webgl_nodes_materials_standard.html 6.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - standard (nodes)</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl physically based material<br/>
  12. <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/",
  22. "three/nodes": "./jsm/nodes/Nodes.js"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import { texture, uniform, normalMap, MeshStandardNodeMaterial, NodeObjectLoader } from 'three/nodes';
  29. import Stats from 'three/addons/libs/stats.module.js';
  30. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  31. import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
  32. import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
  33. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  34. import { nodeFrame } from 'three/addons/renderers/webgl/nodes/WebGLNodes.js';
  35. let container, stats;
  36. let camera, scene, renderer, controls;
  37. init();
  38. animate();
  39. function init() {
  40. container = document.createElement( 'div' );
  41. document.body.appendChild( container );
  42. renderer = new THREE.WebGLRenderer( { antialias: true } );
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. container.appendChild( renderer.domElement );
  46. renderer.toneMapping = THREE.ReinhardToneMapping;
  47. renderer.toneMappingExposure = 3;
  48. //
  49. scene = new THREE.Scene();
  50. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
  51. camera.position.z = 2;
  52. controls = new TrackballControls( camera, renderer.domElement );
  53. //
  54. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
  55. // Test Extended Material
  56. class MeshCustomNodeMaterial extends MeshStandardNodeMaterial {
  57. constructor() {
  58. super();
  59. }
  60. }
  61. // Extends Serialization Material
  62. const superCreateMaterialFromType = THREE.MaterialLoader.createMaterialFromType;
  63. THREE.MaterialLoader.createMaterialFromType = function ( type ) {
  64. const materialLib = {
  65. MeshCustomNodeMaterial
  66. };
  67. if ( materialLib[ type ] !== undefined ) {
  68. return new materialLib[ type ]();
  69. }
  70. return superCreateMaterialFromType.call( this, type );
  71. };
  72. //
  73. const material = new MeshCustomNodeMaterial();
  74. new OBJLoader()
  75. .setPath( 'models/obj/cerberus/' )
  76. .load( 'Cerberus.obj', function ( group ) {
  77. const loaderManager = new THREE.LoadingManager();
  78. const loader = new THREE.TextureLoader( loaderManager )
  79. .setPath( 'models/obj/cerberus/' );
  80. const diffuseMap = loader.load( 'Cerberus_A.jpg' );
  81. diffuseMap.wrapS = THREE.RepeatWrapping;
  82. diffuseMap.colorSpace = THREE.SRGBColorSpace;
  83. const rmMap = loader.load( 'Cerberus_RM.jpg' );
  84. rmMap.wrapS = THREE.RepeatWrapping;
  85. const normalMapTexture = loader.load( 'Cerberus_N.jpg' );
  86. normalMapTexture.wrapS = THREE.RepeatWrapping;
  87. const mgMapNode = texture( rmMap );
  88. material.colorNode = texture( diffuseMap ).mul( uniform( material.color ) );
  89. // roughness is in G channel, metalness is in B channel
  90. material.roughnessNode = mgMapNode.g;
  91. material.metalnessNode = mgMapNode.b;
  92. material.normalNode = normalMap( texture( normalMapTexture ) );
  93. group.traverse( function ( child ) {
  94. if ( child.isMesh ) {
  95. child.material = material;
  96. }
  97. } );
  98. group.position.x = - 0.45;
  99. group.rotation.y = - Math.PI / 2;
  100. //scene.add( group );
  101. // TODO: Serialization test
  102. loaderManager.onLoad = () => {
  103. const groupJSON = JSON.stringify( group.toJSON() );
  104. const objectLoader = new NodeObjectLoader();
  105. objectLoader.parse( JSON.parse( groupJSON ), ( newGroup ) => {
  106. //scene.remove( group );
  107. newGroup.position.copy( group.position );
  108. newGroup.rotation.copy( group.rotation );
  109. scene.add( newGroup );
  110. console.log( 'Serialized!' );
  111. } );
  112. };
  113. } );
  114. const environments = {
  115. 'Venice Sunset': { filename: 'venice_sunset_1k.hdr' },
  116. 'Overpass': { filename: 'pedestrian_overpass_1k.hdr' }
  117. };
  118. function loadEnvironment( name ) {
  119. if ( environments[ name ].texture !== undefined ) {
  120. scene.background = environments[ name ].texture;
  121. scene.environment = environments[ name ].texture;
  122. return;
  123. }
  124. const filename = environments[ name ].filename;
  125. new RGBELoader()
  126. .setPath( 'textures/equirectangular/' )
  127. .load( filename, function ( hdrEquirect ) {
  128. const hdrCubeRenderTarget = pmremGenerator.fromEquirectangular( hdrEquirect );
  129. hdrEquirect.dispose();
  130. scene.background = hdrCubeRenderTarget.texture;
  131. scene.environment = hdrCubeRenderTarget.texture;
  132. environments[ name ].texture = hdrCubeRenderTarget.texture;
  133. } );
  134. }
  135. const params = {
  136. environment: Object.keys( environments )[ 0 ]
  137. };
  138. loadEnvironment( params.environment );
  139. const gui = new GUI();
  140. gui.add( params, 'environment', Object.keys( environments ) ).onChange( function ( value ) {
  141. loadEnvironment( value );
  142. } );
  143. gui.open();
  144. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  145. pmremGenerator.compileEquirectangularShader();
  146. //
  147. stats = new Stats();
  148. container.appendChild( stats.dom );
  149. window.addEventListener( 'resize', onWindowResize );
  150. }
  151. //
  152. function onWindowResize() {
  153. renderer.setSize( window.innerWidth, window.innerHeight );
  154. camera.aspect = window.innerWidth / window.innerHeight;
  155. camera.updateProjectionMatrix();
  156. }
  157. //
  158. function animate() {
  159. requestAnimationFrame( animate );
  160. nodeFrame.update();
  161. controls.update();
  162. renderer.render( scene, camera );
  163. stats.update();
  164. }
  165. </script>
  166. </body>
  167. </html>