webgl_points_sprites.html 5.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - particles - sprites</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl particle sprites example<br/>
  12. snowflakes by <a href="http://en.wikipedia.org/wiki/File:Sketch_of_snow_crystal_by_Ren%C3%A9_Descartes.jpg">Ren&eacute; Descartes</a>
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import Stats from 'three/addons/libs/stats.module.js';
  28. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  29. let camera, scene, renderer, stats, parameters;
  30. let mouseX = 0, mouseY = 0;
  31. let windowHalfX = window.innerWidth / 2;
  32. let windowHalfY = window.innerHeight / 2;
  33. const materials = [];
  34. init();
  35. animate();
  36. function init() {
  37. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
  38. camera.position.z = 1000;
  39. scene = new THREE.Scene();
  40. scene.fog = new THREE.FogExp2( 0x000000, 0.0008 );
  41. const geometry = new THREE.BufferGeometry();
  42. const vertices = [];
  43. const textureLoader = new THREE.TextureLoader();
  44. const assignSRGB = ( texture ) => {
  45. texture.colorSpace = THREE.SRGBColorSpace;
  46. };
  47. const sprite1 = textureLoader.load( 'textures/sprites/snowflake1.png', assignSRGB );
  48. const sprite2 = textureLoader.load( 'textures/sprites/snowflake2.png', assignSRGB );
  49. const sprite3 = textureLoader.load( 'textures/sprites/snowflake3.png', assignSRGB );
  50. const sprite4 = textureLoader.load( 'textures/sprites/snowflake4.png', assignSRGB );
  51. const sprite5 = textureLoader.load( 'textures/sprites/snowflake5.png', assignSRGB );
  52. for ( let i = 0; i < 10000; i ++ ) {
  53. const x = Math.random() * 2000 - 1000;
  54. const y = Math.random() * 2000 - 1000;
  55. const z = Math.random() * 2000 - 1000;
  56. vertices.push( x, y, z );
  57. }
  58. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  59. parameters = [
  60. [[ 1.0, 0.2, 0.5 ], sprite2, 20 ],
  61. [[ 0.95, 0.1, 0.5 ], sprite3, 15 ],
  62. [[ 0.90, 0.05, 0.5 ], sprite1, 10 ],
  63. [[ 0.85, 0, 0.5 ], sprite5, 8 ],
  64. [[ 0.80, 0, 0.5 ], sprite4, 5 ]
  65. ];
  66. for ( let i = 0; i < parameters.length; i ++ ) {
  67. const color = parameters[ i ][ 0 ];
  68. const sprite = parameters[ i ][ 1 ];
  69. const size = parameters[ i ][ 2 ];
  70. materials[ i ] = new THREE.PointsMaterial( { size: size, map: sprite, blending: THREE.AdditiveBlending, depthTest: false, transparent: true } );
  71. materials[ i ].color.setHSL( color[ 0 ], color[ 1 ], color[ 2 ], THREE.SRGBColorSpace );
  72. const particles = new THREE.Points( geometry, materials[ i ] );
  73. particles.rotation.x = Math.random() * 6;
  74. particles.rotation.y = Math.random() * 6;
  75. particles.rotation.z = Math.random() * 6;
  76. scene.add( particles );
  77. }
  78. //
  79. renderer = new THREE.WebGLRenderer();
  80. renderer.setPixelRatio( window.devicePixelRatio );
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. renderer.useLegacyLights = false;
  83. document.body.appendChild( renderer.domElement );
  84. //
  85. stats = new Stats();
  86. document.body.appendChild( stats.dom );
  87. //
  88. const gui = new GUI();
  89. const params = {
  90. texture: true
  91. };
  92. gui.add( params, 'texture' ).onChange( function ( value ) {
  93. for ( let i = 0; i < materials.length; i ++ ) {
  94. materials[ i ].map = ( value === true ) ? parameters[ i ][ 1 ] : null;
  95. materials[ i ].needsUpdate = true;
  96. }
  97. } );
  98. gui.open();
  99. document.body.style.touchAction = 'none';
  100. document.body.addEventListener( 'pointermove', onPointerMove );
  101. //
  102. window.addEventListener( 'resize', onWindowResize );
  103. }
  104. function onWindowResize() {
  105. windowHalfX = window.innerWidth / 2;
  106. windowHalfY = window.innerHeight / 2;
  107. camera.aspect = window.innerWidth / window.innerHeight;
  108. camera.updateProjectionMatrix();
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. }
  111. function onPointerMove( event ) {
  112. if ( event.isPrimary === false ) return;
  113. mouseX = event.clientX - windowHalfX;
  114. mouseY = event.clientY - windowHalfY;
  115. }
  116. //
  117. function animate() {
  118. requestAnimationFrame( animate );
  119. render();
  120. stats.update();
  121. }
  122. function render() {
  123. const time = Date.now() * 0.00005;
  124. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  125. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  126. camera.lookAt( scene.position );
  127. for ( let i = 0; i < scene.children.length; i ++ ) {
  128. const object = scene.children[ i ];
  129. if ( object instanceof THREE.Points ) {
  130. object.rotation.y = time * ( i < 4 ? i + 1 : - ( i + 1 ) );
  131. }
  132. }
  133. for ( let i = 0; i < materials.length; i ++ ) {
  134. const color = parameters[ i ][ 0 ];
  135. const h = ( 360 * ( color[ 0 ] + time ) % 360 ) / 360;
  136. materials[ i ].color.setHSL( h, color[ 1 ], color[ 2 ], THREE.SRGBColorSpace );
  137. }
  138. renderer.render( scene, camera );
  139. }
  140. </script>
  141. </body>
  142. </html>