TextureNode.js 4.5 KB

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  1. import UniformNode, { uniform } from '../core/UniformNode.js';
  2. import { uv } from './UVNode.js';
  3. import { textureSize } from './TextureSizeNode.js';
  4. import { colorSpaceToLinear } from '../display/ColorSpaceNode.js';
  5. import { context } from '../core/ContextNode.js';
  6. import { expression } from '../code/ExpressionNode.js';
  7. import { addNodeClass } from '../core/Node.js';
  8. import { addNodeElement, nodeProxy, vec3 } from '../shadernode/ShaderNode.js';
  9. import { NodeUpdateType } from '../core/constants.js';
  10. class TextureNode extends UniformNode {
  11. constructor( value, uvNode = null, levelNode = null ) {
  12. super( value );
  13. this.isTextureNode = true;
  14. this.uvNode = uvNode;
  15. this.levelNode = levelNode;
  16. this.updateType = NodeUpdateType.FRAME;
  17. }
  18. getUniformHash( /*builder*/ ) {
  19. return this.value.uuid;
  20. }
  21. getNodeType( /*builder*/ ) {
  22. if ( this.value.isDepthTexture === true ) return 'float';
  23. return 'vec4';
  24. }
  25. getInputType( /*builder*/ ) {
  26. return 'texture';
  27. }
  28. getDefaultUV() {
  29. const texture = this.value;
  30. return uniform( texture.matrix ).mul( vec3( uv( texture.channel ), 1 ) );
  31. }
  32. construct( builder ) {
  33. const properties = builder.getNodeProperties( this );
  34. //
  35. let uvNode = this.uvNode;
  36. if ( uvNode === null && builder.context.getUVNode ) {
  37. uvNode = builder.context.getUVNode( this );
  38. }
  39. uvNode || ( uvNode = this.getDefaultUV() );
  40. //
  41. let levelNode = this.levelNode;
  42. if ( levelNode === null && builder.context.getSamplerLevelNode ) {
  43. levelNode = builder.context.getSamplerLevelNode( this );
  44. }
  45. //
  46. properties.uvNode = uvNode;
  47. properties.levelNode = levelNode ? builder.context.getMIPLevelAlgorithmNode( this, levelNode ) : null;
  48. }
  49. generate( builder, output ) {
  50. const { uvNode, levelNode } = builder.getNodeProperties( this );
  51. const texture = this.value;
  52. if ( ! texture || texture.isTexture !== true ) {
  53. throw new Error( 'TextureNode: Need a three.js texture.' );
  54. }
  55. const textureProperty = super.generate( builder, 'property' );
  56. if ( output === 'sampler' ) {
  57. return textureProperty + '_sampler';
  58. } else if ( builder.isReference( output ) ) {
  59. return textureProperty;
  60. } else {
  61. const nodeType = this.getNodeType( builder );
  62. const nodeData = builder.getDataFromNode( this );
  63. let propertyName = nodeData.propertyName;
  64. if ( propertyName === undefined ) {
  65. const uvSnippet = uvNode.build( builder, 'vec2' );
  66. const nodeVar = builder.getVarFromNode( this, nodeType );
  67. propertyName = builder.getPropertyName( nodeVar );
  68. let snippet = null;
  69. if ( levelNode && levelNode.isNode === true ) {
  70. const levelSnippet = levelNode.build( builder, 'float' );
  71. snippet = builder.getTextureLevel( texture, textureProperty, uvSnippet, levelSnippet );
  72. } else {
  73. snippet = builder.getTexture( texture, textureProperty, uvSnippet );
  74. }
  75. builder.addLineFlowCode( `${propertyName} = ${snippet}` );
  76. nodeData.snippet = snippet;
  77. nodeData.propertyName = propertyName;
  78. }
  79. let snippet = propertyName;
  80. if ( builder.needsColorSpaceToLinear( this.value ) ) {
  81. snippet = colorSpaceToLinear( expression( snippet, nodeType ), this.value.colorSpace ).construct( builder ).build( builder, nodeType );
  82. }
  83. return builder.format( snippet, nodeType, output );
  84. }
  85. }
  86. uv( uvNode ) {
  87. const textureNode = this.clone();
  88. textureNode.uvNode = uvNode;
  89. return textureNode;
  90. }
  91. level( levelNode ) {
  92. const textureNode = this.clone();
  93. textureNode.levelNode = levelNode;
  94. return context( textureNode, {
  95. getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => levelNode
  96. } );
  97. }
  98. size( levelNode ) {
  99. return textureSize( this, levelNode );
  100. }
  101. serialize( data ) {
  102. super.serialize( data );
  103. data.value = this.value.toJSON( data.meta ).uuid;
  104. }
  105. deserialize( data ) {
  106. super.deserialize( data );
  107. this.value = data.meta.textures[ data.value ];
  108. }
  109. update() {
  110. const texture = this.value;
  111. if ( texture.matrixAutoUpdate === true ) {
  112. texture.updateMatrix();
  113. }
  114. }
  115. clone() {
  116. return new this.constructor( this.value, this.uvNode, this.levelNode );
  117. }
  118. }
  119. export default TextureNode;
  120. export const texture = nodeProxy( TextureNode );
  121. //export const textureLevel = ( value, uv, level ) => texture( value, uv ).level( level );
  122. export const sampler = ( aTexture ) => ( aTexture.isNode === true ? aTexture : texture( aTexture ) ).convert( 'sampler' );
  123. addNodeElement( 'texture', texture );
  124. //addNodeElement( 'textureLevel', textureLevel );
  125. addNodeClass( TextureNode );