webgl_geometry_cube.html 2.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - cube</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <!-- Import maps polyfill -->
  11. <!-- Remove this when import maps will be widely supported -->
  12. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. let camera, scene, renderer;
  24. let mesh;
  25. init();
  26. animate();
  27. function init() {
  28. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 100 );
  29. camera.position.z = 2;
  30. scene = new THREE.Scene();
  31. const texture = new THREE.TextureLoader().load( 'textures/crate.gif' );
  32. texture.colorSpace = THREE.SRGBColorSpace;
  33. const geometry = new THREE.BoxGeometry();
  34. const material = new THREE.MeshBasicMaterial( { map: texture } );
  35. mesh = new THREE.Mesh( geometry, material );
  36. scene.add( mesh );
  37. renderer = new THREE.WebGLRenderer( { antialias: true } );
  38. renderer.setPixelRatio( window.devicePixelRatio );
  39. renderer.setSize( window.innerWidth, window.innerHeight );
  40. renderer.useLegacyLights = false;
  41. document.body.appendChild( renderer.domElement );
  42. //
  43. window.addEventListener( 'resize', onWindowResize );
  44. }
  45. function onWindowResize() {
  46. camera.aspect = window.innerWidth / window.innerHeight;
  47. camera.updateProjectionMatrix();
  48. renderer.setSize( window.innerWidth, window.innerHeight );
  49. }
  50. function animate() {
  51. requestAnimationFrame( animate );
  52. mesh.rotation.x += 0.005;
  53. mesh.rotation.y += 0.01;
  54. renderer.render( scene, camera );
  55. }
  56. </script>
  57. </body>
  58. </html>