webgl_materials_wireframe.html 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - wireframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - materials - wireframe
  12. </div>
  13. <script type="x-shader/x-vertex" id="vertexShader">
  14. attribute vec3 center;
  15. varying vec3 vCenter;
  16. void main() {
  17. vCenter = center;
  18. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  19. }
  20. </script>
  21. <script type="x-shader/x-fragment" id="fragmentShader">
  22. uniform float thickness;
  23. varying vec3 vCenter;
  24. void main() {
  25. vec3 afwidth = fwidth( vCenter.xyz );
  26. vec3 edge3 = smoothstep( ( thickness - 1.0 ) * afwidth, thickness * afwidth, vCenter.xyz );
  27. float edge = 1.0 - min( min( edge3.x, edge3.y ), edge3.z );
  28. gl_FragColor.rgb = gl_FrontFacing ? vec3( 0.9, 0.9, 1.0 ) : vec3( 0.4, 0.4, 0.5 );
  29. gl_FragColor.a = edge;
  30. }
  31. </script>
  32. <!-- Import maps polyfill -->
  33. <!-- Remove this when import maps will be widely supported -->
  34. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  35. <script type="importmap">
  36. {
  37. "imports": {
  38. "three": "../build/three.module.js",
  39. "three/addons/": "./jsm/"
  40. }
  41. }
  42. </script>
  43. <script type="module">
  44. import * as THREE from 'three';
  45. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  46. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  47. const API = {
  48. thickness: 1
  49. };
  50. let renderer, scene, camera, mesh2;
  51. init();
  52. function init() {
  53. renderer = new THREE.WebGLRenderer( { antialias: true } );
  54. renderer.setPixelRatio( window.devicePixelRatio );
  55. renderer.setSize( window.innerWidth, window.innerHeight );
  56. renderer.useLegacyLights = false;
  57. document.body.appendChild( renderer.domElement );
  58. scene = new THREE.Scene();
  59. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 500 );
  60. camera.position.z = 200;
  61. const controls = new OrbitControls( camera, renderer.domElement );
  62. controls.addEventListener( 'change', render ); // use if there is no animation loop
  63. controls.enablePan = false;
  64. controls.enableZoom = false;
  65. new THREE.BufferGeometryLoader().load( 'models/json/WaltHeadLo_buffergeometry.json', function ( geometry ) {
  66. geometry.deleteAttribute( 'normal' );
  67. geometry.deleteAttribute( 'uv' );
  68. setupAttributes( geometry );
  69. // left
  70. const material1 = new THREE.MeshBasicMaterial( {
  71. color: 0xe0e0ff,
  72. wireframe: true
  73. } );
  74. const mesh1 = new THREE.Mesh( geometry, material1 );
  75. mesh1.position.set( - 40, 0, 0 );
  76. scene.add( mesh1 );
  77. // right
  78. const material2 = new THREE.ShaderMaterial( {
  79. uniforms: { 'thickness': { value: API.thickness } },
  80. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  81. fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
  82. side: THREE.DoubleSide,
  83. alphaToCoverage: true // only works when WebGLRenderer's "antialias" is set to "true"
  84. } );
  85. material2.extensions.derivatives = true;
  86. mesh2 = new THREE.Mesh( geometry, material2 );
  87. mesh2.position.set( 40, 0, 0 );
  88. scene.add( mesh2 );
  89. //
  90. render();
  91. } );
  92. //
  93. const gui = new GUI();
  94. gui.add( API, 'thickness', 0, 4 ).onChange( function () {
  95. mesh2.material.uniforms.thickness.value = API.thickness;
  96. render();
  97. } );
  98. gui.open();
  99. //
  100. window.addEventListener( 'resize', onWindowResize );
  101. }
  102. function setupAttributes( geometry ) {
  103. const vectors = [
  104. new THREE.Vector3( 1, 0, 0 ),
  105. new THREE.Vector3( 0, 1, 0 ),
  106. new THREE.Vector3( 0, 0, 1 )
  107. ];
  108. const position = geometry.attributes.position;
  109. const centers = new Float32Array( position.count * 3 );
  110. for ( let i = 0, l = position.count; i < l; i ++ ) {
  111. vectors[ i % 3 ].toArray( centers, i * 3 );
  112. }
  113. geometry.setAttribute( 'center', new THREE.BufferAttribute( centers, 3 ) );
  114. }
  115. function onWindowResize() {
  116. camera.aspect = window.innerWidth / window.innerHeight;
  117. camera.updateProjectionMatrix();
  118. renderer.setSize( window.innerWidth, window.innerHeight );
  119. }
  120. function render() {
  121. renderer.render( scene, camera );
  122. }
  123. </script>
  124. </body>
  125. </html>