webgl_loader_tilt.html 2.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - tilt loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - tilt loader<br/>
  12. <a href="https://poly.google.com/view/ewUb8s99x_k" target="_blank" rel="noopener">TILTSPHERE</a> by <a href="https://poly.google.com/user/8CZPjCt8LvV" target="_blank" rel="noopener">Rosie Summers</a>
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { TiltLoader } from 'three/addons/loaders/TiltLoader.js';
  29. let camera, scene, renderer;
  30. init();
  31. function init() {
  32. scene = new THREE.Scene();
  33. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
  34. camera.position.y = 43;
  35. camera.position.z = 100;
  36. scene.add( camera );
  37. const grid = new THREE.GridHelper( 50, 50, 0xffffff, 0x555555 );
  38. scene.add( grid );
  39. renderer = new THREE.WebGLRenderer( { antialias: true } );
  40. renderer.setPixelRatio( window.devicePixelRatio );
  41. renderer.setSize( window.innerWidth, window.innerHeight );
  42. renderer.useLegacyLights = false;
  43. document.body.appendChild( renderer.domElement );
  44. const loader = new TiltLoader();
  45. loader.load( './models/tilt/BRUSH_DOME.tilt', function ( object ) {
  46. // console.log( object.children.length );
  47. scene.add( object );
  48. render();
  49. } );
  50. const controls = new OrbitControls( camera, renderer.domElement );
  51. controls.addEventListener( 'change', render );
  52. controls.target.y = camera.position.y;
  53. controls.update();
  54. window.addEventListener( 'resize', onWindowResize );
  55. }
  56. function onWindowResize() {
  57. camera.aspect = window.innerWidth / window.innerHeight;
  58. camera.updateProjectionMatrix();
  59. renderer.setSize( window.innerWidth, window.innerHeight );
  60. render();
  61. }
  62. function render() {
  63. renderer.render( scene, camera );
  64. }
  65. </script>
  66. </body>
  67. </html>