webgl_loader_obj.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - OBJ loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - OBJLoader test
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. let camera, scene, renderer;
  29. let object;
  30. init();
  31. function init() {
  32. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 20 );
  33. camera.position.z = 2.5;
  34. // scene
  35. scene = new THREE.Scene();
  36. const ambientLight = new THREE.AmbientLight( 0xffffff );
  37. scene.add( ambientLight );
  38. const pointLight = new THREE.PointLight( 0xffffff, 15 );
  39. camera.add( pointLight );
  40. scene.add( camera );
  41. // manager
  42. function loadModel() {
  43. object.traverse( function ( child ) {
  44. if ( child.isMesh ) child.material.map = texture;
  45. } );
  46. object.position.y = - 0.95;
  47. object.scale.setScalar( 0.01 );
  48. scene.add( object );
  49. render();
  50. }
  51. const manager = new THREE.LoadingManager( loadModel );
  52. // texture
  53. const textureLoader = new THREE.TextureLoader( manager );
  54. const texture = textureLoader.load( 'textures/uv_grid_opengl.jpg', render );
  55. texture.colorSpace = THREE.SRGBColorSpace;
  56. // model
  57. function onProgress( xhr ) {
  58. if ( xhr.lengthComputable ) {
  59. const percentComplete = xhr.loaded / xhr.total * 100;
  60. console.log( 'model ' + Math.round( percentComplete, 2 ) + '% downloaded' );
  61. }
  62. }
  63. function onError() {}
  64. const loader = new OBJLoader( manager );
  65. loader.load( 'models/obj/male02/male02.obj', function ( obj ) {
  66. object = obj;
  67. }, onProgress, onError );
  68. //
  69. renderer = new THREE.WebGLRenderer( { antialias: true } );
  70. renderer.setPixelRatio( window.devicePixelRatio );
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. renderer.useLegacyLights = false;
  73. document.body.appendChild( renderer.domElement );
  74. //
  75. const controls = new  OrbitControls( camera, renderer.domElement );
  76. controls.minDistance = 2;
  77. controls.maxDistance = 5;
  78. controls.addEventListener( 'change', render );
  79. //
  80. window.addEventListener( 'resize', onWindowResize );
  81. }
  82. function onWindowResize() {
  83. camera.aspect = window.innerWidth / window.innerHeight;
  84. camera.updateProjectionMatrix();
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. }
  87. function render() {
  88. renderer.render( scene, camera );
  89. }
  90. </script>
  91. </body>
  92. </html>