webxr_xr_cubes.html 7.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js xr - cubes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> xr - interactive cubes
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { BoxLineGeometry } from 'three/addons/geometries/BoxLineGeometry.js';
  27. import { XRButton } from 'three/addons/webxr/XRButton.js';
  28. import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
  29. const clock = new THREE.Clock();
  30. let container;
  31. let camera, scene, raycaster, renderer;
  32. let room;
  33. let controller, controllerGrip;
  34. let INTERSECTED;
  35. const tempMatrix = new THREE.Matrix4();
  36. init();
  37. animate();
  38. function init() {
  39. container = document.createElement( 'div' );
  40. document.body.appendChild( container );
  41. scene = new THREE.Scene();
  42. scene.background = new THREE.Color( 0x505050 );
  43. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  44. camera.position.set( 0, 1.6, 3 );
  45. scene.add( camera );
  46. room = new THREE.LineSegments(
  47. new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ).translate( 0, 3, 0 ),
  48. new THREE.LineBasicMaterial( { color: 0xbcbcbc } )
  49. );
  50. scene.add( room );
  51. scene.add( new THREE.HemisphereLight( 0xa5a5a5, 0x898989 ) );
  52. const light = new THREE.DirectionalLight( 0xffffff );
  53. light.position.set( 1, 1, 1 ).normalize();
  54. scene.add( light );
  55. const geometry = new THREE.BoxGeometry( 0.15, 0.15, 0.15 );
  56. for ( let i = 0; i < 200; i ++ ) {
  57. const object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  58. object.position.x = Math.random() * 4 - 2;
  59. object.position.y = Math.random() * 4;
  60. object.position.z = Math.random() * 4 - 2;
  61. object.rotation.x = Math.random() * 2 * Math.PI;
  62. object.rotation.y = Math.random() * 2 * Math.PI;
  63. object.rotation.z = Math.random() * 2 * Math.PI;
  64. object.scale.x = Math.random() + 0.5;
  65. object.scale.y = Math.random() + 0.5;
  66. object.scale.z = Math.random() + 0.5;
  67. object.userData.velocity = new THREE.Vector3();
  68. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  69. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  70. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  71. room.add( object );
  72. }
  73. raycaster = new THREE.Raycaster();
  74. renderer = new THREE.WebGLRenderer( { antialias: true } );
  75. renderer.setPixelRatio( window.devicePixelRatio );
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. renderer.xr.enabled = true;
  78. container.appendChild( renderer.domElement );
  79. //
  80. function onSelectStart() {
  81. this.userData.isSelecting = true;
  82. }
  83. function onSelectEnd() {
  84. this.userData.isSelecting = false;
  85. }
  86. controller = renderer.xr.getController( 0 );
  87. controller.addEventListener( 'selectstart', onSelectStart );
  88. controller.addEventListener( 'selectend', onSelectEnd );
  89. controller.addEventListener( 'connected', function ( event ) {
  90. this.add( buildController( event.data ) );
  91. } );
  92. controller.addEventListener( 'disconnected', function () {
  93. this.remove( this.children[ 0 ] );
  94. } );
  95. scene.add( controller );
  96. const controllerModelFactory = new XRControllerModelFactory();
  97. controllerGrip = renderer.xr.getControllerGrip( 0 );
  98. controllerGrip.add( controllerModelFactory.createControllerModel( controllerGrip ) );
  99. scene.add( controllerGrip );
  100. window.addEventListener( 'resize', onWindowResize );
  101. //
  102. document.body.appendChild( XRButton.createButton( renderer ) );
  103. }
  104. function buildController( data ) {
  105. let geometry, material;
  106. switch ( data.targetRayMode ) {
  107. case 'tracked-pointer':
  108. geometry = new THREE.BufferGeometry();
  109. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
  110. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
  111. material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
  112. return new THREE.Line( geometry, material );
  113. case 'gaze':
  114. geometry = new THREE.RingGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 );
  115. material = new THREE.MeshBasicMaterial( { opacity: 0.5, transparent: true } );
  116. return new THREE.Mesh( geometry, material );
  117. }
  118. }
  119. function onWindowResize() {
  120. camera.aspect = window.innerWidth / window.innerHeight;
  121. camera.updateProjectionMatrix();
  122. renderer.setSize( window.innerWidth, window.innerHeight );
  123. }
  124. //
  125. function animate() {
  126. renderer.setAnimationLoop( render );
  127. }
  128. function render() {
  129. const delta = clock.getDelta() * 60;
  130. if ( controller.userData.isSelecting === true ) {
  131. const cube = room.children[ 0 ];
  132. room.remove( cube );
  133. cube.position.copy( controller.position );
  134. cube.userData.velocity.x = ( Math.random() - 0.5 ) * 0.02 * delta;
  135. cube.userData.velocity.y = ( Math.random() - 0.5 ) * 0.02 * delta;
  136. cube.userData.velocity.z = ( Math.random() * 0.01 - 0.05 ) * delta;
  137. cube.userData.velocity.applyQuaternion( controller.quaternion );
  138. room.add( cube );
  139. }
  140. // find intersections
  141. tempMatrix.identity().extractRotation( controller.matrixWorld );
  142. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  143. raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
  144. const intersects = raycaster.intersectObjects( room.children, false );
  145. if ( intersects.length > 0 ) {
  146. if ( INTERSECTED != intersects[ 0 ].object ) {
  147. if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
  148. INTERSECTED = intersects[ 0 ].object;
  149. INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
  150. INTERSECTED.material.emissive.setHex( 0xff0000 );
  151. }
  152. } else {
  153. if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
  154. INTERSECTED = undefined;
  155. }
  156. // Keep cubes inside room
  157. for ( let i = 0; i < room.children.length; i ++ ) {
  158. const cube = room.children[ i ];
  159. cube.userData.velocity.multiplyScalar( 1 - ( 0.001 * delta ) );
  160. cube.position.add( cube.userData.velocity );
  161. if ( cube.position.x < - 3 || cube.position.x > 3 ) {
  162. cube.position.x = THREE.MathUtils.clamp( cube.position.x, - 3, 3 );
  163. cube.userData.velocity.x = - cube.userData.velocity.x;
  164. }
  165. if ( cube.position.y < 0 || cube.position.y > 6 ) {
  166. cube.position.y = THREE.MathUtils.clamp( cube.position.y, 0, 6 );
  167. cube.userData.velocity.y = - cube.userData.velocity.y;
  168. }
  169. if ( cube.position.z < - 3 || cube.position.z > 3 ) {
  170. cube.position.z = THREE.MathUtils.clamp( cube.position.z, - 3, 3 );
  171. cube.userData.velocity.z = - cube.userData.velocity.z;
  172. }
  173. cube.rotation.x += cube.userData.velocity.x * 2 * delta;
  174. cube.rotation.y += cube.userData.velocity.y * 2 * delta;
  175. cube.rotation.z += cube.userData.velocity.z * 2 * delta;
  176. }
  177. renderer.render( scene, camera );
  178. }
  179. </script>
  180. </body>
  181. </html>