WebGPUTextureUtils.js 27 KB

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  1. import {
  2. GPUTextureFormat, GPUAddressMode, GPUFilterMode, GPUTextureDimension, GPUFeatureName
  3. } from './WebGPUConstants.js';
  4. import {
  5. CubeTexture, Texture,
  6. NearestFilter, NearestMipmapNearestFilter, NearestMipmapLinearFilter, LinearFilter,
  7. RepeatWrapping, MirroredRepeatWrapping,
  8. RGB_ETC2_Format, RGBA_ETC2_EAC_Format,
  9. RGBAFormat, RedFormat, RGFormat, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, UnsignedByteType, FloatType, HalfFloatType, SRGBColorSpace, DepthFormat, DepthStencilFormat,
  10. RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format,
  11. RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, UnsignedIntType, UnsignedShortType, UnsignedInt248Type,
  12. NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare
  13. } from 'three';
  14. import { CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping } from 'three';
  15. import WebGPUTextureMipmapUtils from './WebGPUTextureMipmapUtils.js';
  16. const _compareToWebGPU = {
  17. [ NeverCompare ]: 'never',
  18. [ AlwaysCompare ]: 'less',
  19. [ LessCompare ]: 'equal',
  20. [ LessEqualCompare ]: 'less-equal',
  21. [ EqualCompare ]: 'greater',
  22. [ GreaterEqualCompare ]: 'not-equal',
  23. [ GreaterCompare ]: 'greater-equal',
  24. [ NotEqualCompare ]: 'always'
  25. };
  26. class WebGPUTextureUtils {
  27. constructor( backend ) {
  28. this.backend = backend;
  29. this.mipmapUtils = null;
  30. this.defaultTexture = null;
  31. this.defaultCubeTexture = null;
  32. }
  33. createSampler( texture ) {
  34. const backend = this.backend;
  35. const device = backend.device;
  36. const textureGPU = backend.get( texture );
  37. const samplerDescriptorGPU = {
  38. addressModeU: this._convertAddressMode( texture.wrapS ),
  39. addressModeV: this._convertAddressMode( texture.wrapT ),
  40. addressModeW: this._convertAddressMode( texture.wrapR ),
  41. magFilter: this._convertFilterMode( texture.magFilter ),
  42. minFilter: this._convertFilterMode( texture.minFilter ),
  43. mipmapFilter: this._convertFilterMode( texture.minFilter ),
  44. maxAnisotropy: texture.anisotropy
  45. };
  46. if ( texture.isDepthTexture && texture.compareFunction !== null ) {
  47. samplerDescriptorGPU.compare = _compareToWebGPU[ texture.compareFunction ];
  48. }
  49. textureGPU.sampler = device.createSampler( samplerDescriptorGPU );
  50. }
  51. createDefaultTexture( texture ) {
  52. let textureGPU;
  53. if ( texture.isCubeTexture ) {
  54. textureGPU = this._getDefaultCubeTextureGPU();
  55. } else {
  56. textureGPU = this._getDefaultTextureGPU();
  57. }
  58. this.backend.get( texture ).texture = textureGPU;
  59. }
  60. createTexture( texture, options = {} ) {
  61. const backend = this.backend;
  62. const textureData = backend.get( texture );
  63. if ( textureData.initialized ) {
  64. throw new Error( 'WebGPUTextureUtils: Texture already initialized.' );
  65. }
  66. const { width, height, depth } = this._getSize( texture );
  67. const needsMipmaps = this._needsMipmaps( texture );
  68. const dimension = this._getDimension( texture );
  69. const mipLevelCount = this._getMipLevelCount( texture, width, height, needsMipmaps );
  70. const format = texture.internalFormat || this._getFormat( texture );
  71. //const sampleCount = texture.isRenderTargetTexture || texture.isDepthTexture ? backend.utils.getSampleCount( renderContext ) : 1;
  72. const sampleCount = options.sampleCount !== undefined ? options.sampleCount : 1;
  73. let usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.COPY_SRC;
  74. if ( texture.isCompressedTexture !== true ) {
  75. usage |= GPUTextureUsage.RENDER_ATTACHMENT;
  76. }
  77. const textureDescriptorGPU = {
  78. label: texture.name,
  79. size: {
  80. width: width,
  81. height: height,
  82. depthOrArrayLayers: depth,
  83. },
  84. mipLevelCount: mipLevelCount,
  85. sampleCount: sampleCount,
  86. dimension: dimension,
  87. format: format,
  88. usage: usage
  89. };
  90. // texture creation
  91. if ( texture.isVideoTexture ) {
  92. const video = texture.source.data;
  93. const videoFrame = new VideoFrame( video );
  94. textureDescriptorGPU.size.width = videoFrame.displayWidth;
  95. textureDescriptorGPU.size.height = videoFrame.displayHeight;
  96. videoFrame.close();
  97. textureData.externalTexture = video;
  98. } else {
  99. textureData.texture = backend.device.createTexture( textureDescriptorGPU );
  100. }
  101. textureData.initialized = true;
  102. textureData.needsMipmaps = needsMipmaps;
  103. textureData.textureDescriptorGPU = textureDescriptorGPU;
  104. }
  105. destroyTexture( texture ) {
  106. const backend = this.backend;
  107. const textureData = backend.get( texture );
  108. textureData.texture.destroy();
  109. backend.delete( texture );
  110. }
  111. destroySampler( texture ) {
  112. const backend = this.backend;
  113. const textureData = backend.get( texture );
  114. delete textureData.sampler;
  115. }
  116. generateMipmaps( texture ) {
  117. const textureData = this.backend.get( texture );
  118. if ( texture.isCubeTexture ) {
  119. for ( let i = 0; i < 6; i ++ ) {
  120. this._generateMipmaps( textureData.texture, textureData.textureDescriptorGPU, i );
  121. }
  122. } else {
  123. this._generateMipmaps( textureData.texture, textureData.textureDescriptorGPU );
  124. }
  125. }
  126. updateTexture( texture ) {
  127. const textureData = this.backend.get( texture );
  128. const { needsMipmaps, textureDescriptorGPU } = textureData;
  129. // transfer texture data
  130. if ( texture.isDataTexture || texture.isDataArrayTexture || texture.isData3DTexture ) {
  131. this._copyBufferToTexture( texture.image, textureData.texture, textureDescriptorGPU, needsMipmaps );
  132. } else if ( texture.isCompressedTexture ) {
  133. this._copyCompressedBufferToTexture( texture.mipmaps, textureData.texture, textureDescriptorGPU );
  134. } else if ( texture.isCubeTexture ) {
  135. if ( texture.image.length === 6 ) {
  136. this._copyCubeMapToTexture( texture.image, texture, textureData.texture, textureDescriptorGPU, needsMipmaps );
  137. }
  138. } else if ( texture.isRenderTargetTexture ) {
  139. if ( needsMipmaps === true ) this._generateMipmaps( textureData.texture, textureDescriptorGPU );
  140. } else if ( texture.isVideoTexture ) {
  141. const video = texture.source.data;
  142. textureData.externalTexture = video;
  143. } else if ( texture.image !== null ) {
  144. this._copyImageToTexture( texture.image, texture, textureData.texture, textureDescriptorGPU, needsMipmaps );
  145. } else {
  146. console.warn( 'WebGPUTextureUtils: Unable to update texture.' );
  147. }
  148. //
  149. textureData.version = texture.version;
  150. }
  151. async copyTextureToBuffer( texture, x, y, width, height ) {
  152. const device = this.backend.device;
  153. const textureData = this.backend.get( texture );
  154. const textureGPU = textureData.texture;
  155. const format = textureData.textureDescriptorGPU.format;
  156. const bytesPerTexel = this._getBytesPerTexel( format );
  157. const readBuffer = device.createBuffer(
  158. {
  159. size: width * height * bytesPerTexel,
  160. usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
  161. }
  162. );
  163. const encoder = device.createCommandEncoder();
  164. encoder.copyTextureToBuffer(
  165. {
  166. texture: textureGPU,
  167. origin: { x, y },
  168. },
  169. {
  170. buffer: readBuffer,
  171. bytesPerRow: width * bytesPerTexel
  172. },
  173. {
  174. width: width,
  175. height: height
  176. }
  177. );
  178. const typedArrayType = this._getTypedArrayType( format );
  179. device.queue.submit( [ encoder.finish() ] );
  180. await readBuffer.mapAsync( GPUMapMode.READ );
  181. const buffer = readBuffer.getMappedRange();
  182. return new typedArrayType( buffer );
  183. }
  184. _isEnvironmentTexture( texture ) {
  185. const mapping = texture.mapping;
  186. return ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ) || ( mapping === CubeReflectionMapping || mapping === CubeRefractionMapping );
  187. }
  188. _getDefaultTextureGPU() {
  189. let defaultTexture = this.defaultTexture;
  190. if ( defaultTexture === null ) {
  191. const texture = new Texture();
  192. texture.minFilter = NearestFilter;
  193. texture.magFilter = NearestFilter;
  194. this.createTexture( texture );
  195. this.defaultTexture = defaultTexture = texture;
  196. }
  197. return this.backend.get( defaultTexture ).texture;
  198. }
  199. _getDefaultCubeTextureGPU() {
  200. let defaultCubeTexture = this.defaultTexture;
  201. if ( defaultCubeTexture === null ) {
  202. const texture = new CubeTexture();
  203. texture.minFilter = NearestFilter;
  204. texture.magFilter = NearestFilter;
  205. this.createTexture( texture );
  206. this.defaultCubeTexture = defaultCubeTexture = texture;
  207. }
  208. return this.backend.get( defaultCubeTexture ).texture;
  209. }
  210. _copyImageToTexture( image, texture, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth ) {
  211. if ( this._isHTMLImage( image ) ) {
  212. this._getImageBitmapFromHTML( image, texture ).then( imageBitmap => {
  213. this._copyExternalImageToTexture( imageBitmap, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth );
  214. } );
  215. } else {
  216. // assume ImageBitmap
  217. this._copyExternalImageToTexture( image, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth );
  218. }
  219. }
  220. _isHTMLImage( image ) {
  221. return ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement );
  222. }
  223. _copyCubeMapToTexture( images, texture, textureGPU, textureDescriptorGPU, needsMipmaps ) {
  224. for ( let i = 0; i < 6; i ++ ) {
  225. const image = images[ i ];
  226. if ( image.isDataTexture ) {
  227. this._copyBufferToTexture( image.image, textureGPU, textureDescriptorGPU, needsMipmaps, i );
  228. } else {
  229. this._copyImageToTexture( image, texture, textureGPU, textureDescriptorGPU, needsMipmaps, i );
  230. }
  231. }
  232. }
  233. _copyExternalImageToTexture( image, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth = 0 ) {
  234. const device = this.backend.device;
  235. device.queue.copyExternalImageToTexture(
  236. {
  237. source: image
  238. }, {
  239. texture: textureGPU,
  240. mipLevel: 0,
  241. origin: { x: 0, y: 0, z: originDepth }
  242. }, {
  243. width: image.width,
  244. height: image.height,
  245. depthOrArrayLayers: 1
  246. }
  247. );
  248. if ( needsMipmaps ) this._generateMipmaps( textureGPU, textureDescriptorGPU, originDepth );
  249. }
  250. _generateMipmaps( textureGPU, textureDescriptorGPU, baseArrayLayer = 0 ) {
  251. if ( this.mipmapUtils === null ) {
  252. this.mipmapUtils = new WebGPUTextureMipmapUtils( this.backend.device );
  253. }
  254. this.mipmapUtils.generateMipmaps( textureGPU, textureDescriptorGPU, baseArrayLayer );
  255. }
  256. _getImageBitmapFromHTML( image, texture ) {
  257. const width = image.width;
  258. const height = image.height;
  259. const options = {};
  260. options.imageOrientation = ( texture.flipY === true ) ? 'flipY' : 'none';
  261. options.premultiplyAlpha = ( texture.premultiplyAlpha === true ) ? 'premultiply' : 'default';
  262. return createImageBitmap( image, 0, 0, width, height, options );
  263. }
  264. _copyBufferToTexture( image, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth = 0 ) {
  265. // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
  266. // @TODO: Consider to support valid buffer layouts with other formats like RGB
  267. const device = this.backend.device;
  268. const data = image.data;
  269. const bytesPerTexel = this._getBytesPerTexel( textureDescriptorGPU.format );
  270. const bytesPerRow = image.width * bytesPerTexel;
  271. device.queue.writeTexture(
  272. {
  273. texture: textureGPU,
  274. mipLevel: 0,
  275. origin: { x: 0, y: 0, z: originDepth }
  276. },
  277. data,
  278. {
  279. offset: 0,
  280. bytesPerRow
  281. },
  282. {
  283. width: image.width,
  284. height: image.height,
  285. depthOrArrayLayers: ( image.depth !== undefined ) ? image.depth : 1
  286. } );
  287. if ( needsMipmaps === true ) this._generateMipmaps( textureGPU, textureDescriptorGPU, originDepth );
  288. }
  289. _copyCompressedBufferToTexture( mipmaps, textureGPU, textureDescriptorGPU ) {
  290. // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
  291. const device = this.backend.device;
  292. const blockData = this._getBlockData( textureDescriptorGPU.format );
  293. for ( let i = 0; i < mipmaps.length; i ++ ) {
  294. const mipmap = mipmaps[ i ];
  295. const width = mipmap.width;
  296. const height = mipmap.height;
  297. const bytesPerRow = Math.ceil( width / blockData.width ) * blockData.byteLength;
  298. device.queue.writeTexture(
  299. {
  300. texture: textureGPU,
  301. mipLevel: i
  302. },
  303. mipmap.data,
  304. {
  305. offset: 0,
  306. bytesPerRow
  307. },
  308. {
  309. width: Math.ceil( width / blockData.width ) * blockData.width,
  310. height: Math.ceil( height / blockData.width ) * blockData.width,
  311. depthOrArrayLayers: 1
  312. }
  313. );
  314. }
  315. }
  316. _getBlockData( format ) {
  317. // this method is only relevant for compressed texture formats
  318. if ( format === GPUTextureFormat.BC1RGBAUnorm || format === GPUTextureFormat.BC1RGBAUnormSRGB ) return { byteLength: 8, width: 4, height: 4 }; // DXT1
  319. if ( format === GPUTextureFormat.BC2RGBAUnorm || format === GPUTextureFormat.BC2RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT3
  320. if ( format === GPUTextureFormat.BC3RGBAUnorm || format === GPUTextureFormat.BC3RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT5
  321. if ( format === GPUTextureFormat.BC4RUnorm || format === GPUTextureFormat.BC4RSNorm ) return { byteLength: 8, width: 4, height: 4 }; // RGTC1
  322. if ( format === GPUTextureFormat.BC5RGUnorm || format === GPUTextureFormat.BC5RGSnorm ) return { byteLength: 16, width: 4, height: 4 }; // RGTC2
  323. if ( format === GPUTextureFormat.BC6HRGBUFloat || format === GPUTextureFormat.BC6HRGBFloat ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (float)
  324. if ( format === GPUTextureFormat.BC7RGBAUnorm || format === GPUTextureFormat.BC7RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (unorm)
  325. if ( format === GPUTextureFormat.ETC2RGB8Unorm || format === GPUTextureFormat.ETC2RGB8UnormSRGB ) return { byteLength: 8, width: 4, height: 4 };
  326. if ( format === GPUTextureFormat.ETC2RGB8A1Unorm || format === GPUTextureFormat.ETC2RGB8A1UnormSRGB ) return { byteLength: 8, width: 4, height: 4 };
  327. if ( format === GPUTextureFormat.ETC2RGBA8Unorm || format === GPUTextureFormat.ETC2RGBA8UnormSRGB ) return { byteLength: 16, width: 4, height: 4 };
  328. if ( format === GPUTextureFormat.EACR11Unorm ) return { byteLength: 8, width: 4, height: 4 };
  329. if ( format === GPUTextureFormat.EACR11Snorm ) return { byteLength: 8, width: 4, height: 4 };
  330. if ( format === GPUTextureFormat.EACRG11Unorm ) return { byteLength: 16, width: 4, height: 4 };
  331. if ( format === GPUTextureFormat.EACRG11Snorm ) return { byteLength: 16, width: 4, height: 4 };
  332. if ( format === GPUTextureFormat.ASTC4x4Unorm || format === GPUTextureFormat.ASTC4x4UnormSRGB ) return { byteLength: 16, width: 4, height: 4 };
  333. if ( format === GPUTextureFormat.ASTC5x4Unorm || format === GPUTextureFormat.ASTC5x4UnormSRGB ) return { byteLength: 16, width: 5, height: 4 };
  334. if ( format === GPUTextureFormat.ASTC5x5Unorm || format === GPUTextureFormat.ASTC5x5UnormSRGB ) return { byteLength: 16, width: 5, height: 5 };
  335. if ( format === GPUTextureFormat.ASTC6x5Unorm || format === GPUTextureFormat.ASTC6x5UnormSRGB ) return { byteLength: 16, width: 6, height: 5 };
  336. if ( format === GPUTextureFormat.ASTC6x6Unorm || format === GPUTextureFormat.ASTC6x6UnormSRGB ) return { byteLength: 16, width: 6, height: 6 };
  337. if ( format === GPUTextureFormat.ASTC8x5Unorm || format === GPUTextureFormat.ASTC8x5UnormSRGB ) return { byteLength: 16, width: 8, height: 5 };
  338. if ( format === GPUTextureFormat.ASTC8x6Unorm || format === GPUTextureFormat.ASTC8x6UnormSRGB ) return { byteLength: 16, width: 8, height: 6 };
  339. if ( format === GPUTextureFormat.ASTC8x8Unorm || format === GPUTextureFormat.ASTC8x8UnormSRGB ) return { byteLength: 16, width: 8, height: 8 };
  340. if ( format === GPUTextureFormat.ASTC10x5Unorm || format === GPUTextureFormat.ASTC10x5UnormSRGB ) return { byteLength: 16, width: 10, height: 5 };
  341. if ( format === GPUTextureFormat.ASTC10x6Unorm || format === GPUTextureFormat.ASTC10x6UnormSRGB ) return { byteLength: 16, width: 10, height: 6 };
  342. if ( format === GPUTextureFormat.ASTC10x8Unorm || format === GPUTextureFormat.ASTC10x8UnormSRGB ) return { byteLength: 16, width: 10, height: 8 };
  343. if ( format === GPUTextureFormat.ASTC10x10Unorm || format === GPUTextureFormat.ASTC10x10UnormSRGB ) return { byteLength: 16, width: 10, height: 10 };
  344. if ( format === GPUTextureFormat.ASTC12x10Unorm || format === GPUTextureFormat.ASTC12x10UnormSRGB ) return { byteLength: 16, width: 12, height: 10 };
  345. if ( format === GPUTextureFormat.ASTC12x12Unorm || format === GPUTextureFormat.ASTC12x12UnormSRGB ) return { byteLength: 16, width: 12, height: 12 };
  346. }
  347. _convertAddressMode( value ) {
  348. let addressMode = GPUAddressMode.ClampToEdge;
  349. if ( value === RepeatWrapping ) {
  350. addressMode = GPUAddressMode.Repeat;
  351. } else if ( value === MirroredRepeatWrapping ) {
  352. addressMode = GPUAddressMode.MirrorRepeat;
  353. }
  354. return addressMode;
  355. }
  356. _convertFilterMode( value ) {
  357. let filterMode = GPUFilterMode.Linear;
  358. if ( value === NearestFilter || value === NearestMipmapNearestFilter || value === NearestMipmapLinearFilter ) {
  359. filterMode = GPUFilterMode.Nearest;
  360. }
  361. return filterMode;
  362. }
  363. _getSize( texture ) {
  364. const image = texture.image;
  365. let width, height, depth;
  366. if ( texture.isCubeTexture ) {
  367. const faceImage = image.length > 0 ? image[ 0 ].image || image[ 0 ] : null;
  368. width = faceImage ? faceImage.width : 1;
  369. height = faceImage ? faceImage.height : 1;
  370. depth = 6; // one image for each side of the cube map
  371. } else if ( image !== null ) {
  372. width = image.width;
  373. height = image.height;
  374. depth = ( image.depth !== undefined ) ? image.depth : 1;
  375. } else {
  376. width = height = depth = 1;
  377. }
  378. return { width, height, depth };
  379. }
  380. _needsMipmaps( texture ) {
  381. if ( this._isEnvironmentTexture( texture ) ) return true;
  382. return ( texture.isCompressedTexture !== true ) /*&& ( texture.generateMipmaps === true )*/ && ( texture.minFilter !== NearestFilter ) && ( texture.minFilter !== LinearFilter );
  383. }
  384. _getBytesPerTexel( format ) {
  385. if ( format === GPUTextureFormat.R8Unorm ) return 1;
  386. if ( format === GPUTextureFormat.R16Float ) return 2;
  387. if ( format === GPUTextureFormat.RG8Unorm ) return 2;
  388. if ( format === GPUTextureFormat.RG16Float ) return 4;
  389. if ( format === GPUTextureFormat.R32Float ) return 4;
  390. if ( format === GPUTextureFormat.RGBA8Unorm || format === GPUTextureFormat.RGBA8UnormSRGB ) return 4;
  391. if ( format === GPUTextureFormat.RG32Float ) return 8;
  392. if ( format === GPUTextureFormat.RGBA16Float ) return 8;
  393. if ( format === GPUTextureFormat.RGBA32Float ) return 16;
  394. }
  395. _getTypedArrayType( format ) {
  396. if ( format === GPUTextureFormat.R8Uint ) return Uint8Array;
  397. if ( format === GPUTextureFormat.R8Sint ) return Int8Array;
  398. if ( format === GPUTextureFormat.R8Unorm ) return Uint8Array;
  399. if ( format === GPUTextureFormat.R8Snorm ) return Int8Array;
  400. if ( format === GPUTextureFormat.RG8Uint ) return Uint8Array;
  401. if ( format === GPUTextureFormat.RG8Sint ) return Int8Array;
  402. if ( format === GPUTextureFormat.RG8Unorm ) return Uint8Array;
  403. if ( format === GPUTextureFormat.RG8Snorm ) return Int8Array;
  404. if ( format === GPUTextureFormat.RGBA8Uint ) return Uint8Array;
  405. if ( format === GPUTextureFormat.RGBA8Sint ) return Int8Array;
  406. if ( format === GPUTextureFormat.RGBA8Unorm ) return Uint8Array;
  407. if ( format === GPUTextureFormat.RGBA8Snorm ) return Int8Array;
  408. if ( format === GPUTextureFormat.R16Uint ) return Uint16Array;
  409. if ( format === GPUTextureFormat.R16Sint ) return Int16Array;
  410. if ( format === GPUTextureFormat.RG16Uint ) return Uint16Array;
  411. if ( format === GPUTextureFormat.RG16Sint ) return Int16Array;
  412. if ( format === GPUTextureFormat.RGBA16Uint ) return Uint16Array;
  413. if ( format === GPUTextureFormat.RGBA16Sint ) return Int16Array;
  414. if ( format === GPUTextureFormat.R32Uint ) return Uint32Array;
  415. if ( format === GPUTextureFormat.R32Sint ) return Int32Array;
  416. if ( format === GPUTextureFormat.R32Float ) return Float32Array;
  417. if ( format === GPUTextureFormat.RG32Uint ) return Uint32Array;
  418. if ( format === GPUTextureFormat.RG32Sint ) return Int32Array;
  419. if ( format === GPUTextureFormat.RG32Float ) return Float32Array;
  420. if ( format === GPUTextureFormat.RGBA32Uint ) return Uint32Array;
  421. if ( format === GPUTextureFormat.RGBA32Sint ) return Int32Array;
  422. if ( format === GPUTextureFormat.RGBA32Float ) return Float32Array;
  423. }
  424. _getDimension( texture ) {
  425. let dimension;
  426. if ( texture.isData3DTexture ) {
  427. dimension = GPUTextureDimension.ThreeD;
  428. } else {
  429. dimension = GPUTextureDimension.TwoD;
  430. }
  431. return dimension;
  432. }
  433. _getMipLevelCount( texture, width, height, needsMipmaps ) {
  434. let mipLevelCount;
  435. if ( texture.isCompressedTexture ) {
  436. mipLevelCount = texture.mipmaps.length;
  437. } else if ( needsMipmaps ) {
  438. mipLevelCount = Math.floor( Math.log2( Math.max( width, height ) ) ) + 1;
  439. } else {
  440. mipLevelCount = 1; // a texture without mipmaps has a base mip (mipLevel 0)
  441. }
  442. return mipLevelCount;
  443. }
  444. _getFormat( texture ) {
  445. const format = texture.format;
  446. const type = texture.type;
  447. const colorSpace = texture.colorSpace;
  448. let formatGPU;
  449. if ( /*texture.isRenderTargetTexture === true ||*/ texture.isFramebufferTexture === true ) {
  450. formatGPU = GPUTextureFormat.BGRA8Unorm;
  451. } else if ( texture.isCompressedTexture === true ) {
  452. switch ( format ) {
  453. case RGBA_S3TC_DXT1_Format:
  454. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC1RGBAUnormSRGB : GPUTextureFormat.BC1RGBAUnorm;
  455. break;
  456. case RGBA_S3TC_DXT3_Format:
  457. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC2RGBAUnormSRGB : GPUTextureFormat.BC2RGBAUnorm;
  458. break;
  459. case RGBA_S3TC_DXT5_Format:
  460. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC3RGBAUnormSRGB : GPUTextureFormat.BC3RGBAUnorm;
  461. break;
  462. case RGB_ETC2_Format:
  463. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ETC2RGB8UnormSRGB : GPUTextureFormat.ETC2RGB8Unorm;
  464. break;
  465. case RGBA_ETC2_EAC_Format:
  466. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ETC2RGBA8UnormSRGB : GPUTextureFormat.ETC2RGBA8Unorm;
  467. break;
  468. case RGBA_ASTC_4x4_Format:
  469. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC4x4UnormSRGB : GPUTextureFormat.ASTC4x4Unorm;
  470. break;
  471. case RGBA_ASTC_5x4_Format:
  472. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC5x4UnormSRGB : GPUTextureFormat.ASTC5x4Unorm;
  473. break;
  474. case RGBA_ASTC_5x5_Format:
  475. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC5x5UnormSRGB : GPUTextureFormat.ASTC5x5Unorm;
  476. break;
  477. case RGBA_ASTC_6x5_Format:
  478. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC6x5UnormSRGB : GPUTextureFormat.ASTC6x5Unorm;
  479. break;
  480. case RGBA_ASTC_6x6_Format:
  481. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC6x6UnormSRGB : GPUTextureFormat.ASTC6x6Unorm;
  482. break;
  483. case RGBA_ASTC_8x5_Format:
  484. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x5UnormSRGB : GPUTextureFormat.ASTC8x5Unorm;
  485. break;
  486. case RGBA_ASTC_8x6_Format:
  487. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x6UnormSRGB : GPUTextureFormat.ASTC8x6Unorm;
  488. break;
  489. case RGBA_ASTC_8x8_Format:
  490. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x8UnormSRGB : GPUTextureFormat.ASTC8x8Unorm;
  491. break;
  492. case RGBA_ASTC_10x5_Format:
  493. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x5UnormSRGB : GPUTextureFormat.ASTC10x5Unorm;
  494. break;
  495. case RGBA_ASTC_10x6_Format:
  496. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x6UnormSRGB : GPUTextureFormat.ASTC10x6Unorm;
  497. break;
  498. case RGBA_ASTC_10x8_Format:
  499. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x8UnormSRGB : GPUTextureFormat.ASTC10x8Unorm;
  500. break;
  501. case RGBA_ASTC_10x10_Format:
  502. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x10UnormSRGB : GPUTextureFormat.ASTC10x10Unorm;
  503. break;
  504. case RGBA_ASTC_12x10_Format:
  505. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC12x10UnormSRGB : GPUTextureFormat.ASTC12x10Unorm;
  506. break;
  507. case RGBA_ASTC_12x12_Format:
  508. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC12x12UnormSRGB : GPUTextureFormat.ASTC12x12Unorm;
  509. break;
  510. default:
  511. console.error( 'WebGPURenderer: Unsupported texture format.', format );
  512. }
  513. } else {
  514. switch ( format ) {
  515. case RGBAFormat:
  516. switch ( type ) {
  517. case UnsignedByteType:
  518. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.RGBA8UnormSRGB : GPUTextureFormat.RGBA8Unorm;
  519. break;
  520. case HalfFloatType:
  521. formatGPU = GPUTextureFormat.RGBA16Float;
  522. break;
  523. case FloatType:
  524. formatGPU = GPUTextureFormat.RGBA32Float;
  525. break;
  526. default:
  527. console.error( 'WebGPURenderer: Unsupported texture type with RGBAFormat.', type );
  528. }
  529. break;
  530. case RedFormat:
  531. switch ( type ) {
  532. case UnsignedByteType:
  533. formatGPU = GPUTextureFormat.R8Unorm;
  534. break;
  535. case HalfFloatType:
  536. formatGPU = GPUTextureFormat.R16Float;
  537. break;
  538. case FloatType:
  539. formatGPU = GPUTextureFormat.R32Float;
  540. break;
  541. default:
  542. console.error( 'WebGPURenderer: Unsupported texture type with RedFormat.', type );
  543. }
  544. break;
  545. case RGFormat:
  546. switch ( type ) {
  547. case UnsignedByteType:
  548. formatGPU = GPUTextureFormat.RG8Unorm;
  549. break;
  550. case HalfFloatType:
  551. formatGPU = GPUTextureFormat.RG16Float;
  552. break;
  553. case FloatType:
  554. formatGPU = GPUTextureFormat.RG32Float;
  555. break;
  556. default:
  557. console.error( 'WebGPURenderer: Unsupported texture type with RGFormat.', type );
  558. }
  559. break;
  560. case DepthFormat:
  561. switch ( type ) {
  562. case UnsignedShortType:
  563. formatGPU = GPUTextureFormat.Depth16Unorm;
  564. break;
  565. case UnsignedIntType:
  566. formatGPU = GPUTextureFormat.Depth24Plus;
  567. break;
  568. case FloatType:
  569. formatGPU = GPUTextureFormat.Depth32Float;
  570. break;
  571. default:
  572. console.error( 'WebGPURenderer: Unsupported texture type with DepthFormat.', type );
  573. }
  574. break;
  575. case DepthStencilFormat:
  576. switch ( type ) {
  577. case UnsignedInt248Type:
  578. formatGPU = GPUTextureFormat.Depth24PlusStencil8;
  579. break;
  580. case FloatType:
  581. if ( this.device.features.has( GPUFeatureName.Depth32FloatStencil8 ) === false ) {
  582. console.error( 'WebGPURenderer: Depth textures with DepthStencilFormat + FloatType can only be used with the "depth32float-stencil8" GPU feature.' );
  583. }
  584. formatGPU = GPUTextureFormat.Depth32FloatStencil8;
  585. break;
  586. default:
  587. console.error( 'WebGPURenderer: Unsupported texture type with DepthStencilFormat.', type );
  588. }
  589. break;
  590. default:
  591. console.error( 'WebGPURenderer: Unsupported texture format.', format );
  592. }
  593. }
  594. return formatGPU;
  595. }
  596. }
  597. export default WebGPUTextureUtils;