webgl_loader_texture_hdr.html 2.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - HDR texture loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl HDR (RGBE) texture loader example<br/>
  12. Image courtesy of <a href="http://www.pauldebevec.com/Research/HDR/" target="_blank" rel="noopener">Paul Debevec</a>.
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  28. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  29. const params = {
  30. exposure: 2.0
  31. };
  32. let renderer, scene, camera;
  33. init();
  34. function init() {
  35. renderer = new THREE.WebGLRenderer();
  36. renderer.setPixelRatio( window.devicePixelRatio );
  37. renderer.setSize( window.innerWidth, window.innerHeight );
  38. renderer.useLegacyLights = false;
  39. document.body.appendChild( renderer.domElement );
  40. renderer.toneMapping = THREE.ReinhardToneMapping;
  41. renderer.toneMappingExposure = params.exposure;
  42. scene = new THREE.Scene();
  43. const aspect = window.innerWidth / window.innerHeight;
  44. camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 1 );
  45. new RGBELoader()
  46. .load( 'textures/memorial.hdr', function ( texture, textureData ) {
  47. //console.log( textureData );
  48. //console.log( texture );
  49. const material = new THREE.MeshBasicMaterial( { map: texture } );
  50. const quad = new THREE.PlaneGeometry( 1.5 * textureData.width / textureData.height, 1.5 );
  51. const mesh = new THREE.Mesh( quad, material );
  52. scene.add( mesh );
  53. render();
  54. } );
  55. //
  56. const gui = new GUI();
  57. gui.add( params, 'exposure', 0, 4, 0.01 ).onChange( render );
  58. gui.open();
  59. //
  60. window.addEventListener( 'resize', onWindowResize );
  61. }
  62. function onWindowResize() {
  63. const aspect = window.innerWidth / window.innerHeight;
  64. const frustumHeight = camera.top - camera.bottom;
  65. camera.left = - frustumHeight * aspect / 2;
  66. camera.right = frustumHeight * aspect / 2;
  67. camera.updateProjectionMatrix();
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. render();
  70. }
  71. //
  72. function render() {
  73. renderer.toneMappingExposure = params.exposure;
  74. renderer.render( scene, camera );
  75. }
  76. </script>
  77. </body>
  78. </html>