webgl_loader_vtk.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - vtk loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
  12. vtk formats loader test<br />
  13. Legacy vtk model from <a href="http://www.cc.gatech.edu/projects/large_models/" target="_blank" rel="noopener">The GeorgiaTech Lagre Geometric Model Archive</a>
  14. </div>
  15. <!-- Import maps polyfill -->
  16. <!-- Remove this when import maps will be widely supported -->
  17. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js",
  22. "three/addons/": "./jsm/"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import Stats from 'three/addons/libs/stats.module.js';
  29. import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
  30. import { VTKLoader } from 'three/addons/loaders/VTKLoader.js';
  31. let stats;
  32. let camera, controls, scene, renderer;
  33. init();
  34. animate();
  35. function init() {
  36. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 100 );
  37. camera.position.z = 0.2;
  38. scene = new THREE.Scene();
  39. scene.add( camera );
  40. // light
  41. const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x000000, 3 );
  42. scene.add( hemiLight );
  43. const dirLight = new THREE.DirectionalLight( 0xffffff, 1.5 );
  44. dirLight.position.set( 2, 2, 2 );
  45. scene.add( dirLight );
  46. const loader = new VTKLoader();
  47. loader.load( 'models/vtk/bunny.vtk', function ( geometry ) {
  48. geometry.center();
  49. geometry.computeVertexNormals();
  50. const material = new THREE.MeshLambertMaterial( { color: 0xffffff } );
  51. const mesh = new THREE.Mesh( geometry, material );
  52. mesh.position.set( - 0.075, 0.005, 0 );
  53. mesh.scale.multiplyScalar( 0.2 );
  54. scene.add( mesh );
  55. } );
  56. const loader1 = new VTKLoader();
  57. loader1.load( 'models/vtk/cube_ascii.vtp', function ( geometry ) {
  58. geometry.computeVertexNormals();
  59. geometry.center();
  60. const material = new THREE.MeshLambertMaterial( { color: 0x00ff00 } );
  61. const mesh = new THREE.Mesh( geometry, material );
  62. mesh.position.set( - 0.025, 0, 0 );
  63. mesh.scale.multiplyScalar( 0.01 );
  64. scene.add( mesh );
  65. } );
  66. const loader2 = new VTKLoader();
  67. loader2.load( 'models/vtk/cube_binary.vtp', function ( geometry ) {
  68. geometry.computeVertexNormals();
  69. geometry.center();
  70. const material = new THREE.MeshLambertMaterial( { color: 0x0000ff } );
  71. const mesh = new THREE.Mesh( geometry, material );
  72. mesh.position.set( 0.025, 0, 0 );
  73. mesh.scale.multiplyScalar( 0.01 );
  74. scene.add( mesh );
  75. } );
  76. const loader3 = new VTKLoader();
  77. loader3.load( 'models/vtk/cube_no_compression.vtp', function ( geometry ) {
  78. geometry.computeVertexNormals();
  79. geometry.center();
  80. const material = new THREE.MeshLambertMaterial( { color: 0xff0000 } );
  81. const mesh = new THREE.Mesh( geometry, material );
  82. mesh.position.set( 0.075, 0, 0 );
  83. mesh.scale.multiplyScalar( 0.01 );
  84. scene.add( mesh );
  85. } );
  86. // renderer
  87. renderer = new THREE.WebGLRenderer( { antialias: true } );
  88. renderer.setPixelRatio( window.devicePixelRatio );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. renderer.useLegacyLights = false;
  91. document.body.appendChild( renderer.domElement );
  92. // controls
  93. controls = new TrackballControls( camera, renderer.domElement );
  94. controls.minDistance = .1;
  95. controls.maxDistance = 0.5;
  96. controls.rotateSpeed = 5.0;
  97. stats = new Stats();
  98. document.body.appendChild( stats.dom );
  99. //
  100. window.addEventListener( 'resize', onWindowResize );
  101. }
  102. function onWindowResize() {
  103. camera.aspect = window.innerWidth / window.innerHeight;
  104. camera.updateProjectionMatrix();
  105. renderer.setSize( window.innerWidth, window.innerHeight );
  106. controls.handleResize();
  107. }
  108. function animate() {
  109. requestAnimationFrame( animate );
  110. controls.update();
  111. renderer.render( scene, camera );
  112. stats.update();
  113. }
  114. </script>
  115. </body>
  116. </html>