webgl_video_panorama_equirectangular.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - equirectangular video panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. touch-action: none;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - video panorama
  17. </div>
  18. <div id="container"></div>
  19. <video id="video" loop muted crossOrigin="anonymous" playsinline style="display:none">
  20. <source src="textures/pano.webm">
  21. <source src="textures/pano.mp4">
  22. </video>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../build/three.module.js",
  30. "three/addons/": "./jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. let camera, scene, renderer;
  37. let isUserInteracting = false,
  38. lon = 0, lat = 0,
  39. phi = 0, theta = 0,
  40. onPointerDownPointerX = 0,
  41. onPointerDownPointerY = 0,
  42. onPointerDownLon = 0,
  43. onPointerDownLat = 0;
  44. const distance = .5;
  45. init();
  46. animate();
  47. function init() {
  48. const container = document.getElementById( 'container' );
  49. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, .25, 10 );
  50. scene = new THREE.Scene();
  51. const geometry = new THREE.SphereGeometry( 5, 60, 40 );
  52. // invert the geometry on the x-axis so that all of the faces point inward
  53. geometry.scale( - 1, 1, 1 );
  54. const video = document.getElementById( 'video' );
  55. video.play();
  56. const texture = new THREE.VideoTexture( video );
  57. texture.colorSpace = THREE.SRGBColorSpace;
  58. const material = new THREE.MeshBasicMaterial( { map: texture } );
  59. const mesh = new THREE.Mesh( geometry, material );
  60. scene.add( mesh );
  61. renderer = new THREE.WebGLRenderer();
  62. renderer.useLegacyLights = false;
  63. renderer.setPixelRatio( window.devicePixelRatio );
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. container.appendChild( renderer.domElement );
  66. document.addEventListener( 'pointerdown', onPointerDown );
  67. document.addEventListener( 'pointermove', onPointerMove );
  68. document.addEventListener( 'pointerup', onPointerUp );
  69. //
  70. window.addEventListener( 'resize', onWindowResize );
  71. }
  72. function onWindowResize() {
  73. camera.aspect = window.innerWidth / window.innerHeight;
  74. camera.updateProjectionMatrix();
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. }
  77. function onPointerDown( event ) {
  78. isUserInteracting = true;
  79. onPointerDownPointerX = event.clientX;
  80. onPointerDownPointerY = event.clientY;
  81. onPointerDownLon = lon;
  82. onPointerDownLat = lat;
  83. }
  84. function onPointerMove( event ) {
  85. if ( isUserInteracting === true ) {
  86. lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
  87. lat = ( onPointerDownPointerY - event.clientY ) * 0.1 + onPointerDownLat;
  88. }
  89. }
  90. function onPointerUp() {
  91. isUserInteracting = false;
  92. }
  93. function animate() {
  94. requestAnimationFrame( animate );
  95. update();
  96. }
  97. function update() {
  98. lat = Math.max( - 85, Math.min( 85, lat ) );
  99. phi = THREE.MathUtils.degToRad( 90 - lat );
  100. theta = THREE.MathUtils.degToRad( lon );
  101. camera.position.x = distance * Math.sin( phi ) * Math.cos( theta );
  102. camera.position.y = distance * Math.cos( phi );
  103. camera.position.z = distance * Math.sin( phi ) * Math.sin( theta );
  104. camera.lookAt( 0, 0, 0 );
  105. renderer.render( scene, camera );
  106. }
  107. </script>
  108. </body>
  109. </html>