webgl_raycaster_sprite.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js raycaster - sprite</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #fff;
  11. color: #333;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> raycaster - sprite<br></div>
  20. <!-- Import maps polyfill -->
  21. <!-- Remove this when import maps will be widely supported -->
  22. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../build/three.module.js",
  27. "three/addons/": "./jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three';
  33. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  34. let renderer, scene, camera;
  35. let group;
  36. let selectedObject = null;
  37. const raycaster = new THREE.Raycaster();
  38. const pointer = new THREE.Vector2();
  39. init();
  40. animate();
  41. function init() {
  42. // init renderer
  43. renderer = new THREE.WebGLRenderer( { antialias: true } );
  44. renderer.setPixelRatio( window.devicePixelRatio );
  45. renderer.setSize( window.innerWidth, window.innerHeight );
  46. renderer.useLegacyLights = false;
  47. document.body.appendChild( renderer.domElement );
  48. // init scene
  49. scene = new THREE.Scene();
  50. scene.background = new THREE.Color( 0xffffff );
  51. group = new THREE.Group();
  52. scene.add( group );
  53. // init camera
  54. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  55. camera.position.set( 15, 15, 15 );
  56. camera.lookAt( scene.position );
  57. const controls = new OrbitControls( camera, renderer.domElement );
  58. controls.minDistance = 15;
  59. controls.maxDistance = 250;
  60. // add sprites
  61. const sprite1 = new THREE.Sprite( new THREE.SpriteMaterial( { color: '#69f' } ) );
  62. sprite1.position.set( 6, 5, 5 );
  63. sprite1.scale.set( 2, 5, 1 );
  64. group.add( sprite1 );
  65. const sprite2 = new THREE.Sprite( new THREE.SpriteMaterial( { color: '#69f', sizeAttenuation: false } ) );
  66. sprite2.material.rotation = Math.PI / 3 * 4;
  67. sprite2.position.set( 8, - 2, 2 );
  68. sprite2.center.set( 0.5, 0 );
  69. sprite2.scale.set( .1, .5, .1 );
  70. group.add( sprite2 );
  71. const group2 = new THREE.Object3D();
  72. group2.scale.set( 1, 2, 1 );
  73. group2.position.set( - 5, 0, 0 );
  74. group2.rotation.set( Math.PI / 2, 0, 0 );
  75. group.add( group2 );
  76. const sprite3 = new THREE.Sprite( new THREE.SpriteMaterial( { color: '#69f' } ) );
  77. sprite3.position.set( 0, 2, 5 );
  78. sprite3.scale.set( 10, 2, 3 );
  79. sprite3.center.set( - 0.1, 0 );
  80. sprite3.material.rotation = Math.PI / 3;
  81. group2.add( sprite3 );
  82. window.addEventListener( 'resize', onWindowResize );
  83. document.addEventListener( 'pointermove', onPointerMove );
  84. }
  85. function animate() {
  86. renderer.render( scene, camera );
  87. requestAnimationFrame( animate );
  88. }
  89. function onWindowResize() {
  90. camera.aspect = window.innerWidth / window.innerHeight;
  91. camera.updateProjectionMatrix();
  92. renderer.setSize( window.innerWidth, window.innerHeight );
  93. }
  94. function onPointerMove( event ) {
  95. if ( selectedObject ) {
  96. selectedObject.material.color.set( '#69f' );
  97. selectedObject = null;
  98. }
  99. pointer.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  100. pointer.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  101. raycaster.setFromCamera( pointer, camera );
  102. const intersects = raycaster.intersectObject( group, true );
  103. if ( intersects.length > 0 ) {
  104. const res = intersects.filter( function ( res ) {
  105. return res && res.object;
  106. } )[ 0 ];
  107. if ( res && res.object ) {
  108. selectedObject = res.object;
  109. selectedObject.material.color.set( '#f00' );
  110. }
  111. }
  112. }
  113. </script>
  114. </body>
  115. </html>