webgl_postprocessing_afterimage.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing - afterimage</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <!-- Import maps polyfill -->
  11. <!-- Remove this when import maps will be widely supported -->
  12. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  24. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  25. import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
  26. import { AfterimagePass } from 'three/addons/postprocessing/AfterimagePass.js';
  27. import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
  28. let camera, scene, renderer, composer;
  29. let mesh;
  30. let afterimagePass;
  31. const params = {
  32. enable: true
  33. };
  34. init();
  35. createGUI();
  36. animate();
  37. function init() {
  38. renderer = new THREE.WebGLRenderer();
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. renderer.useLegacyLights = false;
  42. document.body.appendChild( renderer.domElement );
  43. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  44. camera.position.z = 400;
  45. scene = new THREE.Scene();
  46. scene.fog = new THREE.Fog( 0x000000, 1, 1000 );
  47. const geometry = new THREE.BoxGeometry( 150, 150, 150, 2, 2, 2 );
  48. const material = new THREE.MeshNormalMaterial();
  49. mesh = new THREE.Mesh( geometry, material );
  50. scene.add( mesh );
  51. // postprocessing
  52. composer = new EffectComposer( renderer );
  53. composer.addPass( new RenderPass( scene, camera ) );
  54. afterimagePass = new AfterimagePass();
  55. composer.addPass( afterimagePass );
  56. const outputPass = new OutputPass();
  57. composer.addPass( outputPass );
  58. window.addEventListener( 'resize', onWindowResize );
  59. if ( typeof TESTING !== 'undefined' ) {
  60. for ( let i = 0; i < 45; i ++ ) {
  61. render();
  62. }
  63. }
  64. }
  65. function createGUI() {
  66. const gui = new GUI( { name: 'Damp setting' } );
  67. gui.add( afterimagePass.uniforms[ 'damp' ], 'value', 0, 1 ).step( 0.001 );
  68. gui.add( params, 'enable' );
  69. }
  70. function onWindowResize() {
  71. camera.aspect = window.innerWidth / window.innerHeight;
  72. camera.updateProjectionMatrix();
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. composer.setSize( window.innerWidth, window.innerHeight );
  75. }
  76. function render() {
  77. mesh.rotation.x += 0.005;
  78. mesh.rotation.y += 0.01;
  79. afterimagePass.enabled = params.enable;
  80. composer.render();
  81. }
  82. function animate() {
  83. requestAnimationFrame( animate );
  84. render();
  85. }
  86. </script>
  87. </body>
  88. </html>