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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - GLTFloader + Iridescence + Nodes</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence" target="_blank" rel="noopener">KHR_materials_iridescence</a> + Nodes<br />
- Iridescence Lamp from <a href="https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/IridescenceLamp" target="_blank" rel="noopener">glTF-Sample-Models</a><br />
- <a href="https://hdrihaven.com/hdri/?h=venice_sunset" target="_blank" rel="noopener">Venice Sunset</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
- </div>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/",
- "three/nodes": "./jsm/nodes/Nodes.js"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { NodeMaterial, uv, vec2, checker, float, timerLocal } from 'three/nodes';
- import { nodeFrame } from 'three/addons/renderers/webgl/nodes/WebGLNodes.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
- import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
- let renderer, scene, camera, controls;
- init().catch( function ( err ) {
- console.error( err );
- } );
- async function init() {
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.useLegacyLights = false;
- renderer.toneMapping = THREE.ACESFilmicToneMapping;
- renderer.setAnimationLoop( render );
- document.body.appendChild( renderer.domElement );
- scene = new THREE.Scene();
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.25, 20 );
- camera.position.set( 0.35, 0.05, 0.35 );
- controls = new OrbitControls( camera, renderer.domElement );
- controls.addEventListener( 'change', render );
- controls.target.set( 0, 0.2, 0 );
- controls.update();
- const rgbeLoader = new RGBELoader()
- .setPath( 'textures/equirectangular/' );
- const gltfLoader = new GLTFLoader().setPath( 'models/gltf/' );
- const [ texture, gltf ] = await Promise.all( [
- rgbeLoader.loadAsync( 'venice_sunset_1k.hdr' ),
- gltfLoader.loadAsync( 'IridescenceLamp.glb' ),
- ] );
- // nodes
- gltf.scene.traverse( mesh => {
- const material = mesh.material;
- if ( material && material.iridescence > 0 ) {
- const iridescenceFactorNode = checker( uv().add( vec2( timerLocal( - .05 ), 0 ) ).mul( 20 ) );
- const nodeMaterial = NodeMaterial.fromMaterial( material ); // @TODO: NodeMaterial.fromMaterial can be removed if WebGLNodes will apply it by default (as in WebGPURenderer)
- nodeMaterial.iridescenceNode = iridescenceFactorNode;
- nodeMaterial.iridescenceIORNode = float( 1.3 );
- nodeMaterial.iridescenceThicknessNode = float( 400 );
- mesh.material = nodeMaterial;
- }
- } );
- // environment
- texture.mapping = THREE.EquirectangularReflectionMapping;
- scene.background = texture;
- scene.environment = texture;
- // model
- scene.add( gltf.scene );
- window.addEventListener( 'resize', onWindowResize );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function render() {
- nodeFrame.update();
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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