misc_controls_drag.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - drag controls</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - drag controls<br />
  21. Use "Shift+Click" to add/remove objects to/from a group.<br />
  22. Grouped objects can be transformed as a union.
  23. </div>
  24. <!-- Import maps polyfill -->
  25. <!-- Remove this when import maps will be widely supported -->
  26. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  27. <script type="importmap">
  28. {
  29. "imports": {
  30. "three": "../build/three.module.js",
  31. "three/addons/": "./jsm/"
  32. }
  33. }
  34. </script>
  35. <script type="module">
  36. import * as THREE from 'three';
  37. import { DragControls } from 'three/addons/controls/DragControls.js';
  38. let container;
  39. let camera, scene, renderer;
  40. let controls, group;
  41. let enableSelection = false;
  42. const objects = [];
  43. const mouse = new THREE.Vector2(), raycaster = new THREE.Raycaster();
  44. init();
  45. function init() {
  46. container = document.createElement( 'div' );
  47. document.body.appendChild( container );
  48. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 500 );
  49. camera.position.z = 25;
  50. scene = new THREE.Scene();
  51. scene.background = new THREE.Color( 0xf0f0f0 );
  52. scene.add( new THREE.AmbientLight( 0xaaaaaa ) );
  53. const light = new THREE.SpotLight( 0xffffff, 10000 );
  54. light.position.set( 0, 25, 50 );
  55. light.angle = Math.PI / 9;
  56. light.castShadow = true;
  57. light.shadow.camera.near = 10;
  58. light.shadow.camera.far = 100;
  59. light.shadow.mapSize.width = 1024;
  60. light.shadow.mapSize.height = 1024;
  61. scene.add( light );
  62. group = new THREE.Group();
  63. scene.add( group );
  64. const geometry = new THREE.BoxGeometry();
  65. for ( let i = 0; i < 200; i ++ ) {
  66. const object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  67. object.position.x = Math.random() * 30 - 15;
  68. object.position.y = Math.random() * 15 - 7.5;
  69. object.position.z = Math.random() * 20 - 10;
  70. object.rotation.x = Math.random() * 2 * Math.PI;
  71. object.rotation.y = Math.random() * 2 * Math.PI;
  72. object.rotation.z = Math.random() * 2 * Math.PI;
  73. object.scale.x = Math.random() * 2 + 1;
  74. object.scale.y = Math.random() * 2 + 1;
  75. object.scale.z = Math.random() * 2 + 1;
  76. object.castShadow = true;
  77. object.receiveShadow = true;
  78. scene.add( object );
  79. objects.push( object );
  80. }
  81. renderer = new THREE.WebGLRenderer( { antialias: true } );
  82. renderer.setPixelRatio( window.devicePixelRatio );
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. renderer.useLegacyLights = false;
  85. renderer.shadowMap.enabled = true;
  86. renderer.shadowMap.type = THREE.PCFShadowMap;
  87. container.appendChild( renderer.domElement );
  88. controls = new DragControls( [ ... objects ], camera, renderer.domElement );
  89. controls.addEventListener( 'drag', render );
  90. //
  91. window.addEventListener( 'resize', onWindowResize );
  92. document.addEventListener( 'click', onClick );
  93. window.addEventListener( 'keydown', onKeyDown );
  94. window.addEventListener( 'keyup', onKeyUp );
  95. render();
  96. }
  97. function onWindowResize() {
  98. camera.aspect = window.innerWidth / window.innerHeight;
  99. camera.updateProjectionMatrix();
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. render();
  102. }
  103. function onKeyDown( event ) {
  104. enableSelection = ( event.keyCode === 16 ) ? true : false;
  105. }
  106. function onKeyUp() {
  107. enableSelection = false;
  108. }
  109. function onClick( event ) {
  110. event.preventDefault();
  111. if ( enableSelection === true ) {
  112. const draggableObjects = controls.getObjects();
  113. draggableObjects.length = 0;
  114. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  115. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  116. raycaster.setFromCamera( mouse, camera );
  117. const intersections = raycaster.intersectObjects( objects, true );
  118. if ( intersections.length > 0 ) {
  119. const object = intersections[ 0 ].object;
  120. if ( group.children.includes( object ) === true ) {
  121. object.material.emissive.set( 0x000000 );
  122. scene.attach( object );
  123. } else {
  124. object.material.emissive.set( 0xaaaaaa );
  125. group.attach( object );
  126. }
  127. controls.transformGroup = true;
  128. draggableObjects.push( group );
  129. }
  130. if ( group.children.length === 0 ) {
  131. controls.transformGroup = false;
  132. draggableObjects.push( ...objects );
  133. }
  134. }
  135. render();
  136. }
  137. function render() {
  138. renderer.render( scene, camera );
  139. }
  140. </script>
  141. </body>
  142. </html>