webgl_geometry_dynamic.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - dynamic</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #666;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - dynamic geometry<br />
  17. left click: forward, right click: backward
  18. </div>
  19. <!-- Import maps polyfill -->
  20. <!-- Remove this when import maps will be widely supported -->
  21. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  22. <script type="importmap">
  23. {
  24. "imports": {
  25. "three": "../build/three.module.js",
  26. "three/addons/": "./jsm/"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three';
  32. import Stats from 'three/addons/libs/stats.module.js';
  33. import { FirstPersonControls } from 'three/addons/controls/FirstPersonControls.js';
  34. let camera, controls, scene, renderer, stats;
  35. let mesh, geometry, material, clock;
  36. const worldWidth = 128, worldDepth = 128;
  37. init();
  38. animate();
  39. function init() {
  40. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  41. camera.position.y = 200;
  42. clock = new THREE.Clock();
  43. scene = new THREE.Scene();
  44. scene.background = new THREE.Color( 0xaaccff );
  45. scene.fog = new THREE.FogExp2( 0xaaccff, 0.0007 );
  46. geometry = new THREE.PlaneGeometry( 20000, 20000, worldWidth - 1, worldDepth - 1 );
  47. geometry.rotateX( - Math.PI / 2 );
  48. const position = geometry.attributes.position;
  49. position.usage = THREE.DynamicDrawUsage;
  50. for ( let i = 0; i < position.count; i ++ ) {
  51. const y = 35 * Math.sin( i / 2 );
  52. position.setY( i, y );
  53. }
  54. const texture = new THREE.TextureLoader().load( 'textures/water.jpg' );
  55. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  56. texture.repeat.set( 5, 5 );
  57. texture.colorSpace = THREE.SRGBColorSpace;
  58. material = new THREE.MeshBasicMaterial( { color: 0x0044ff, map: texture } );
  59. mesh = new THREE.Mesh( geometry, material );
  60. scene.add( mesh );
  61. renderer = new THREE.WebGLRenderer( { antialias: true } );
  62. renderer.setPixelRatio( window.devicePixelRatio );
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. renderer.useLegacyLights = false;
  65. document.body.appendChild( renderer.domElement );
  66. controls = new FirstPersonControls( camera, renderer.domElement );
  67. controls.movementSpeed = 500;
  68. controls.lookSpeed = 0.1;
  69. stats = new Stats();
  70. document.body.appendChild( stats.dom );
  71. //
  72. window.addEventListener( 'resize', onWindowResize );
  73. }
  74. function onWindowResize() {
  75. camera.aspect = window.innerWidth / window.innerHeight;
  76. camera.updateProjectionMatrix();
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. controls.handleResize();
  79. }
  80. //
  81. function animate() {
  82. requestAnimationFrame( animate );
  83. render();
  84. stats.update();
  85. }
  86. function render() {
  87. const delta = clock.getDelta();
  88. const time = clock.getElapsedTime() * 10;
  89. const position = geometry.attributes.position;
  90. for ( let i = 0; i < position.count; i ++ ) {
  91. const y = 35 * Math.sin( i / 5 + ( time + i ) / 7 );
  92. position.setY( i, y );
  93. }
  94. position.needsUpdate = true;
  95. controls.update( delta );
  96. renderer.render( scene, camera );
  97. }
  98. </script>
  99. </body>
  100. </html>