webgl_loader_amf.html 2.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - AMF</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #999;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - AMF loader
  17. </div>
  18. <!-- Import maps polyfill -->
  19. <!-- Remove this when import maps will be widely supported -->
  20. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  21. <script type="importmap">
  22. {
  23. "imports": {
  24. "three": "../build/three.module.js",
  25. "three/addons/": "./jsm/"
  26. }
  27. }
  28. </script>
  29. <script type="module">
  30. import * as THREE from 'three';
  31. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  32. import { AMFLoader } from 'three/addons/loaders/AMFLoader.js';
  33. let camera, scene, renderer;
  34. init();
  35. function init() {
  36. scene = new THREE.Scene();
  37. scene.background = new THREE.Color( 0x999999 );
  38. scene.add( new THREE.AmbientLight( 0x999999 ) );
  39. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
  40. // Z is up for objects intended to be 3D printed.
  41. camera.up.set( 0, 0, 1 );
  42. camera.position.set( 0, - 9, 6 );
  43. camera.add( new THREE.PointLight( 0xffffff, 250 ) );
  44. scene.add( camera );
  45. const grid = new THREE.GridHelper( 50, 50, 0xffffff, 0x555555 );
  46. grid.rotateOnAxis( new THREE.Vector3( 1, 0, 0 ), 90 * ( Math.PI / 180 ) );
  47. scene.add( grid );
  48. renderer = new THREE.WebGLRenderer( { antialias: true } );
  49. renderer.setPixelRatio( window.devicePixelRatio );
  50. renderer.setSize( window.innerWidth, window.innerHeight );
  51. renderer.useLegacyLights = false;
  52. document.body.appendChild( renderer.domElement );
  53. const loader = new AMFLoader();
  54. loader.load( './models/amf/rook.amf', function ( amfobject ) {
  55. scene.add( amfobject );
  56. render();
  57. } );
  58. const controls = new OrbitControls( camera, renderer.domElement );
  59. controls.addEventListener( 'change', render );
  60. controls.target.set( 0, 0, 2 );
  61. controls.enableZoom = false;
  62. controls.update();
  63. window.addEventListener( 'resize', onWindowResize );
  64. }
  65. function onWindowResize() {
  66. camera.aspect = window.innerWidth / window.innerHeight;
  67. camera.updateProjectionMatrix();
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. render();
  70. }
  71. function render() {
  72. renderer.render( scene, camera );
  73. }
  74. </script>
  75. </body>
  76. </html>