );
  57. // environment
  58. texture.mapping = THREE.EquirectangularReflectionMapping;
  59. scene.background = texture;
  60. scene.environment = texture;
  61. // model
  62. scene.add( gltf.scene );
  63. render();
  64. window.addEventListener( 'resize', onWindowResize );
  65. }
  66. function onWindowResize() {
  67. camera.aspect = window.innerWidth / window.innerHeight;
  68. camera.updateProjectionMatrix();
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. render();
  71. }
  72. function render() {
  73. controls.update();
  74. renderer.render( scene, camera );
  75. }
  76. </script>
  77. </body>
  78. </html>