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webgl_lines_colors.html 6.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - colors</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - color lines<br/>
  12. <a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="https://openprocessing.org/user/5654">Thomas Diewald</a>
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import * as GeometryUtils from 'three/addons/utils/GeometryUtils.js';
  28. let mouseX = 0, mouseY = 0;
  29. let windowHalfX = window.innerWidth / 2;
  30. let windowHalfY = window.innerHeight / 2;
  31. let camera, scene, renderer;
  32. init();
  33. animate();
  34. function init() {
  35. camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
  36. camera.position.z = 1000;
  37. scene = new THREE.Scene();
  38. renderer = new THREE.WebGLRenderer( { antialias: true } );
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. renderer.useLegacyLights = false;
  42. document.body.appendChild( renderer.domElement );
  43. //
  44. const hilbertPoints = GeometryUtils.hilbert3D( new THREE.Vector3( 0, 0, 0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 );
  45. const geometry1 = new THREE.BufferGeometry();
  46. const geometry2 = new THREE.BufferGeometry();
  47. const geometry3 = new THREE.BufferGeometry();
  48. const subdivisions = 6;
  49. let vertices = [];
  50. let colors1 = [];
  51. let colors2 = [];
  52. let colors3 = [];
  53. const point = new THREE.Vector3();
  54. const color = new THREE.Color();
  55. const spline = new THREE.CatmullRomCurve3( hilbertPoints );
  56. for ( let i = 0; i < hilbertPoints.length * subdivisions; i ++ ) {
  57. const t = i / ( hilbertPoints.length * subdivisions );
  58. spline.getPoint( t, point );
  59. vertices.push( point.x, point.y, point.z );
  60. color.setHSL( 0.6, 1.0, Math.max( 0, - point.x / 200 ) + 0.5, THREE.SRGBColorSpace );
  61. colors1.push( color.r, color.g, color.b );
  62. color.setHSL( 0.9, 1.0, Math.max( 0, - point.y / 200 ) + 0.5, THREE.SRGBColorSpace );
  63. colors2.push( color.r, color.g, color.b );
  64. color.setHSL( i / ( hilbertPoints.length * subdivisions ), 1.0, 0.5, THREE.SRGBColorSpace );
  65. colors3.push( color.r, color.g, color.b );
  66. }
  67. geometry1.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  68. geometry2.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  69. geometry3.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  70. geometry1.setAttribute( 'color', new THREE.Float32BufferAttribute( colors1, 3 ) );
  71. geometry2.setAttribute( 'color', new THREE.Float32BufferAttribute( colors2, 3 ) );
  72. geometry3.setAttribute( 'color', new THREE.Float32BufferAttribute( colors3, 3 ) );
  73. //
  74. const geometry4 = new THREE.BufferGeometry();
  75. const geometry5 = new THREE.BufferGeometry();
  76. const geometry6 = new THREE.BufferGeometry();
  77. vertices = [];
  78. colors1 = [];
  79. colors2 = [];
  80. colors3 = [];
  81. for ( let i = 0; i < hilbertPoints.length; i ++ ) {
  82. const point = hilbertPoints[ i ];
  83. vertices.push( point.x, point.y, point.z );
  84. color.setHSL( 0.6, 1.0, Math.max( 0, ( 200 - hilbertPoints[ i ].x ) / 400 ) * 0.5 + 0.5, THREE.SRGBColorSpace );
  85. colors1.push( color.r, color.g, color.b );
  86. color.setHSL( 0.3, 1.0, Math.max( 0, ( 200 + hilbertPoints[ i ].x ) / 400 ) * 0.5, THREE.SRGBColorSpace );
  87. colors2.push( color.r, color.g, color.b );
  88. color.setHSL( i / hilbertPoints.length, 1.0, 0.5, THREE.SRGBColorSpace );
  89. colors3.push( color.r, color.g, color.b );
  90. }
  91. geometry4.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  92. geometry5.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  93. geometry6.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  94. geometry4.setAttribute( 'color', new THREE.Float32BufferAttribute( colors1, 3 ) );
  95. geometry5.setAttribute( 'color', new THREE.Float32BufferAttribute( colors2, 3 ) );
  96. geometry6.setAttribute( 'color', new THREE.Float32BufferAttribute( colors3, 3 ) );
  97. // Create lines and add to scene
  98. const material = new THREE.LineBasicMaterial( { color: 0xffffff, vertexColors: true } );
  99. let line, p;
  100. const scale = 0.3, d = 225;
  101. const parameters = [
  102. [ material, scale * 1.5, [ - d, - d / 2, 0 ], geometry1 ],
  103. [ material, scale * 1.5, [ 0, - d / 2, 0 ], geometry2 ],
  104. [ material, scale * 1.5, [ d, - d / 2, 0 ], geometry3 ],
  105. [ material, scale * 1.5, [ - d, d / 2, 0 ], geometry4 ],
  106. [ material, scale * 1.5, [ 0, d / 2, 0 ], geometry5 ],
  107. [ material, scale * 1.5, [ d, d / 2, 0 ], geometry6 ],
  108. ];
  109. for ( let i = 0; i < parameters.length; i ++ ) {
  110. p = parameters[ i ];
  111. line = new THREE.Line( p[ 3 ], p[ 0 ] );
  112. line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
  113. line.position.x = p[ 2 ][ 0 ];
  114. line.position.y = p[ 2 ][ 1 ];
  115. line.position.z = p[ 2 ][ 2 ];
  116. scene.add( line );
  117. }
  118. //
  119. document.body.style.touchAction = 'none';
  120. document.body.addEventListener( 'pointermove', onPointerMove );
  121. //
  122. window.addEventListener( 'resize', onWindowResize );
  123. }
  124. function onWindowResize() {
  125. windowHalfX = window.innerWidth / 2;
  126. windowHalfY = window.innerHeight / 2;
  127. camera.aspect = window.innerWidth / window.innerHeight;
  128. camera.updateProjectionMatrix();
  129. renderer.setSize( window.innerWidth, window.innerHeight );
  130. }
  131. //
  132. function onPointerMove( event ) {
  133. if ( event.isPrimary === false ) return;
  134. mouseX = event.clientX - windowHalfX;
  135. mouseY = event.clientY - windowHalfY;
  136. }
  137. //
  138. function animate() {
  139. requestAnimationFrame( animate );
  140. render();
  141. }
  142. function render() {
  143. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  144. camera.position.y += ( - mouseY + 200 - camera.position.y ) * 0.05;
  145. camera.lookAt( scene.position );
  146. const time = Date.now() * 0.0005;
  147. for ( let i = 0; i < scene.children.length; i ++ ) {
  148. const object = scene.children[ i ];
  149. if ( object.isLine ) {
  150. object.rotation.y = time * ( i % 2 ? 1 : - 1 );
  151. }
  152. }
  153. renderer.render( scene, camera );
  154. }
  155. </script>
  156. </body>
  157. </html>