webgl_materials_physical_transmission_alpha.html 7.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - transmission - alpha</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #888888;
  11. }
  12. #table {
  13. margin-top: 100px;
  14. border-collapse: collapse;
  15. width: 100%;
  16. }
  17. #table td {
  18. margin: 0;
  19. padding: 0;
  20. font-size: 16px;
  21. text-align: center;
  22. vertical-align: center;
  23. }
  24. #table tr {
  25. height: 250px;
  26. }
  27. #block-ff0000 { background-color: #ff0000; color: white; }
  28. #block-00ff00 { background-color: #00ff00; color: black; }
  29. #block-0000ff { background-color: #0000ff; color: white; }
  30. #block-000000 { background-color: #000000; color: black; }
  31. </style>
  32. </head>
  33. <body>
  34. <table id="table">
  35. <tbody>
  36. <tr>
  37. <td id="block-ff0000">ff0000</td>
  38. <td id="block-00ff00">00ff00</td>
  39. <td id="block-0000ff">0000ff</td>
  40. <td id="block-000000">000000</td>
  41. </tr>
  42. </tbody>
  43. </table>
  44. <div id="container"></div>
  45. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - transmission - alpha</div>
  46. <!-- Import maps polyfill -->
  47. <!-- Remove this when import maps will be widely supported -->
  48. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  49. <script type="importmap">
  50. {
  51. "imports": {
  52. "three": "../build/three.module.js",
  53. "three/addons/": "./jsm/"
  54. }
  55. }
  56. </script>
  57. <script type="module">
  58. import * as THREE from 'three';
  59. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  60. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  61. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  62. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  63. const params = {
  64. color: 0xffffff,
  65. transmission: 1,
  66. opacity: 1,
  67. metalness: 0,
  68. roughness: 0,
  69. ior: 1.5,
  70. thickness: 0.01,
  71. attenuationColor: 0xffffff,
  72. attenuationDistance: 1,
  73. specularIntensity: 1,
  74. specularColor: 0xffffff,
  75. envMapIntensity: 1,
  76. lightIntensity: 1,
  77. exposure: 1
  78. };
  79. let camera, scene, renderer;
  80. let mesh, material;
  81. const hdrEquirect = new RGBELoader()
  82. .setPath( 'textures/equirectangular/' )
  83. .load( 'royal_esplanade_1k.hdr', function () {
  84. hdrEquirect.mapping = THREE.EquirectangularReflectionMapping;
  85. new GLTFLoader()
  86. .setPath( 'models/gltf/' )
  87. .load( 'DragonAttenuation.glb', function ( gltf ) {
  88. gltf.scene.traverse( function ( child ) {
  89. if ( child.isMesh && child.material.isMeshPhysicalMaterial ) {
  90. mesh = child;
  91. material = mesh.material;
  92. const color = new THREE.Color();
  93. params.color = color.copy( mesh.material.color ).getHex();
  94. params.roughness = mesh.material.roughness;
  95. params.metalness = mesh.material.metalness;
  96. params.ior = mesh.material.ior;
  97. params.specularIntensity = mesh.material.specularIntensity;
  98. params.emissiveIntensity = mesh.material.emissiveIntensity;
  99. params.transmission = mesh.material.transmission;
  100. params.thickness = mesh.material.thickness;
  101. params.attenuationColor = color.copy( mesh.material.attenuationColor ).getHex();
  102. params.attenuationDistance = mesh.material.attenuationDistance;
  103. }
  104. } );
  105. init();
  106. scene.add( gltf.scene );
  107. scene.environment = hdrEquirect;
  108. //scene.background = hdrEquirect;
  109. render();
  110. } );
  111. } );
  112. function init() {
  113. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  114. renderer.setPixelRatio( window.devicePixelRatio );
  115. renderer.setSize( window.innerWidth, window.innerHeight );
  116. renderer.useLegacyLights = false;
  117. renderer.shadowMap.enabled = true;
  118. document.body.appendChild( renderer.domElement );
  119. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  120. renderer.toneMappingExposure = params.exposure;
  121. // accommodate CSS table
  122. renderer.domElement.style.position = 'absolute';
  123. renderer.domElement.style.top = 0;
  124. scene = new THREE.Scene();
  125. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  126. camera.position.set( - 5, 0.5, 0 );
  127. const controls = new OrbitControls( camera, renderer.domElement );
  128. controls.addEventListener( 'change', render ); // use if there is no animation loop
  129. controls.minDistance = 5;
  130. controls.maxDistance = 20;
  131. controls.target.y = 0.5;
  132. controls.update();
  133. window.addEventListener( 'resize', onWindowResize );
  134. //
  135. const gui = new GUI();
  136. gui.addColor( params, 'color' )
  137. .onChange( function () {
  138. material.color.set( params.color );
  139. render();
  140. } );
  141. gui.add( params, 'transmission', 0, 1, 0.01 )
  142. .onChange( function () {
  143. material.transmission = params.transmission;
  144. render();
  145. } );
  146. gui.add( params, 'opacity', 0, 1, 0.01 )
  147. .onChange( function () {
  148. material.opacity = params.opacity;
  149. const transparent = params.opacity < 1;
  150. if ( transparent !== material.transparent ) {
  151. material.transparent = transparent;
  152. material.needsUpdate = true;
  153. }
  154. render();
  155. } );
  156. gui.add( params, 'metalness', 0, 1, 0.01 )
  157. .onChange( function () {
  158. material.metalness = params.metalness;
  159. render();
  160. } );
  161. gui.add( params, 'roughness', 0, 1, 0.01 )
  162. .onChange( function () {
  163. material.roughness = params.roughness;
  164. render();
  165. } );
  166. gui.add( params, 'ior', 1, 2, 0.01 )
  167. .onChange( function () {
  168. material.ior = params.ior;
  169. render();
  170. } );
  171. gui.add( params, 'thickness', 0, 5, 0.01 )
  172. .onChange( function () {
  173. material.thickness = params.thickness;
  174. render();
  175. } );
  176. gui.addColor( params, 'attenuationColor' )
  177. .name( 'attenuation color' )
  178. .onChange( function () {
  179. material.attenuationColor.set( params.attenuationColor );
  180. render();
  181. } );
  182. gui.add( params, 'attenuationDistance', 0, 1, 0.01 )
  183. .onChange( function () {
  184. material.attenuationDistance = params.attenuationDistance;
  185. render();
  186. } );
  187. gui.add( params, 'specularIntensity', 0, 1, 0.01 )
  188. .onChange( function () {
  189. material.specularIntensity = params.specularIntensity;
  190. render();
  191. } );
  192. gui.addColor( params, 'specularColor' )
  193. .onChange( function () {
  194. material.specularColor.set( params.specularColor );
  195. render();
  196. } );
  197. gui.add( params, 'envMapIntensity', 0, 1, 0.01 )
  198. .name( 'envMap intensity' )
  199. .onChange( function () {
  200. material.envMapIntensity = params.envMapIntensity;
  201. render();
  202. } );
  203. gui.add( params, 'exposure', 0, 1, 0.01 )
  204. .onChange( function () {
  205. renderer.toneMappingExposure = params.exposure;
  206. render();
  207. } );
  208. gui.open();
  209. }
  210. function onWindowResize() {
  211. const width = window.innerWidth;
  212. const height = window.innerHeight;
  213. camera.aspect = width / height;
  214. camera.updateProjectionMatrix();
  215. renderer.setSize( width, height );
  216. render();
  217. }
  218. //
  219. function render() {
  220. renderer.render( scene, camera );
  221. }
  222. </script>
  223. </body>
  224. </html>